dolphin/Source/Core/VideoCommon/Src
nakeee 75045807a7 linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's
for the timer function please put it in Timer.h and not in each seperate file.
(And yes, I have a script that does that).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3448 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 06:39:26 +00:00
..
AVIDump.cpp Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode 2009-06-09 05:26:39 +00:00
AVIDump.h
BPFunctions.h
BPMemory.cpp
BPMemory.h
BPStructs.cpp Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas? 2009-06-15 04:30:02 +00:00
BPStructs.h
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's 2009-06-15 06:39:26 +00:00
Fifo.h
HiresTextures.cpp Some more modification of texture dumping and loading. 2009-05-16 01:21:57 +00:00
HiresTextures.h Some more modification of texture dumping and loading. 2009-05-16 01:21:57 +00:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.cpp
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PixelShaderGen.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
PixelShaderGen.h Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
PixelShaderManager.cpp Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup. 2009-05-13 23:37:26 +00:00
PixelShaderManager.h Fix some problems :) 2009-05-07 08:56:20 +00:00
Profiler.cpp
Profiler.h
SConscript Move soil to external, this breaks windows build until deathroi will commit the windows part 2009-05-08 09:31:57 +00:00
Statistics.cpp
Statistics.h
TextureDecoder.cpp Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup. 2009-05-13 23:37:26 +00:00
TextureDecoder.h TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently. 2009-05-13 02:06:02 +00:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp Possible fix for projection hacks 2009-06-13 17:44:14 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexShaderGen.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexShaderGen.h Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexShaderManager.cpp Add projection hack back. The previous commit helped, but did not fix all the problems. Projection hack values may need to be changed. 2009-06-13 19:36:19 +00:00
VertexShaderManager.h A attempt for a fix for the Zelda TP Bloom hack 2009-05-14 06:28:10 +00:00
VideoCommon.h
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h