dolphin/Source/Plugins/Plugin_VideoDX9/Src
John Peterson f6b30b1680 Bugfix, and moved readme file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1190 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-16 22:05:07 +00:00
..
W32Util
bmp_io.cpp
bmp_io.h
BPStructs.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
BPStructs.h
Config.cpp Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files! 2008-11-12 04:54:17 +00:00
Config.h Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
CPStructs.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
CPStructs.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
D3DBase.cpp
D3DBase.h
D3DPostprocess.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
D3DPostprocess.h
D3DShader.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
DecodedVArray.cpp
DecodedVArray.h
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
DlgSettings.h
EmuWindow.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
EmuWindow.h
IndexGenerator.cpp
IndexGenerator.h
main.cpp Bugfix, and moved readme file 2008-11-16 22:05:07 +00:00
main.h
OpcodeDecoding.cpp Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis 2008-11-15 02:30:29 +00:00
OpcodeReaders.cpp
OpcodeReaders.h
PixelShader.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
PixelShader.h
Render.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
Render.h
resource.h
resource.rc
RGBAFloat.h
ShaderManager.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
ShaderManager.h
stdafx.cpp
stdafx.h
TextureCache.cpp Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis 2008-11-15 02:30:29 +00:00
TextureCache.h
TransformEngine.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
TransformEngine.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
Utils.cpp
Utils.h
Vec3.h
VertexLoader_Color.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_MtxIndex.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Normal.cpp Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Normal.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Position.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_TextCoord.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader.cpp Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually. If we didn't do this, the vertex format would be read as one bit offset from where it should be, making 01 become 00, and 10/11 become 01. Among the benefits of this fix: Zelda Wind Waker no longer crashes when you view the map. see http://forums.ngemu.com/dolphin-discussion/114035-those-pesky-bit-fields.html 2008-11-11 04:44:41 +00:00
VertexLoader.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexManager.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexManager.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexShader.cpp
VertexShader.h
XFStructs.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
XFStructs.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00