dolphin/Externals/wxWidgets/src/aui/framemanager.cpp
John Peterson 3b84e35e38 GUI: Added the wx_aui files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4054 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 02:13:59 +00:00

4594 lines
141 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/aui/framemanager.cpp
// Purpose: wxaui: wx advanced user interface - docking window manager
// Author: Benjamin I. Williams
// Modified by:
// Created: 2005-05-17
// RCS-ID: $Id: framemanager.cpp 59107 2009-02-23 18:28:05Z BP $
// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
// Licence: wxWindows Library Licence, Version 3.1
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_AUI
#include "wx/aui/framemanager.h"
#include "wx/aui/dockart.h"
#include "wx/aui/floatpane.h"
#include "wx/aui/tabmdi.h"
#include "wx/aui/auibar.h"
#ifndef WX_PRECOMP
#include "wx/panel.h"
#include "wx/settings.h"
#include "wx/app.h"
#include "wx/dcclient.h"
#include "wx/dcscreen.h"
#include "wx/toolbar.h"
#include "wx/mdi.h"
#include "wx/image.h"
#endif
WX_CHECK_BUILD_OPTIONS("wxAUI")
#include "wx/arrimpl.cpp"
WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
WX_DEFINE_OBJARRAY(wxAuiRectArray)
WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
wxAuiPaneInfo wxAuiNullPaneInfo;
wxAuiDockInfo wxAuiNullDockInfo;
DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
#ifdef __WXMAC__
// a few defines to avoid nameclashes
#define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
#define __AIFF__
#include "wx/mac/private.h"
#endif
#ifdef __WXMSW__
#include "wx/msw/wrapwin.h"
#include "wx/msw/private.h"
#endif
IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
const int auiToolBarLayer = 10;
#ifndef __WXGTK20__
class wxPseudoTransparentFrame : public wxFrame
{
public:
wxPseudoTransparentFrame(wxWindow* parent = NULL,
wxWindowID id = wxID_ANY,
const wxString& title = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString &name = wxT("frame"))
: wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
{
SetBackgroundStyle(wxBG_STYLE_CUSTOM);
m_Amount=0;
m_MaxWidth=0;
m_MaxHeight=0;
m_lastWidth=0;
m_lastHeight=0;
#ifdef __WXGTK__
m_CanSetShape = false; // have to wait for window create event on GTK
#else
m_CanSetShape = true;
#endif
m_Region = wxRegion(0, 0, 0, 0);
SetTransparent(0);
}
virtual bool SetTransparent(wxByte alpha)
{
if (m_CanSetShape)
{
int w=100; // some defaults
int h=100;
GetClientSize(&w, &h);
m_MaxWidth = w;
m_MaxHeight = h;
m_Amount = alpha;
m_Region.Clear();
// m_Region.Union(0, 0, 1, m_MaxWidth);
if (m_Amount)
{
for (int y=0; y<m_MaxHeight; y++)
{
// Reverse the order of the bottom 4 bits
int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
if ((j*16+8)<m_Amount)
m_Region.Union(0, y, m_MaxWidth, 1);
}
}
SetShape(m_Region);
Refresh();
}
return true;
}
void OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
if (m_Region.IsEmpty())
return;
#ifdef __WXMAC__
dc.SetBrush(wxColour(128, 192, 255));
#else
dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
#endif
dc.SetPen(*wxTRANSPARENT_PEN);
wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
while (upd)
{
wxRect rect(upd.GetRect());
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
upd++;
}
}
#ifdef __WXGTK__
void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
{
m_CanSetShape=true;
SetTransparent(0);
}
#endif
void OnSize(wxSizeEvent& event)
{
// We sometimes get surplus size events
if ((event.GetSize().GetWidth() == m_lastWidth) &&
(event.GetSize().GetHeight() == m_lastHeight))
{
event.Skip();
return;
}
m_lastWidth = event.GetSize().GetWidth();
m_lastHeight = event.GetSize().GetHeight();
SetTransparent(m_Amount);
m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
event.GetSize().GetHeight());
SetShape(m_Region);
Refresh();
event.Skip();
}
private:
wxByte m_Amount;
int m_MaxWidth;
int m_MaxHeight;
bool m_CanSetShape;
int m_lastWidth,m_lastHeight;
wxRegion m_Region;
DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
DECLARE_EVENT_TABLE()
};
IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
EVT_SIZE(wxPseudoTransparentFrame::OnSize)
#ifdef __WXGTK__
EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
#endif
END_EVENT_TABLE()
#else
// __WXGTK20__
#include "wx/gtk/private.h"
static void
gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *win )
{
wxSize disp = wxGetDisplaySize();
int amount = 128;
wxRegion region;
for (int y=0; y<disp.y; y++)
{
// Reverse the order of the bottom 4 bits
