This website requires JavaScript.
Explore
Help
Sign In
mirror
/
dolphin
Watch
1
Star
0
Fork
0
You've already forked dolphin
mirror of
https://github.com/dolphin-emu/dolphin.git
synced
2025-03-08 22:14:39 +00:00
Code
Issues
Actions
Packages
Projects
Releases
Wiki
Activity
dolphin
/
Source
/
Core
/
VideoCommon
/
Assets
History
JMC47
9419d92446
Merge pull request
#12139
from iwubcode/more_shader_texture_properties
...
VideoCommon: add additional texture sampler types to ShaderAsset
2023-09-04 22:45:56 -04:00
..
CustomAsset.cpp
VideoCommon: add additional locks around asset access and usage to ensure thread safety
2023-06-05 16:19:46 -05:00
CustomAsset.h
VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor.
2023-07-16 19:45:55 -05:00
CustomAssetLibrary.cpp
VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
2023-09-02 20:20:09 -05:00
CustomAssetLibrary.h
VideoCommon: asset load time is now stored as a chrono system_clock time, so that times can be fabricated in a future feature (without creating a file to do so)
2023-08-15 22:02:28 -05:00
CustomAssetLoader.cpp
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
2023-07-09 12:21:34 -05:00
CustomAssetLoader.h
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
2023-07-09 12:21:34 -05:00
CustomTextureData.cpp
VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
2023-09-02 20:20:09 -05:00
CustomTextureData.h
VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
2023-09-02 20:20:09 -05:00
DirectFilesystemAssetLibrary.cpp
VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
2023-09-02 20:20:09 -05:00
DirectFilesystemAssetLibrary.h
VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
2023-09-02 20:20:09 -05:00
MaterialAsset.cpp
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
2023-07-09 12:21:34 -05:00
MaterialAsset.h
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
2023-07-09 12:21:34 -05:00
ShaderAsset.cpp
VideoCommon: add additional texture sampler types to ShaderAsset
2023-08-26 12:12:37 -05:00
ShaderAsset.h
VideoCommon: add additional texture sampler types to ShaderAsset
2023-08-26 12:12:37 -05:00
TextureAsset.cpp
Merge pull request
#12136
from iwubcode/texture_metadata_struct
2023-09-04 22:40:50 -04:00
TextureAsset.h
VideoCommon: add TextureData structure that contains the raw texture data, a sampler, and the type of texture information
2023-08-24 00:35:31 -05:00