dolphin/Source/Plugins/Plugin_VideoOGL/Src
2008-12-26 11:23:59 +00:00
..
Debugger namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup 2008-12-17 04:14:24 +00:00
GUI some more gstest work 2008-12-20 23:13:39 +00:00
Logging more code clean up 2008-12-20 22:18:52 +00:00
OS
BPStructs.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
BPStructs.h
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m Fix compile on osx 2008-12-18 21:40:50 +00:00
Config.cpp more code clean up 2008-12-20 22:18:52 +00:00
Config.h more code clean up 2008-12-20 22:18:52 +00:00
Globals.cpp
Globals.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00
GLUtil.cpp just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
GLUtil.h compile fix thanks olejl 2008-12-23 19:50:34 +00:00
GLWindow.h more code cleanup 2008-12-21 21:02:43 +00:00
ImageWrite.cpp
ImageWrite.h
main.cpp Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
main.h
memcpy_amd.cpp
NativeVertexFormat.cpp just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
nGLUtil.cpp SDL and X11 works in gltext (silly error) 2008-12-24 19:59:07 +00:00
nGLUtil.h more code cleanup 2008-12-21 21:02:43 +00:00
nmain.cpp make gltest compile after 1677 2008-12-26 11:00:41 +00:00
PixelShaderCache.cpp Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
PixelShaderCache.h Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
PixelShaderManager.cpp Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
PixelShaderManager.h Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
rasterfont.cpp
rasterfont.h
Render.cpp Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
Render.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
SConscript Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
SDLWindow.cpp minor change in gltest 2008-12-22 22:24:59 +00:00
SDLWindow.h more code cleanup 2008-12-21 21:02:43 +00:00
stdafx.cpp
stdafx.h
TextureConverter.cpp Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
TextureConverter.h
TextureMngr.cpp Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
TextureMngr.h
VertexLoader_Color.cpp and more boring moving and cleanup ... 2008-12-25 21:44:56 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp and more boring moving and cleanup ... 2008-12-25 21:44:56 +00:00
VertexLoader.h Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this. 2008-12-19 21:24:52 +00:00
VertexLoaderManager.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
VertexManager.cpp Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
VertexManager.h
VertexShaderCache.cpp Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
VertexShaderCache.h Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
VertexShaderManager.cpp Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
VertexShaderManager.h Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon. 2008-12-26 11:23:59 +00:00
WXGLWindow.cpp more code cleanup 2008-12-21 21:02:43 +00:00
WXGLWindow.h more code cleanup 2008-12-21 21:02:43 +00:00
X11Window.cpp Disabled padsimple with gltest. 2008-12-23 14:12:44 +00:00
X11Window.h Disabled padsimple with gltest. 2008-12-23 14:12:44 +00:00
XFB.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
XFB.h