dolphin/Source/Plugins/Plugin_VideoDX9/Src
Shawn Hoffman 12efada734 build fix for dx plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3648 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 17:45:09 +00:00
..
W32Util
bmp_io.cpp
bmp_io.h
BPFunctions.cpp Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup. 2009-06-29 07:30:48 +00:00
Config.cpp Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work. 2009-03-28 21:07:16 +00:00
Config.h Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work. 2009-03-28 21:07:16 +00:00
CPStructs.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
CPStructs.h
D3DBase.cpp
D3DBase.h
D3DPostprocess.cpp
D3DPostprocess.h
D3DShader.cpp not-much-of-a-performance-increasing fix for shader compile errors 2009-03-08 00:58:11 +00:00
D3DShader.h revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes. 2009-03-01 12:07:34 +00:00
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
D3DUtil.h
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work. 2009-03-28 21:07:16 +00:00
DlgSettings.h
EmuWindow.cpp Fixed a little out-of-fullscreen black screen weirdness on windows, trying to port fullscreen changes to DX, needs more work. 2009-04-04 00:45:50 +00:00
EmuWindow.h
main.cpp build fix for dx plugin 2009-07-02 17:45:09 +00:00
main.h THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
NativeVertexFormat.cpp Assorted cleanup and comments. 2009-03-20 18:13:31 +00:00
PixelShaderCache.cpp revert last 2 commits 2009-06-22 09:31:30 +00:00
PixelShaderCache.h Get 2501 closer to "working". 2009-03-01 10:53:23 +00:00
Render.cpp revert last 2 commits 2009-06-22 09:31:30 +00:00
Render.h Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work. 2009-03-28 21:07:16 +00:00
resource.h Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work. 2009-03-28 21:07:16 +00:00
resource.rc Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work. 2009-03-28 21:07:16 +00:00
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp revert last 2 commits 2009-06-22 09:31:30 +00:00
TextureCache.h revert last 2 commits 2009-06-22 09:31:30 +00:00
Utils.cpp
Utils.h
Vec3.h
VertexManager.cpp revert last 2 commits 2009-06-22 09:31:30 +00:00
VertexManager.h THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
VertexShaderCache.cpp revert last 2 commits 2009-06-22 09:31:30 +00:00
VertexShaderCache.h Get 2501 closer to "working". 2009-03-01 10:53:23 +00:00
XFStructs.cpp
XFStructs.h