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Ryan Houdek
6143594db6
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
2013-06-18 10:24:36 -05:00
..
Android
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
2013-06-18 07:09:38 -05:00
Core
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
2013-06-18 10:24:36 -05:00
DSPSpy
…
DSPTool
Buildfix for dsptool.
2013-05-21 20:30:09 -04:00
Plugins
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
2013-06-18 10:24:36 -05:00
TestSuite
clear cg from project files
2013-02-27 10:55:25 +01:00
UnitTests
Adding unit test project to VS solution
2013-05-22 03:29:58 +02:00
VSProps
clear cg from project files
2013-02-27 10:55:25 +01:00
CMakeLists.txt
…
Dolphin_2010.sln
Adding unit test project to VS solution
2013-05-22 03:29:58 +02:00