Stenzek cff60f5ba0 FramebufferManager: Only clear tile array when valid
When looking into the Faron Woods fifolog, I noticed this code was quite
high in the profile (~10%). Clearing 4096 entries from the vector isn't
needed every draw, we only need to do this when the cache was actually
valid in the first place.

Should provide a slight general performance boost.
2019-03-24 15:03:04 +10:00
..
2018-04-12 21:28:39 +02:00
2019-03-11 22:17:13 +03:00
2017-05-26 00:53:58 -07:00
2016-01-17 20:11:45 -05:00
2019-03-23 20:13:24 +01:00
2017-03-26 23:08:33 -04:00
2018-04-12 21:28:39 +02:00
2017-06-15 21:34:04 +02:00
2019-03-23 20:13:24 +01:00
2019-03-23 20:13:24 +01:00
2018-04-12 21:28:39 +02:00
2019-03-23 20:13:24 +01:00
2019-03-23 20:13:24 +01:00
2015-05-25 13:22:31 +02:00
2017-11-17 19:47:56 -06:00
2018-04-12 21:28:39 +02:00
2018-04-12 21:28:39 +02:00
2016-01-17 20:11:45 -05:00