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Debugger
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
GUI
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
OS
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
BPStructs.cpp
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Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
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2009-03-16 07:54:44 +00:00 |
BPStructs.h
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cocoaGL.h
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cocoaGL.m
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fix main config dir on osx and autodetect ogl version when it build
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2009-03-09 10:43:56 +00:00 |
Config.cpp
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making section names case insenstive
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2009-03-20 12:23:05 +00:00 |
Config.h
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Trying to make gameini support some gl options
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2009-03-20 11:51:22 +00:00 |
Globals.h
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making section names case insenstive
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2009-03-20 12:23:05 +00:00 |
GLUtil.cpp
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
GLUtil.h
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
GLWindow.h
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OpenGL: Added the black border function to 16:9 to
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2009-02-24 19:19:50 +00:00 |
main.cpp
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Trying to make gameini support some gl options
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2009-03-20 11:51:22 +00:00 |
main.h
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GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
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2009-03-05 23:11:13 +00:00 |
NativeVertexFormat.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
nGLUtil.cpp
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nGLUtil.h
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nmain.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
OnScreenDisplay.cpp
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OnScreenDisplay.h
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
PixelShaderCache.cpp
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Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
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2009-03-16 02:47:48 +00:00 |
PixelShaderCache.h
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Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
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2009-03-16 02:47:48 +00:00 |
rasterfont.cpp
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
rasterfont.h
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Render.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
Render.h
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
SConscript
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remove some unused files
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2009-03-18 20:24:08 +00:00 |
SDLWindow.cpp
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SDLWindow.h
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stdafx.cpp
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stdafx.h
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TextureConversionShader.cpp
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TextureConversionShader.h
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
TextureConverter.cpp
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
TextureConverter.h
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TextureMngr.cpp
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OGL Plugin: added more info to an error message and some warning fixes.
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2009-03-10 13:54:58 +00:00 |
TextureMngr.h
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
VertexLoaderManager.cpp
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VertexManager.cpp
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Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
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2009-03-16 07:54:44 +00:00 |
VertexManager.h
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VertexShaderCache.cpp
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Minor D3D changes
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2009-03-08 23:19:02 +00:00 |
VertexShaderCache.h
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An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
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2009-03-01 00:57:39 +00:00 |
Win32Window.cpp
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Win32Window.h
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WXGLWindow.cpp
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WXGLWindow.h
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X11Window.cpp
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X11Window.h
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XFB.cpp
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GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
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2009-03-05 23:11:13 +00:00 |
XFB.h
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