dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
2009-06-17 19:50:59 +00:00
..
UCode_AX_ADPCM.h
UCode_AX_Voice.h
UCode_AX.cpp Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned off. 2009-05-15 07:09:10 +00:00
UCode_AX.h
UCode_AXStructs.h
UCode_AXWii.cpp
UCode_AXWii.h
UCode_CARD.cpp
UCode_CARD.h
UCode_InitAudioSystem.cpp
UCode_InitAudioSystem.h
UCode_Jac.cpp DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups. 2009-05-02 16:15:52 +00:00
UCode_Jac.h
UCode_ROM.cpp
UCode_ROM.h
UCode_Zelda.cpp MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords) 2009-06-17 19:50:59 +00:00
UCode_Zelda.h MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords) 2009-06-17 19:50:59 +00:00
UCodes.cpp DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups. 2009-05-02 16:15:52 +00:00
UCodes.h