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OpenCL
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fix windows (vs2010) build
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2011-01-31 06:08:46 +00:00 |
AVIDump.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
AVIDump.h
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BPFunctions.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
BPFunctions.h
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BPMemory.cpp
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BPMemory.h
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BPStructs.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
BPStructs.h
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CommandProcessor.cpp
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second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.
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2011-02-08 12:00:41 +00:00 |
CommandProcessor.h
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Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
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2011-02-08 10:37:47 +00:00 |
CPMemory.cpp
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CPMemory.h
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DataReader.h
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Debugger.cpp
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Fix *BSD build.
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2011-01-31 03:58:18 +00:00 |
Debugger.h
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Virtual base classes should have a virtual destructor.
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2011-01-30 01:58:54 +00:00 |
DLCache.cpp
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revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed.
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2011-02-08 14:51:53 +00:00 |
DLCache.h
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Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
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2011-02-08 00:28:28 +00:00 |
EmuWindow.cpp
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D3D11: Implement EFB format reinterpretation.
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2011-02-04 17:00:34 +00:00 |
EmuWindow.h
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Fifo.cpp
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Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
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2011-02-08 10:37:47 +00:00 |
Fifo.h
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Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
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2011-02-08 10:37:47 +00:00 |
FramebufferManagerBase.cpp
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FramebufferManagerBase.h
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HiresTextures.cpp
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Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
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2011-02-05 10:08:06 +00:00 |
HiresTextures.h
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Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
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2011-02-05 10:08:06 +00:00 |
ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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Deal with some clang-inspired buglets.
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2011-02-06 01:56:45 +00:00 |
LightingShaderGen.h
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Deal with some clang-inspired buglets.
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2011-02-06 01:56:45 +00:00 |
LookUpTables.h
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MainBase.cpp
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Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
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2011-02-08 10:37:47 +00:00 |
MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
OnScreenDisplay.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
OnScreenDisplay.h
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
OpcodeDecoding.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
OpcodeDecoding.h
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OpenCL.cpp
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Fix *BSD build.
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2011-01-31 03:02:23 +00:00 |
OpenCL.h
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Fix *BSD build.
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2011-01-31 03:02:23 +00:00 |
PixelEngine.cpp
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second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.
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2011-02-08 12:00:41 +00:00 |
PixelEngine.h
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PixelShaderGen.cpp
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Split shader code generation for lighting into a separate file.
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2011-02-05 23:57:12 +00:00 |
PixelShaderGen.h
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PixelShaderManager.cpp
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
PixelShaderManager.h
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
RenderBase.cpp
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Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
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2011-02-08 03:47:59 +00:00 |
RenderBase.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
SConscript
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Split shader code generation for lighting into a separate file.
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2011-02-05 23:57:12 +00:00 |
Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
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2011-02-08 03:47:59 +00:00 |
TextureCacheBase.h
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Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
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2011-02-08 03:47:59 +00:00 |
TextureConversionShader.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
TextureConversionShader.h
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TextureDecoder.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
TextureDecoder.h
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
VertexLoader.h
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VertexLoaderManager.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
VertexLoaderManager.h
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VertexManagerBase.cpp
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Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
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2011-02-08 03:47:59 +00:00 |
VertexManagerBase.h
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VertexShaderGen.cpp
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Split shader code generation for lighting into a separate file.
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2011-02-05 23:57:12 +00:00 |
VertexShaderGen.h
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VertexShaderManager.cpp
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
VertexShaderManager.h
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
VideoCommon.h
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
VideoConfig.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
VideoConfig.h
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* Changed the Projection Hack option in game properties to "Custom Projection Hack"
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2011-01-29 21:13:56 +00:00 |
VideoState.cpp
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Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
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2011-02-08 10:37:47 +00:00 |
VideoState.h
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Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
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2011-02-08 10:37:47 +00:00 |
XFMemory.cpp
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XFMemory.h
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
XFStructs.cpp
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
XFStructs.h
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