Stenzek 4b96db8fc9 OGL: Don't leave staging texture buffer bound after mapping
This could cause glReadPixels() calls which assume no buffer is bound
(e.g. CPU EFB access) to fail. The problem was limited to devices which
don't support persistent mapping, as the map path is not otherwise.
2018-02-09 01:15:27 +10:00
..
2017-11-17 22:11:29 -06:00
2016-07-04 18:54:49 +10:00
2017-11-17 22:11:29 -06:00