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675260b0f7
Previously there was only one function under the NetPlay namespace, which is kind of silly considering we have all of these other types and functions existing outside of the namespace. This moves the rest of them into the namespace. This gets some general names, like Player, for example, out of the global namespace.
116 lines
3.0 KiB
C++
116 lines
3.0 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QDialog>
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#include "Core/NetPlayClient.h"
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#include "VideoCommon/OnScreenDisplay.h"
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class MD5Dialog;
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class GameListModel;
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class PadMappingDialog;
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class QCheckBox;
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class QComboBox;
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class QGridLayout;
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class QGroupBox;
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class QLabel;
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class QLineEdit;
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class QPushButton;
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class QSpinBox;
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class QSplitter;
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class QTableWidget;
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class QTextEdit;
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class QToolButton;
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class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
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{
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Q_OBJECT
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public:
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explicit NetPlayDialog(QWidget* parent = nullptr);
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~NetPlayDialog();
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void show(std::string nickname, bool use_traversal);
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void reject() override;
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// NetPlayUI methods
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void BootGame(const std::string& filename) override;
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void StopGame() override;
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void Update() override;
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void AppendChat(const std::string& msg) override;
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void OnMsgChangeGame(const std::string& filename) override;
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void OnMsgStartGame() override;
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void OnMsgStopGame() override;
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void OnPadBufferChanged(u32 buffer) override;
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void OnDesync(u32 frame, const std::string& player) override;
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void OnConnectionLost() override;
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void OnConnectionError(const std::string& message) override;
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void OnTraversalError(TraversalClient::FailureReason error) override;
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bool IsRecording() override;
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std::string FindGame(const std::string& game) override;
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void ShowMD5Dialog(const std::string& file_identifier) override;
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void SetMD5Progress(int pid, int progress) override;
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void SetMD5Result(int pid, const std::string& result) override;
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void AbortMD5() override;
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signals:
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void Boot(const QString& filename);
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void Stop();
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private:
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void CreateChatLayout();
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void CreatePlayersLayout();
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void CreateMainLayout();
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void ConnectWidgets();
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void OnChat();
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void OnStart();
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void DisplayMessage(const QString& msg, const std::string& color,
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int duration = OSD::Duration::NORMAL);
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void UpdateGUI();
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void GameStatusChanged(bool running);
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void SetGame(const QString& game_path);
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// Chat
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QGroupBox* m_chat_box;
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QTextEdit* m_chat_edit;
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QLineEdit* m_chat_type_edit;
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QPushButton* m_chat_send_button;
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// Players
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QGroupBox* m_players_box;
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QComboBox* m_room_box;
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QLabel* m_hostcode_label;
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QPushButton* m_hostcode_action_button;
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QTableWidget* m_players_list;
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QPushButton* m_kick_button;
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QPushButton* m_assign_ports_button;
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// Other
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QPushButton* m_game_button;
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QToolButton* m_md5_button;
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QPushButton* m_start_button;
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QLabel* m_buffer_label;
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QSpinBox* m_buffer_size_box;
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QCheckBox* m_save_sd_box;
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QCheckBox* m_load_wii_box;
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QCheckBox* m_record_input_box;
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QCheckBox* m_reduce_polling_rate_box;
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QPushButton* m_quit_button;
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QSplitter* m_splitter;
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QGridLayout* m_main_layout;
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MD5Dialog* m_md5_dialog;
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PadMappingDialog* m_pad_mapping;
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std::string m_current_game;
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std::string m_nickname;
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GameListModel* m_game_list_model = nullptr;
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bool m_use_traversal = false;
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bool m_is_copy_button_retry = false;
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bool m_got_stop_request = true;
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int m_buffer_size = 0;
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};
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