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dolphin
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Plugin_VideoDX9
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donkopunchstania
14a67bc8bc
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3234
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 02:39:55 +00:00
..
W32Util
bmp_io.cpp
bmp_io.h
BPFunctions.cpp
More commenting and cleanup and added another BP Function.
2009-04-06 18:20:28 +00:00
Config.cpp
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
Config.h
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
CPStructs.cpp
CPStructs.h
D3DBase.cpp
D3DBase.h
D3DPostprocess.cpp
D3DPostprocess.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
DlgSettings.h
EmuWindow.cpp
Fixed a little out-of-fullscreen black screen weirdness on windows, trying to port fullscreen changes to DX, needs more work.
2009-04-04 00:45:50 +00:00
EmuWindow.h
main.cpp
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
PixelShaderCache.h
Render.cpp
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
Render.h
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
resource.h
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
resource.rc
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp
TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
2009-05-13 02:06:02 +00:00
TextureCache.h
Utils.cpp
Utils.h
Vec3.h
VertexManager.cpp
A attempt for a fix for the Zelda TP Bloom hack
2009-05-14 06:28:10 +00:00
VertexManager.h
VertexShaderCache.cpp
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
VertexShaderCache.h
XFStructs.cpp
XFStructs.h