dolphin/Source/Plugins/Plugin_VideoDX9/Src
2008-09-05 00:02:53 +00:00
..
W32Util Removed "INT" typedef: it was not used in any plugin spec. It was used DX9 video plugin, but for arguments where MSDN lists a plain "int", so I replaced "INT" by "int" to make things clearer. 2008-09-03 00:27:24 +00:00
bmp_io.cpp
bmp_io.h
BPStructs.cpp Replaced "WORD" by "u16", except where it is part of the Windows API. 2008-09-03 00:12:32 +00:00
BPStructs.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
CPStructs.cpp New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
CPStructs.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
D3DBase.cpp
D3DBase.h
D3DPostprocess.cpp
D3DPostprocess.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API. 2008-09-01 22:48:56 +00:00
D3DTexture.h Removed function FilterDown(), which was neither used nor implemented. 2008-08-31 21:52:28 +00:00
D3DUtil.cpp Removed "INT" typedef: it was not used in any plugin spec. It was used DX9 video plugin, but for arguments where MSDN lists a plain "int", so I replaced "INT" by "int" to make things clearer. 2008-09-03 00:27:24 +00:00
D3DUtil.h Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API. 2008-09-01 22:48:56 +00:00
DataReader.cpp
DataReader.h
DecodedVArray.cpp Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc. 2008-08-31 13:36:52 +00:00
DecodedVArray.h
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp
DlgSettings.h
EmuWindow.cpp Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins. 2008-08-30 22:06:53 +00:00
EmuWindow.h
Globals.cpp Move some code out of the plugins into VideoCommon. No functional change. 2008-08-21 17:49:06 +00:00
Globals.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
IndexGenerator.cpp
IndexGenerator.h
main.cpp Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API. 2008-09-01 22:48:56 +00:00
main.h Include system headers using "#include <file.h>", so GCC will not issue warnings about them. 2008-08-26 23:32:54 +00:00
OpcodeDecoding.cpp Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API. 2008-09-01 22:48:56 +00:00
OpcodeReaders.cpp
OpcodeReaders.h
PixelShader.cpp Small warning fixes 2008-08-27 12:44:22 +00:00
PixelShader.h
Render.cpp A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit. 2008-08-26 23:11:15 +00:00
Render.h
resource.h
resource.rc
RGBAFloat.h
ShaderManager.cpp State saving progress. Most core state seems to be saved/loaded correctly, not so for video yet unfortunately. 2008-08-30 16:05:32 +00:00
ShaderManager.h A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit. 2008-08-26 23:11:15 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API. 2008-09-01 22:48:56 +00:00
TextureCache.h Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API. 2008-09-01 22:48:56 +00:00
TransformEngine.cpp New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
TransformEngine.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
Utils.cpp
Utils.h
Vec3.h
VertexHandler.cpp
VertexHandler.h
VertexLoader_Color.h Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc. 2008-08-31 13:36:52 +00:00
VertexLoader_MtxIndex.h
VertexLoader_Normal.cpp Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API. 2008-08-31 14:32:35 +00:00
VertexLoader_Normal.h Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API. 2008-08-31 14:32:35 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.h
VertexLoader.cpp Align stack to 16-byte boundary when compiling in 32-bit mode with GCC. This is required to run anything on OS X and to support SSE instructions on Linux. 2008-09-05 00:02:53 +00:00
VertexLoader.h Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc. 2008-08-31 13:36:52 +00:00
VertexShader.cpp Small warning fixes 2008-08-27 12:44:22 +00:00
VertexShader.h Cleaning up XK's mess, added a simple profiler, minor disasm fix. Too lazy to split it up into individual changes. Savestates not yet working. 2008-08-30 12:11:25 +00:00
XFStructs.cpp New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
XFStructs.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00