dolphin/Source/Plugins/Plugin_VideoOGL/Src
2009-03-20 12:23:05 +00:00
..
Debugger nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
GUI nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
OS nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
BPStructs.cpp Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass". 2009-03-16 07:54:44 +00:00
BPStructs.h
cocoaGL.h
cocoaGL.m fix main config dir on osx and autodetect ogl version when it build 2009-03-09 10:43:56 +00:00
Config.cpp making section names case insenstive 2009-03-20 12:23:05 +00:00
Config.h Trying to make gameini support some gl options 2009-03-20 11:51:22 +00:00
Globals.h making section names case insenstive 2009-03-20 12:23:05 +00:00
GLUtil.cpp First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
GLUtil.h First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
GLWindow.h OpenGL: Added the black border function to 16:9 to 2009-02-24 19:19:50 +00:00
main.cpp Trying to make gameini support some gl options 2009-03-20 11:51:22 +00:00
main.h GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet) 2009-03-05 23:11:13 +00:00
NativeVertexFormat.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
nGLUtil.cpp
nGLUtil.h
nmain.cpp nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
OnScreenDisplay.cpp
OnScreenDisplay.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
PixelShaderCache.cpp Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time. 2009-03-16 02:47:48 +00:00
PixelShaderCache.h Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time. 2009-03-16 02:47:48 +00:00
rasterfont.cpp OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened? 2009-02-28 16:33:59 +00:00
rasterfont.h
Render.cpp nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
Render.h First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
SConscript remove some unused files 2009-03-18 20:24:08 +00:00
SDLWindow.cpp
SDLWindow.h
stdafx.cpp
stdafx.h
TextureConversionShader.cpp
TextureConversionShader.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
TextureConverter.cpp First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
TextureConverter.h
TextureMngr.cpp OGL Plugin: added more info to an error message and some warning fixes. 2009-03-10 13:54:58 +00:00
TextureMngr.h First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
VertexLoaderManager.cpp
VertexManager.cpp Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass". 2009-03-16 07:54:44 +00:00
VertexManager.h
VertexShaderCache.cpp Minor D3D changes 2009-03-08 23:19:02 +00:00
VertexShaderCache.h An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens. 2009-03-01 00:57:39 +00:00
Win32Window.cpp
Win32Window.h
WXGLWindow.cpp
WXGLWindow.h
X11Window.cpp
X11Window.h
XFB.cpp GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet) 2009-03-05 23:11:13 +00:00
XFB.h