int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
if ((j*16+8)<amount)
region.Union(0, y, disp.x, 1);
}
gdk_window_shape_combine_region(m_widget->window, region.GetRegion(), 0, 0);
}
class wxPseudoTransparentFrame: public wxFrame
{
public:
wxPseudoTransparentFrame(wxWindow* parent = NULL,
wxWindowID id = wxID_ANY,
const wxString& title = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString &name = wxT("frame"))
{
if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
return;
m_title = title;
m_widget = gtk_window_new( GTK_WINDOW_POPUP );
g_signal_connect( m_widget, "realize",
G_CALLBACK (gtk_pseudo_window_realized_callback), this );
GdkColor col;
col.red = 128 * 256;
col.green = 192 * 256;
col.blue = 255 * 256;
gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
}
bool SetTransparent(wxByte alpha)
{
return true;
}
private:
DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
};
IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
#endif
// __WXGTK20__
// -- static utility functions --
static wxBitmap wxPaneCreateStippleBitmap()
{
unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
wxImage img(2,2,data,true);
return wxBitmap(img);
}
static void DrawResizeHint(wxDC& dc, const wxRect& rect)
{
wxBitmap stipple = wxPaneCreateStippleBitmap();
wxBrush brush(stipple);
dc.SetBrush(brush);
#ifdef __WXMSW__
PatBlt(GetHdcOf(dc), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
#else
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetLogicalFunction(wxXOR);
dc.DrawRectangle(rect);
#endif
}
// CopyDocksAndPanes() - this utility function creates copies of
// the dock and pane info. wxAuiDockInfo's usually contain pointers
// to wxAuiPaneInfo classes, thus this function is necessary to reliably
// reconstruct that relationship in the new dock info and pane info arrays
static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
wxAuiPaneInfoArray& dest_panes,
const wxAuiDockInfoArray& src_docks,
const wxAuiPaneInfoArray& src_panes)
{
dest_docks = src_docks;
dest_panes = src_panes;
int i, j, k, dock_count, pc1, pc2;
for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
{
wxAuiDockInfo& dock = dest_docks.Item(i);
for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
if (dock.panes.Item(j) == &src_panes.Item(k))
dock.panes.Item(j) = &dest_panes.Item(k);
}
}
// GetMaxLayer() is an internal function which returns
// the highest layer inside the specified dock
static int GetMaxLayer(const wxAuiDockInfoArray& docks,
int dock_direction)
{
int i, dock_count, max_layer = 0;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
wxAuiDockInfo& dock = docks.Item(i);
if (dock.dock_direction == dock_direction &&
dock.dock_layer > max_layer && !dock.fixed)
max_layer = dock.dock_layer;
}
return max_layer;
}
// GetMaxRow() is an internal function which returns
// the highest layer inside the specified dock
static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
{
int i, pane_count, max_row = 0;
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& pane = panes.Item(i);
if (pane.dock_direction == direction &&
pane.dock_layer == layer &&
pane.dock_row > max_row)
max_row = pane.dock_row;
}
return max_row;
}
// DoInsertDockLayer() is an internal function that inserts a new dock
// layer by incrementing all existing dock layer values by one
static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
int dock_direction,
int dock_layer)
{
int i, pane_count;
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& pane = panes.Item(i);
if (!pane.IsFloating() &&
pane.dock_direction == dock_direction &&
pane.dock_layer >= dock_layer)
pane.dock_layer++;
}
}
// DoInsertDockLayer() is an internal function that inserts a new dock
// row by incrementing all existing dock row values by one
static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
int dock_direction,
int dock_layer,
int dock_row)
{
int i, pane_count;
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& pane = panes.Item(i);
if (!pane.IsFloating() &&
pane.dock_direction == dock_direction &&
pane.dock_layer == dock_layer &&
pane.dock_row >= dock_row)
pane.dock_row++;
}
}
// DoInsertDockLayer() is an internal function that inserts a space for
// another dock pane by incrementing all existing dock row values by one
static void DoInsertPane(wxAuiPaneInfoArray& panes,
int dock_direction,
int dock_layer,
int dock_row,
int dock_pos)
{
int i, pane_count;
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& pane = panes.Item(i);
if (!pane.IsFloating() &&
