dolphin/Source/Core/VideoBackends/D3D12
Techjar 0f17990137 VideoCommon: Split BBox* functions into common and backend implementation variants
This will allow for some aspects of bounding box to be handled in
VideoCommon instead of individual backends.
2021-05-22 01:11:57 -04:00
..
CMakeLists.txt
Common.h
D3D12BoundingBox.cpp
D3D12BoundingBox.h
D3D12PerfQuery.cpp
D3D12PerfQuery.h
D3D12Renderer.cpp
D3D12Renderer.h
D3D12StreamBuffer.cpp
D3D12StreamBuffer.h
D3D12SwapChain.cpp
D3D12SwapChain.h
D3D12VertexManager.cpp
D3D12VertexManager.h
DescriptorAllocator.cpp
DescriptorAllocator.h
DescriptorHeapManager.cpp
DescriptorHeapManager.h
DX12Context.cpp
DX12Context.h
DX12Pipeline.cpp
DX12Pipeline.h
DX12Shader.cpp
DX12Shader.h
DX12Texture.cpp
DX12Texture.h
DX12VertexFormat.cpp
DX12VertexFormat.h
VideoBackend.cpp
VideoBackend.h