dolphin/Data/Sys/Shaders
Admiral H. Curtiss 23b504a952
Merge pull request #10722 from TryTwo/PR_Integer_Shader
Post-processing: Add integer scaling shader
2023-02-05 00:48:47 +01:00
..
Anaglyph
Passive
16bit.glsl
32bit.glsl
acidmetal.glsl
acidtrip2.glsl
acidtrip.glsl
auto_toon2.glsl
auto_toon.glsl
bad_bloom.glsl
brighten.glsl
chrismas.glsl
cool1.glsl
darkerbrighter.glsl
emboss.glsl
fire2.glsl
fire.glsl
firewater.glsl
FXAA.glsl
grayscale2.glsl
grayscale.glsl
integer_scaling.glsl Add post-processing option that can do Integer Scaling. 2022-06-14 07:42:29 -07:00
invert_blue.glsl
invert.glsl
invertedoutline.glsl
lens_distortion.glsl PostProcessing: fix lens distortion shader for HLSL 2021-07-18 22:49:36 +01:00
mad_world.glsl
nightvision2.glsl
nightvision2scanlines.glsl
nightvision.glsl
posterize2.glsl
posterize.glsl
primarycolors.glsl
sepia.glsl
sharp_bilinear.glsl Add sharp bilinear postprocessing shader. 2023-02-04 20:48:01 +01:00
sketchy.glsl
spookey1.glsl
spookey2.glsl
sunset.glsl
swap_RGB_BGR.glsl
swap_RGB_BRG.glsl
swap_RGB_GBR.glsl Fix swap_RGB_GBR.gls post-processing shader 2021-07-19 13:20:58 -07:00
swap_RGB_GRB.glsl Fix swap_RGB_GRB.gls post-processing shader 2021-07-19 13:21:41 -07:00
swap_RGB_RBG.glsl
toxic.glsl