pane.dock_direction == dock_direction &&
pane.dock_layer == dock_layer &&
pane.dock_row == dock_row &&
pane.dock_pos >= dock_pos)
pane.dock_pos++;
}
}
// FindDocks() is an internal function that returns a list of docks which meet
// the specified conditions in the parameters and returns a sorted array
// (sorted by layer and then row)
static void FindDocks(wxAuiDockInfoArray& docks,
int dock_direction,
int dock_layer,
int dock_row,
wxAuiDockInfoPtrArray& arr)
{
int begin_layer = dock_layer;
int end_layer = dock_layer;
int begin_row = dock_row;
int end_row = dock_row;
int dock_count = docks.GetCount();
int layer, row, i, max_row = 0, max_layer = 0;
// discover the maximum dock layer and the max row
for (i = 0; i < dock_count; ++i)
{
max_row = wxMax(max_row, docks.Item(i).dock_row);
max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
}
// if no dock layer was specified, search all dock layers
if (dock_layer == -1)
{
begin_layer = 0;
end_layer = max_layer;
}
// if no dock row was specified, search all dock row
if (dock_row == -1)
{
begin_row = 0;
end_row = max_row;
}
arr.Clear();
for (layer = begin_layer; layer <= end_layer; ++layer)
for (row = begin_row; row <= end_row; ++row)
for (i = 0; i < dock_count; ++i)
{
wxAuiDockInfo& d = docks.Item(i);
if (dock_direction == -1 || dock_direction == d.dock_direction)
{
if (d.dock_layer == layer && d.dock_row == row)
arr.Add(&d);
}
}
}
// FindPaneInDock() looks up a specified window pointer inside a dock.
// If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
{
int i, count = dock.panes.GetCount();
for (i = 0; i < count; ++i)
{
wxAuiPaneInfo* p = dock.panes.Item(i);
if (p->window == window)
return p;
}
return NULL;
}
// RemovePaneFromDocks() removes a pane window from all docks
// with a possible exception specified by parameter "ex_cept"
static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
wxAuiPaneInfo& pane,
wxAuiDockInfo* ex_cept = NULL )
{
int i, dock_count;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
wxAuiDockInfo& d = docks.Item(i);
if (&d == ex_cept)
continue;
wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
if (pi)
d.panes.Remove(pi);
}
}
/*
// This function works fine, and may be used in the future
// RenumberDockRows() takes a dock and assigns sequential numbers
// to existing rows. Basically it takes out the gaps; so if a
// dock has rows with numbers 0,2,5, they will become 0,1,2
static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
{
int i, dock_count;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
wxAuiDockInfo& dock = *docks.Item(i);
dock.dock_row = i;
int j, pane_count;
for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
dock.panes.Item(j)->dock_row = i;
}
}
*/
// SetActivePane() sets the active pane, as well as cycles through
// every other pane and makes sure that all others' active flags
// are turned off
static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
{
int i, pane_count;
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& pane = panes.Item(i);
pane.state &= ~wxAuiPaneInfo::optionActive;
if (pane.window == active_pane)
pane.state |= wxAuiPaneInfo::optionActive;
}
}
// this function is used to sort panes by dock position
static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
{
return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
}
// -- wxAuiManager class implementation --
BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
EVT_AUI_RENDER(wxAuiManager::OnRender)
EVT_PAINT(wxAuiManager::OnPaint)
EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
EVT_SIZE(wxAuiManager::OnSize)
EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
EVT_LEFT_UP(wxAuiManager::OnLeftUp)
EVT_MOTION(wxAuiManager::OnMotion)
EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
END_EVENT_TABLE()
wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
{
m_action = actionNone;
m_action_window = NULL;
m_last_mouse_move = wxPoint();
m_hover_button = NULL;
m_art = new wxAuiDefaultDockArt;
m_hint_wnd = NULL;
m_flags = flags;
m_skipping = false;
m_has_maximized = false;
m_frame = NULL;
m_dock_constraint_x = 0.3;
m_dock_constraint_y = 0.3;
m_reserved = NULL;
if (managed_wnd)
{
SetManagedWindow(managed_wnd);
}
}
wxAuiManager::~wxAuiManager()
{
// NOTE: It's possible that the windows have already been destroyed by the
// time this dtor is called, so this loop can result in memory access via
// invalid pointers, resulting in a crash. So it will be disabled while
// waiting for a better solution.
