dolphin/docs/DSP
Shawn Hoffman 63827c71c6 Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
Give DSP LLE Debugger a wxAUI facelift and add memory view to dsp debugger.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5080 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 12:06:13 +00:00
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DSP_InterC
DSP_UC_3B3B30CA.txt Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class. 2010-02-18 12:06:13 +00:00
DSP_UC_6A696CE7.txt add another dsp ucode to RE...woo! 2010-02-14 05:40:04 +00:00
DSP_UC_AXWii.txt ROM dissasm "refresh" + RE + small fixes 2010-01-24 00:31:20 +00:00
DSP_UC_IPL_CB22D5C7.txt ROM dissasm "refresh" + RE + small fixes 2010-01-24 00:31:20 +00:00
DSP_UC_Luigi.txt
DSP_UC_MP2.txt
DSP_UC_Pikmin2Wii.txt Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed. 2009-08-12 01:15:57 +00:00
DSP_UC_PikminWii.txt
DSP_UC_ROM.txt ROM dissasm "refresh" + RE + small fixes 2010-01-24 00:31:20 +00:00
DSP_UC_SuperMarioGalaxy.txt
DSP_UC_Zelda_Wii.txt Pikmin 2 for the Wii now has correct sound thanks to LordMark. Too bad the mail stops coming after a while 2009-08-25 19:48:38 +00:00
DSP_UC_Zelda.txt The beginning of another approach on Zelda HLE UCode: PB debugging and comparison 2009-10-30 07:10:46 +00:00
GC DSP.pdf
prefix_replace.py
unlockmemcard.ds
wwdsp.c
Zelda.txt
zeldaNotes.txt