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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
39 lines
945 B
C++
39 lines
945 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <memory>
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#include <thread>
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class GLX11Window
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{
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public:
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GLX11Window(Display* display, Window parent_window, Colormap color_map, Window window, int width,
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int height);
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~GLX11Window();
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Display* GetDisplay() const { return m_display; }
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Window GetParentWindow() const { return m_parent_window; }
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Window GetWindow() const { return m_window; }
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int GetWidth() const { return m_width; }
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int GetHeight() const { return m_height; }
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void UpdateDimensions();
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static std::unique_ptr<GLX11Window> Create(Display* display, Window parent_window,
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XVisualInfo* vi);
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private:
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Display* m_display;
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Window m_parent_window;
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Colormap m_color_map;
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Window m_window;
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int m_width;
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int m_height;
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};
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