#if 0
for(size_t i = 0; i < m_panes.size(); i++ )
{
wxAuiPaneInfo& pinfo = m_panes[i];
if( pinfo.window && !pinfo.window->GetParent() )
delete pinfo.window;
}
#endif
delete m_art;
}
// creates a floating frame for the windows
wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
const wxAuiPaneInfo& pane_info)
{
return new wxAuiFloatingFrame(parent, this, pane_info);
}
// GetPane() looks up a wxAuiPaneInfo structure based
// on the supplied window pointer. Upon failure, GetPane()
// returns an empty wxAuiPaneInfo, a condition which can be checked
// by calling wxAuiPaneInfo::IsOk().
//
// The pane info's structure may then be modified. Once a pane's
// info is modified, wxAuiManager::Update() must be called to
// realize the changes in the UI.
wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
{
int i, pane_count;
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
if (p.window == window)
return p;
}
return wxAuiNullPaneInfo;
}
// this version of GetPane() looks up a pane based on a
// 'pane name', see above comment for more info
wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
{
int i, pane_count;
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
if (p.name == name)
return p;
}
return wxAuiNullPaneInfo;
}
// GetAllPanes() returns a reference to all the pane info structures
wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
{
return m_panes;
}
// HitTest() is an internal function which determines
// which UI item the specified coordinates are over
// (x,y) specify a position in client coordinates
wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
{
wxAuiDockUIPart* result = NULL;
int i, part_count;
for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
{
wxAuiDockUIPart* item = &m_uiparts.Item(i);
// we are not interested in typeDock, because this space
// isn't used to draw anything, just for measurements;
// besides, the entire dock area is covered with other
// rectangles, which we are interested in.
if (item->type == wxAuiDockUIPart::typeDock)
continue;
// if we already have a hit on a more specific item, we are not
// interested in a pane hit. If, however, we don't already have
// a hit, returning a pane hit is necessary for some operations
if ((item->type == wxAuiDockUIPart::typePane ||
item->type == wxAuiDockUIPart::typePaneBorder) && result)
continue;
// if the point is inside the rectangle, we have a hit
if (item->rect.Contains(x,y))
result = item;
}
return result;
}
// SetFlags() and GetFlags() allow the owner to set various
// options which are global to wxAuiManager
void wxAuiManager::SetFlags(unsigned int flags)
{
// find out if we have to call UpdateHintWindowConfig()
bool update_hint_wnd = false;
unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
wxAUI_MGR_VENETIAN_BLINDS_HINT |
wxAUI_MGR_RECTANGLE_HINT;
if ((flags & hint_mask) != (m_flags & hint_mask))
update_hint_wnd = true;
// set the new flags
m_flags = flags;
if (update_hint_wnd)
{
UpdateHintWindowConfig();
}
}
unsigned int wxAuiManager::GetFlags() const
{
return m_flags;
}
// Convenience function
bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
{
// With Core Graphics on Mac, it's not possible to show sash feedback,
// so we'll always use live update instead.
#if defined(__WXMAC__) && wxMAC_USE_CORE_GRAPHICS
return true;
#else
return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
#endif
}
// don't use these anymore as they are deprecated
// use Set/GetManagedFrame() instead
void wxAuiManager::SetFrame(wxFrame* frame)
{
SetManagedWindow((wxWindow*)frame);
}
wxFrame* wxAuiManager::GetFrame() const
{
return (wxFrame*)m_frame;
}
// this function will return the aui manager for a given
// window. The |window| parameter should be any child window
// or grand-child window (and so on) of the frame/window
// managed by wxAuiManager. The |window| parameter does not
// need to be managed by the manager itself.
wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
{
wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
evt.SetManager(NULL);
evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
if (!window->ProcessEvent(evt))
return NULL;
return evt.GetManager();
}
void wxAuiManager::UpdateHintWindowConfig()
{
// find out if the the system can do transparent frames
bool can_do_transparent = false;
wxWindow* w = m_frame;
while (w)
{
if (w->IsKindOf(CLASSINFO(wxFrame)))
{
wxFrame* f = wx_static_cast(wxFrame*, w);
can_do_transparent = f->CanSetTransparent();
break;
}
w = w->GetParent();
}
// if there is an existing hint window, delete it
if (m_hint_wnd)
{
m_hint_wnd->Destroy();
m_hint_wnd = NULL;
}
m_hint_fademax = 50;
m_hint_wnd = NULL;
if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
{
// Make a window to use for a transparent hint
#if defined(__WXMSW__) || defined(__WXGTK__)
m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxSize(1,1),
wxFRAME_TOOL_WINDOW |
wxFRAME_FLOAT_ON_PARENT |
wxFRAME_NO_TASKBAR |
wxNO_BORDER);
m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
#elif defined(__WXMAC__)
// Using a miniframe with float and tool styles keeps the parent
// frame activated and highlighted as such...
m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxSize(1,1),
wxFRAME_FLOAT_ON_PARENT
| wxFRAME_TOOL_WINDOW );
// Can't set the bg colour of a Frame in wxMac
wxPanel* p = new wxPanel(m_hint_wnd);
// The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
// color that is really hard to see, especially transparent.
// Until a better system color is decided upon we'll just use
// blue.
p->SetBackgroundColour(*wxBLUE);
#endif
}
else
{
if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
(m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
{
// system can't support transparent fade, or the venetian
// blinds effect was explicitly requested
m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
wxID_ANY,
wxEmptyString,
wxDefaultPosition,
wxSize(1,1),
wxFRAME_TOOL_WINDOW |
wxFRAME_FLOAT_ON_PARENT |
wxFRAME_NO_TASKBAR |
wxNO_BORDER);
m_hint_fademax = 128;
}
}
}
// SetManagedWindow() is usually called once when the frame
// manager class is being initialized. "frame" specifies
// the frame which should be managed by the frame mananger
void wxAuiManager::SetManagedWindow(wxWindow* wnd)
{
wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
m_frame = wnd;
m_frame->PushEventHandler(this);
#if wxUSE_MDI
// if the owner is going to manage an MDI parent frame,
// we need to add the MDI client window as the default
// center pane
if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
{
wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
wxWindow* client_window = mdi_frame->GetClientWindow();
wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
AddPane(client_window,
wxAuiPaneInfo().Name(wxT("mdiclient")).
CenterPane().PaneBorder(false));
}
else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
{
wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
AddPane(client_window,
wxAuiPaneInfo().Name(wxT("mdiclient")).
