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W32Util
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Removed "INT" typedef: it was not used in any plugin spec. It was used DX9 video plugin, but for arguments where MSDN lists a plain "int", so I replaced "INT" by "int" to make things clearer.
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2008-09-03 00:27:24 +00:00 |
bmp_io.cpp
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bmp_io.h
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BPStructs.cpp
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Replaced "WORD" by "u16", except where it is part of the Windows API.
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2008-09-03 00:12:32 +00:00 |
BPStructs.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
CPStructs.cpp
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
CPStructs.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
D3DBase.cpp
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D3DBase.h
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D3DPostprocess.cpp
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D3DPostprocess.h
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D3DShader.cpp
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D3DShader.h
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D3DTexture.cpp
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Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API.
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2008-09-01 22:48:56 +00:00 |
D3DTexture.h
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Removed function FilterDown(), which was neither used nor implemented.
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2008-08-31 21:52:28 +00:00 |
D3DUtil.cpp
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Removed "INT" typedef: it was not used in any plugin spec. It was used DX9 video plugin, but for arguments where MSDN lists a plain "int", so I replaced "INT" by "int" to make things clearer.
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2008-09-03 00:27:24 +00:00 |
D3DUtil.h
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Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API.
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2008-09-01 22:48:56 +00:00 |
DataReader.cpp
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DataReader.h
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DecodedVArray.cpp
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Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
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2008-08-31 13:36:52 +00:00 |
DecodedVArray.h
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DLCompiler.cpp
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DLCompiler.h
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DlgSettings.cpp
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DlgSettings.h
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EmuWindow.cpp
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
EmuWindow.h
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Globals.cpp
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Move some code out of the plugins into VideoCommon. No functional change.
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2008-08-21 17:49:06 +00:00 |
Globals.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
IndexGenerator.cpp
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IndexGenerator.h
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main.cpp
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Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API.
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2008-09-01 22:48:56 +00:00 |
main.h
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Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
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2008-08-26 23:32:54 +00:00 |
OpcodeDecoding.cpp
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Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API.
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2008-09-01 22:48:56 +00:00 |
OpcodeReaders.cpp
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OpcodeReaders.h
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PixelShader.cpp
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Small warning fixes
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2008-08-27 12:44:22 +00:00 |
PixelShader.h
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Render.cpp
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A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.
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2008-08-26 23:11:15 +00:00 |
Render.h
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resource.h
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resource.rc
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RGBAFloat.h
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ShaderManager.cpp
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State saving progress. Most core state seems to be saved/loaded correctly, not so for video yet unfortunately.
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2008-08-30 16:05:32 +00:00 |
ShaderManager.h
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A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.
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2008-08-26 23:11:15 +00:00 |
stdafx.cpp
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stdafx.h
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TextureCache.cpp
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Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API.
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2008-09-01 22:48:56 +00:00 |
TextureCache.h
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Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API.
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2008-09-01 22:48:56 +00:00 |
TransformEngine.cpp
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
TransformEngine.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
Utils.cpp
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Utils.h
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Vec3.h
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VertexHandler.cpp
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VertexHandler.h
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VertexLoader_Color.h
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Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
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2008-08-31 13:36:52 +00:00 |
VertexLoader_MtxIndex.h
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VertexLoader_Normal.cpp
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Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API.
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2008-08-31 14:32:35 +00:00 |
VertexLoader_Normal.h
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Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API.
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2008-08-31 14:32:35 +00:00 |
VertexLoader_Position.h
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Align stack to 16-byte boundary when compiling in 32-bit mode with GCC. This is required to run anything on OS X and to support SSE instructions on Linux.
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2008-09-05 00:02:53 +00:00 |
VertexLoader.h
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Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
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2008-08-31 13:36:52 +00:00 |
VertexShader.cpp
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Small warning fixes
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2008-08-27 12:44:22 +00:00 |
VertexShader.h
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Cleaning up XK's mess, added a simple profiler, minor disasm fix. Too lazy to split it up into individual changes. Savestates not yet working.
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2008-08-30 12:11:25 +00:00 |
XFStructs.cpp
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
XFStructs.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |