dolphin/Source/Plugins/Plugin_VideoOGL/Src
2008-10-13 21:59:51 +00:00
..
Debugger Fix Linux compiling and Make Filesystemviewer show MakerID correctly 2008-10-10 16:20:13 +00:00
GUI Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration. 2008-10-09 18:47:53 +00:00
Logging fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified! 2008-10-11 02:29:57 +00:00
OS Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration. 2008-10-09 18:47:53 +00:00
BPStructs.cpp Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration. 2008-10-09 18:47:53 +00:00
BPStructs.h
GLInit.cpp Add CPUCompare variables to INI file and also make the gamelist look sexy on all platforms, not just Win32 2008-10-13 16:45:17 +00:00
GLInit.h
Globals.cpp Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration. 2008-10-09 18:47:53 +00:00
Globals.h Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration. 2008-10-09 18:47:53 +00:00
main.cpp Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration. 2008-10-09 18:47:53 +00:00
main.h
memcpy_amd.cpp
OpcodeDecoding.cpp small oversight 2008-10-10 09:21:46 +00:00
OpcodeReaders.cpp
OpcodeReaders.h
PixelShader.cpp Fixes Wario World for using an Invalid Texture coordinate, Tell me if it breaks anything 2008-10-13 21:59:51 +00:00
PixelShader.h
PixelShaderManager.cpp Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked. 2008-10-02 03:26:08 +00:00
PixelShaderManager.h Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked. 2008-10-02 03:26:08 +00:00
rasterfont.cpp
rasterfont.h
Render.cpp Add CPUCompare variables to INI file and also make the gamelist look sexy on all platforms, not just Win32 2008-10-13 16:45:17 +00:00
Render.h
SConscript Fix Linux compiling and Make Filesystemviewer show MakerID correctly 2008-10-10 16:20:13 +00:00
TextureMngr.cpp fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified! 2008-10-11 02:29:57 +00:00
TextureMngr.h
VertexLoader_Color.h DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexLoader_Normal.cpp DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexLoader_Normal.h
VertexLoader_Position.h DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexLoader_TextCoord.h DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexLoader.cpp fix some comments, some files with mixed line endings, some warnings. 2008-10-03 17:22:35 +00:00
VertexLoader.h DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexShader.cpp
VertexShader.h
VertexShaderManager.cpp Fixes Wario World for using an Invalid Texture coordinate, Tell me if it breaks anything 2008-10-13 21:59:51 +00:00
VertexShaderManager.h
XFB.cpp Use GL_TEXTURE_RECTANGLE_ARB instead GL_TEXTURE_RECTANGLE_NV hoping for better ati support 2008-10-05 05:39:59 +00:00
XFB.h