dolphin/Externals/Bochs_disasm
Soren Jorvang 52d3137598 Build with -msse3 on OS X. The first Intel Macs were Core Duo/Solo, which
had SSE3. Keep -msse2 on other platforms. Not sure if there are actually
any Dolphin-capable machines out there without SSE3, but..

Use -search_paths_first to give our statically linked libraries precedence
over /usr/local/lib. 

Some work-in-progress changes to facilitate a more easily redistributable
application bundle on OS X.

Group compiler/preprocessor/linker flags together to make the full set
more intuitively apparent.

The various libraries in Externals have rather inconsistent conventions
for include paths. Best to encapsulate that knowledge in foo/SConscript.

Re-use utils.GenerateRevFile for all three places in the build system 
where we need the SVN revision number.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-01 16:30:22 +00:00
..
Bochs_disasm.vcproj include the MP compiler option, which will allow for faster compiling + some minorly stuff :p 2010-07-16 09:22:53 +00:00
config.h
dis_decode.cpp
dis_groups.cpp
dis_tables.h
dis_tables.inl
disasm.h
opcodes.inl
PowerPCDisasm.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
PowerPCDisasm.h
resolve.cpp
SConscript Build with -msse3 on OS X. The first Intel Macs were Core Duo/Solo, which 2010-08-01 16:30:22 +00:00
stdafx.cpp
stdafx.h
syntax.cpp