dolphin/Source/Plugins/Plugin_VideoDX9/Src
2008-10-02 17:03:24 +00:00
..
W32Util
bmp_io.cpp
bmp_io.h
BPStructs.cpp Added point size emulation to DX9 2008-09-20 15:04:02 +00:00
BPStructs.h
CPStructs.cpp
CPStructs.h
D3DBase.cpp
D3DBase.h
D3DPostprocess.cpp
D3DPostprocess.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
DataReader.cpp
DataReader.h
DecodedVArray.cpp
DecodedVArray.h
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp
DlgSettings.h
EmuWindow.cpp Disable screen saver in the gfx plugin window management too. 2008-09-28 17:47:44 +00:00
EmuWindow.h
Globals.cpp
Globals.h
IndexGenerator.cpp
IndexGenerator.h
main.cpp all this to make stop work without message passing 2008-10-02 17:03:24 +00:00
main.h
OpcodeDecoding.cpp DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
OpcodeReaders.cpp
OpcodeReaders.h
PixelShader.cpp Fixed DX9's 16 and 24 bit comparisons. 2008-09-21 10:21:37 +00:00
PixelShader.h
Render.cpp
Render.h
resource.h
resource.rc
RGBAFloat.h
ShaderManager.cpp BIOS sets video mode from emulator configuration. Fixed iteration in DX VShaderCache::Cleanup. 2008-09-23 20:55:01 +00:00
ShaderManager.h
stdafx.cpp
stdafx.h
TextureCache.cpp fix for small memory leaks 2008-09-17 08:40:52 +00:00
TextureCache.h
TransformEngine.cpp
TransformEngine.h
Utils.cpp
Utils.h
Vec3.h
VertexHandler.cpp
VertexHandler.h
VertexLoader_Color.h
VertexLoader_MtxIndex.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.h
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexShader.cpp
VertexShader.h
XFStructs.cpp
XFStructs.h