CenterPane().PaneBorder(false));
}
#endif
UpdateHintWindowConfig();
}
// UnInit() must be called, usually in the destructor
// of the frame class. If it is not called, usually this
// will result in a crash upon program exit
void wxAuiManager::UnInit()
{
if (m_frame)
{
m_frame->RemoveEventHandler(this);
}
}
// GetManagedWindow() returns the window pointer being managed
wxWindow* wxAuiManager::GetManagedWindow() const
{
return m_frame;
}
wxAuiDockArt* wxAuiManager::GetArtProvider() const
{
return m_art;
}
void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
{
// first, give the owner frame a chance to override
if (m_frame)
{
if (m_frame->ProcessEvent(event))
return;
}
ProcessEvent(event);
}
// SetArtProvider() instructs wxAuiManager to use the
// specified art provider for all drawing calls. This allows
// plugable look-and-feel features. The pointer that is
// passed to this method subsequently belongs to wxAuiManager,
// and is deleted in the frame manager destructor
void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
{
// delete the last art provider, if any
delete m_art;
// assign the new art provider
m_art = art_provider;
}
bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
{
wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
// check if the pane has a valid window
if (!window)
return false;
// check if the window is already managed by us
if (GetPane(pane_info.window).IsOk())
return false;
// check if the pane name already exists, this could reveal a
// bug in the library user's application
bool already_exists = false;
if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
{
wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
already_exists = true;
}
// if the new pane is docked then we should undo maximize
if (pane_info.IsDocked())
RestoreMaximizedPane();
m_panes.Add(pane_info);
wxAuiPaneInfo& pinfo = m_panes.Last();
// set the pane window
pinfo.window = window;
// if the pane's name identifier is blank, create a random string
if (pinfo.name.empty() || already_exists)
{
pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
((unsigned long)pinfo.window) & 0xffffffff,
(unsigned int)time(NULL),
#ifdef __WXWINCE__
(unsigned int)GetTickCount(),
#else
(unsigned int)clock(),
#endif
(unsigned long)m_panes.GetCount());
}
// set initial proportion (if not already set)
if (pinfo.dock_proportion == 0)
pinfo.dock_proportion = 100000;
if (pinfo.HasMaximizeButton())
{
wxAuiPaneButton button;
button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
pinfo.buttons.Add(button);
}
if (pinfo.HasPinButton())
{
wxAuiPaneButton button;
button.button_id = wxAUI_BUTTON_PIN;
pinfo.buttons.Add(button);
}
if (pinfo.HasCloseButton())
{
wxAuiPaneButton button;
button.button_id = wxAUI_BUTTON_CLOSE;
pinfo.buttons.Add(button);
}
if (pinfo.HasGripper())
{
if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
{
// prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
// have a gripper control. The toolbar's built-in gripper
// meshes better with the look and feel of the control than ours,
// so turn wxAuiManager's gripper off, and the toolbar's on.
wxAuiToolBar* tb = wx_static_cast(wxAuiToolBar*, pinfo.window);
pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
tb->SetGripperVisible(true);
}
}
if (pinfo.best_size == wxDefaultSize &&
pinfo.window)
{
pinfo.best_size = pinfo.window->GetClientSize();
if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
{
// GetClientSize() doesn't get the best size for
// a toolbar under some newer versions of wxWidgets,
// so use GetBestSize()
pinfo.best_size = pinfo.window->GetBestSize();
// for some reason, wxToolBar::GetBestSize() is returning
// a size that is a pixel shy of the correct amount.
// I believe this to be the correct action, until
// wxToolBar::GetBestSize() is fixed. Is this assumption
// correct?
// commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
// pinfo.best_size.y++;
}
if (pinfo.min_size != wxDefaultSize)
{
if (pinfo.best_size.x < pinfo.min_size.x)
pinfo.best_size.x = pinfo.min_size.x;
if (pinfo.best_size.y < pinfo.min_size.y)
pinfo.best_size.y = pinfo.min_size.y;
}
}
return true;
}
bool wxAuiManager::AddPane(wxWindow* window,
int direction,
const wxString& caption)
{
wxAuiPaneInfo pinfo;
pinfo.Caption(caption);
switch (direction)
{
case wxTOP: pinfo.Top(); break;
case wxBOTTOM: pinfo.Bottom(); break;
case wxLEFT: pinfo.Left(); break;
case wxRIGHT: pinfo.Right(); break;
case wxCENTER: pinfo.CenterPane(); break;
}
return AddPane(window, pinfo);
}
bool wxAuiManager::AddPane(wxWindow* window,
const wxAuiPaneInfo& pane_info,
const wxPoint& drop_pos)
{
if (!AddPane(window, pane_info))
return false;
wxAuiPaneInfo& pane = GetPane(window);
DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
return true;
}
bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
int insert_level)
{
wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
// shift the panes around, depending on the insert level
switch (insert_level)
{
case wxAUI_INSERT_PANE:
DoInsertPane(m_panes,
pane_info.dock_direction,
pane_info.dock_layer,
pane_info.dock_row,
pane_info.dock_pos);
break;
case wxAUI_INSERT_ROW:
DoInsertDockRow(m_panes,
pane_info.dock_direction,
pane_info.dock_layer,
pane_info.dock_row);
break;
case wxAUI_INSERT_DOCK:
DoInsertDockLayer(m_panes,
pane_info.dock_direction,
pane_info.dock_layer);
break;
}
// if the window already exists, we are basically just moving/inserting the
// existing window. If it doesn't exist, we need to add it and insert it
wxAuiPaneInfo& existing_pane = GetPane(window);
if (!existing_pane.IsOk())
{
return AddPane(window, pane_info);
}
else
{
if (pane_info.IsFloating())
{
existing_pane.Float();
if (pane_info.floating_pos != wxDefaultPosition)
existing_pane.FloatingPosition(pane_info.floating_pos);
if (pane_info.floating_size != wxDefaultSize)
existing_pane.FloatingSize(pane_info.floating_size);
}
else
{
// if the new pane is docked then we should undo maximize
RestoreMaximizedPane();
existing_pane.Direction(pane_info.dock_direction);
existing_pane.Layer(pane_info.dock_layer);
existing_pane.Row(pane_info.dock_row);
existing_pane.Position(pane_info.dock_pos);
}
}
return true;
}
// DetachPane() removes a pane from the frame manager. This
// method will not destroy the window that is removed.
bool wxAuiManager::DetachPane(wxWindow* window)
{
wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
int i, count;
for (i = 0, count = m_panes.GetCount(); i < count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
if (p.window == window)
{
if (p.frame)
{
// we have a floating frame which is being detached. We need to
// reparent it to m_frame and destroy the floating frame
// reduce flicker
p.window->SetSize(1,1);
if (p.frame->IsShown())
p.frame->Show(false);
// reparent to m_frame and destroy the pane
if (m_action_window == p.frame)
{
m_action_window = NULL;
}
p.window->Reparent(m_frame);
p.frame->SetSizer(NULL);
p.frame->Destroy();
p.frame = NULL;
}
// make sure there are no references to this pane in our uiparts,
// just in case the caller doesn't call Update() immediately after
// the DetachPane() call. This prevets obscure crashes which would
// happen at window repaint if the caller forgets to call Update()
int pi, part_count;
for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
{
wxAuiDockUIPart& part = m_uiparts.Item(pi);
if (part.pane == &p)
{
m_uiparts.RemoveAt(pi);
part_count--;
pi--;
continue;
}
}
m_panes.RemoveAt(i);
return true;
}
}
return false;
}
// ClosePane() destroys or hides the pane depending on its flags
void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
{
// if we were maximized, restore
if (pane_info.IsMaximized())
{
RestorePane(pane_info);
}
// first, hide the window
if (pane_info.window && pane_info.window->IsShown())
{
pane_info.window->Show(false);
}
// make sure that we are the parent of this window
if (pane_info.window && pane_info.window->GetParent() != m_frame)
{
pane_info.window->Reparent(m_frame);
}
// if we have a frame, destroy it
if (pane_info.frame)
{
pane_info.frame->Destroy();
pane_info.frame = NULL;
}
// now we need to either destroy or hide the pane
