dolphin/Source/Plugins/Plugin_VideoOGL/Src
magumagu9 4a325d466d Attempt to refix the issue solved by r1872 without the performance
impact on the safe texture cache.  This is kind of messy, but it seems 
to work.

(I have a feeling there's something strange going on, but I'm not sure 
how to go about investigating it.)



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1873 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 05:24:47 +00:00
..
Debugger
GUI put the handy items on the first page of ConfigMain. Fix for plugins not loading on first boot. We should figure out how to get a pointer to the main app (see OGL main.cpp line 118) 2009-01-14 16:36:43 +00:00
Logging
OS added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
BPStructs.cpp some small changes to OGL plugin. 2009-01-12 15:00:00 +00:00
BPStructs.h
cocoaGL.h
cocoaGL.m first step to get cocoa events 2009-01-12 20:52:45 +00:00
Config.cpp some small changes to OGL plugin. 2009-01-12 15:00:00 +00:00
Config.h some small changes to OGL plugin. 2009-01-12 15:00:00 +00:00
Globals.cpp
Globals.h
GLUtil.cpp first step to get cocoa events 2009-01-12 20:52:45 +00:00
GLUtil.h
GLWindow.h
main.cpp put the handy items on the first page of ConfigMain. Fix for plugins not loading on first boot. We should figure out how to get a pointer to the main app (see OGL main.cpp line 118) 2009-01-14 16:36:43 +00:00
main.h
NativeVertexFormat.cpp
nGLUtil.cpp
nGLUtil.h
nmain.cpp
PixelShaderCache.cpp
PixelShaderCache.h
rasterfont.cpp
rasterfont.h
Render.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
Render.h
SConscript Updated scons for OGL Plugin. 2009-01-12 08:23:09 +00:00
SDLWindow.cpp
SDLWindow.h
stdafx.cpp
stdafx.h
TextureConversionShader.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConversionShader.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConverter.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConverter.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureMngr.cpp Attempt to refix the issue solved by r1872 without the performance 2009-01-15 05:24:47 +00:00
TextureMngr.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
VertexLoaderManager.cpp
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h
WXGLWindow.cpp
WXGLWindow.h
X11Window.cpp
X11Window.h
XFB.cpp
XFB.h
XFStructs.cpp
XFStructs.h