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0f17990137
This will allow for some aspects of bounding box to be handled in VideoCommon instead of individual backends. |
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.. | ||
CMakeLists.txt | ||
Common.h | ||
D3D12BoundingBox.cpp | ||
D3D12BoundingBox.h | ||
D3D12PerfQuery.cpp | ||
D3D12PerfQuery.h | ||
D3D12Renderer.cpp | ||
D3D12Renderer.h | ||
D3D12StreamBuffer.cpp | ||
D3D12StreamBuffer.h | ||
D3D12SwapChain.cpp | ||
D3D12SwapChain.h | ||
D3D12VertexManager.cpp | ||
D3D12VertexManager.h | ||
DescriptorAllocator.cpp | ||
DescriptorAllocator.h | ||
DescriptorHeapManager.cpp | ||
DescriptorHeapManager.h | ||
DX12Context.cpp | ||
DX12Context.h | ||
DX12Pipeline.cpp | ||
DX12Pipeline.h | ||
DX12Shader.cpp | ||
DX12Shader.h | ||
DX12Texture.cpp | ||
DX12Texture.h | ||
DX12VertexFormat.cpp | ||
DX12VertexFormat.h | ||
VideoBackend.cpp | ||
VideoBackend.h |