dolphin/Source/Plugins
Soren Jorvang 6813a75ab2 Some pathnames are used both by SCons and cpp which can be a bit tricky.
Should revisit and make the distinction more explicit.

Put the Data and Sys directories under Resources in the OS X app bundle.

Construct config.h (now lower-case to avoid confusion with other Config.h
instances in the tree) in the root. One tiny step towards a read-only
and cross-buildable source tree.

Some minor bits of non-Linux Unix portability.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 02:45:31 +00:00
..
Plugin_DSP_HLE Some pathnames are used both by SCons and cpp which can be a bit tricky. 2010-07-20 02:45:31 +00:00
Plugin_DSP_LLE Some pathnames are used both by SCons and cpp which can be a bit tricky. 2010-07-20 02:45:31 +00:00
Plugin_VideoDX9 Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too! 2010-07-19 02:09:34 +00:00
Plugin_VideoDX11 Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too! 2010-07-19 02:09:34 +00:00
Plugin_VideoOGL Some pathnames are used both by SCons and cpp which can be a bit tricky. 2010-07-20 02:45:31 +00:00
Plugin_VideoSoftware Some pathnames are used both by SCons and cpp which can be a bit tricky. 2010-07-20 02:45:31 +00:00
Plugin_Wiimote Some pathnames are used both by SCons and cpp which can be a bit tricky. 2010-07-20 02:45:31 +00:00
Plugin_WiimoteNew Some pathnames are used both by SCons and cpp which can be a bit tricky. 2010-07-20 02:45:31 +00:00