dolphin/Source/Plugins/Plugin_VideoDX11/Src
2010-11-07 10:11:58 +00:00
..
W32Util
BPFunctions.cpp DX9/DX11: Fix and simplify ClearScreen. At least fixes a small glitch in Super Mario Sunshine with DX11, might fix several other things as well in both plugins though (so test this, please!) 2010-11-01 19:13:50 +00:00
D3DBase.cpp
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp Main change: Implemented EFB pokes in DX9/DX11. 2010-10-22 19:40:05 +00:00
D3DTexture.h
D3DUtil.cpp DX9/DX11: Remove some dead or obsolete code. 2010-11-07 10:11:58 +00:00
D3DUtil.h DX9/DX11: Remove some dead or obsolete code. 2010-11-07 10:11:58 +00:00
DlgSettings.cpp DX11: Add texture dumping and hires texture loading support. 2010-10-04 11:02:35 +00:00
DlgSettings.h
EmuWindow.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
EmuWindow.h
FramebufferManager.cpp A couple minor things I have left over 2010-10-24 19:41:10 +00:00
FramebufferManager.h DX11: If the virtual XFB list overflows, replace the oldest XFB with a new one instead of just failing. 2010-10-23 18:44:01 +00:00
GfxState.cpp Put infrastructure in place so that other plugins may support dual-source blending. 2010-10-21 05:22:18 +00:00
GfxState.h DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3. 2010-10-20 03:11:22 +00:00
Globals.h
main.cpp DX9/DX11: Remove some dead or obsolete code. 2010-11-07 10:11:58 +00:00
main.h
NativeVertexFormat.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
PixelShaderCache.cpp Put infrastructure in place so that other plugins may support dual-source blending. 2010-10-21 05:22:18 +00:00
PixelShaderCache.h Put infrastructure in place so that other plugins may support dual-source blending. 2010-10-21 05:22:18 +00:00
Render.cpp DX9/DX11: Remove some dead or obsolete code. 2010-11-07 10:11:58 +00:00
resource.h DX11: Add texture dumping and hires texture loading support. 2010-10-04 11:02:35 +00:00
resource.rc DX11: Add texture dumping and hires texture loading support. 2010-10-04 11:02:35 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp DX9/DX11: Remove some dead or obsolete code. 2010-11-07 10:11:58 +00:00
TextureCache.h Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working. 2010-10-19 22:24:27 +00:00
VertexManager.cpp Put infrastructure in place so that other plugins may support dual-source blending. 2010-10-21 05:22:18 +00:00
VertexManager.h DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3. 2010-10-20 03:11:22 +00:00
VertexShaderCache.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
VertexShaderCache.h