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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
41 lines
820 B
C++
41 lines
820 B
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <enet/enet.h>
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#include <utility>
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namespace Common
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{
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class QoSSession
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{
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public:
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// 1 0 1 1 1 0 0 0
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// DSCP ECN
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static constexpr int ef_tos = 0b10111000;
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QoSSession() = default;
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QoSSession(ENetPeer* peer, int tos_val = ef_tos);
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~QoSSession();
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QoSSession& operator=(const QoSSession&) = delete;
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QoSSession(const QoSSession&) = delete;
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QoSSession& operator=(QoSSession&& session);
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QoSSession(QoSSession&& session) { *this = std::move(session); }
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bool Successful() const { return m_success; }
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private:
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#if defined(_WIN32)
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void* m_qos_handle = nullptr;
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unsigned long m_qos_flow_id = 0;
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ENetPeer* m_peer = nullptr;
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#endif
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bool m_success = false;
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};
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} // namespace Common
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