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dolphin
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Lioncash
1fa81f24d3
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
...
Much safer as opposed to just returning raw allocated memory.
2017-02-18 03:16:24 -05:00
..
Clipper.cpp
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Clipper.h
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CMakeLists.txt
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DebugUtil.cpp
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DebugUtil.h
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EfbCopy.cpp
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EfbCopy.h
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EfbInterface.cpp
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EfbInterface.h
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NativeVertexFormat.h
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Rasterizer.cpp
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Rasterizer.h
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SetupUnit.cpp
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SetupUnit.h
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Software.vcxproj
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SWmain.cpp
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SWOGLWindow.cpp
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SWOGLWindow.h
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SWRenderer.cpp
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SWRenderer.h
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SWVertexLoader.cpp
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 03:16:24 -05:00
SWVertexLoader.h
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 03:16:24 -05:00
Tev.cpp
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Tev.h
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TextureEncoder.cpp
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TextureEncoder.h
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TextureSampler.cpp
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TextureSampler.h
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TransformUnit.cpp
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TransformUnit.h
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Vec3.h
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VideoBackend.h
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