if (pane_info.IsDestroyOnClose())
{
wxWindow * window = pane_info.window;
DetachPane(window);
if (window)
{
window->Destroy();
}
}
else
{
pane_info.Hide();
}
}
void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
{
int i, pane_count;
// un-maximize and hide all other panes
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
if (!p.IsToolbar() && !p.IsFloating())
{
p.Restore();
// save hidden state
p.SetFlag(wxAuiPaneInfo::savedHiddenState,
p.HasFlag(wxAuiPaneInfo::optionHidden));
// hide the pane, because only the newly
// maximized pane should show
p.Hide();
}
}
// mark ourselves maximized
pane_info.Maximize();
pane_info.Show();
m_has_maximized = true;
// last, show the window
if (pane_info.window && !pane_info.window->IsShown())
{
pane_info.window->Show(true);
}
}
void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
{
int i, pane_count;
// restore all the panes
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
if (!p.IsToolbar())
{
p.SetFlag(wxAuiPaneInfo::optionHidden,
p.HasFlag(wxAuiPaneInfo::savedHiddenState));
}
}
// mark ourselves non-maximized
pane_info.Restore();
m_has_maximized = false;
// last, show the window
if (pane_info.window && !pane_info.window->IsShown())
{
pane_info.window->Show(true);
}
}
void wxAuiManager::RestoreMaximizedPane()
{
int i, pane_count;
// restore all the panes
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
if (p.IsMaximized())
{
RestorePane(p);
break;
}
}
}
// EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
// in the input string. This is an internal functions which is
// used for saving perspectives
static wxString EscapeDelimiters(const wxString& s)
{
wxString result;
result.Alloc(s.length());
const wxChar* ch = s.c_str();
while (*ch)
{
if (*ch == wxT(';') || *ch == wxT('|'))
result += wxT('\\');
result += *ch;
++ch;
}
return result;
}
wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
{
wxString result = wxT("name=");
result += EscapeDelimiters(pane.name);
result += wxT(";");
result += wxT("caption=");
result += EscapeDelimiters(pane.caption);
result += wxT(";");
result += wxString::Format(wxT("state=%u;"), pane.state);
result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
result += wxString::Format(wxT("row=%d;"), pane.dock_row);
result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
return result;
}
// Load a "pane" with the pane infor settings in pane_part
void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
{
// replace escaped characters so we can
// split up the string easily
pane_part.Replace(wxT("\\|"), wxT("\a"));
pane_part.Replace(wxT("\\;"), wxT("\b"));
while(1)
{
wxString val_part = pane_part.BeforeFirst(wxT(';'));
pane_part = pane_part.AfterFirst(wxT(';'));
wxString val_name = val_part.BeforeFirst(wxT('='));
wxString value = val_part.AfterFirst(wxT('='));
val_name.MakeLower();
val_name.Trim(true);
val_name.Trim(false);
value.Trim(true);
value.Trim(false);
if (val_name.empty())
break;
if (val_name == wxT("name"))
pane.name = value;
else if (val_name == wxT("caption"))
pane.caption = value;
else if (val_name == wxT("state"))
pane.state = (unsigned int)wxAtoi(value.c_str());
else if (val_name == wxT("dir"))
pane.dock_direction = wxAtoi(value.c_str());
else if (val_name == wxT("layer"))
pane.dock_layer = wxAtoi(value.c_str());
else if (val_name == wxT("row"))
pane.dock_row = wxAtoi(value.c_str());
else if (val_name == wxT("pos"))
pane.dock_pos = wxAtoi(value.c_str());
else if (val_name == wxT("prop"))
pane.dock_proportion = wxAtoi(value.c_str());
else if (val_name == wxT("bestw"))
pane.best_size.x = wxAtoi(value.c_str());
else if (val_name == wxT("besth"))
pane.best_size.y = wxAtoi(value.c_str());
else if (val_name == wxT("minw"))
pane.min_size.x = wxAtoi(value.c_str());
else if (val_name == wxT("minh"))
pane.min_size.y = wxAtoi(value.c_str());
else if (val_name == wxT("maxw"))
pane.max_size.x = wxAtoi(value.c_str());
else if (val_name == wxT("maxh"))
pane.max_size.y = wxAtoi(value.c_str());
else if (val_name == wxT("floatx"))
pane.floating_pos.x = wxAtoi(value.c_str());
else if (val_name == wxT("floaty"))
pane.floating_pos.y = wxAtoi(value.c_str());
else if (val_name == wxT("floatw"))
pane.floating_size.x = wxAtoi(value.c_str());
else if (val_name == wxT("floath"))
pane.floating_size.y = wxAtoi(value.c_str());
else {
wxFAIL_MSG(wxT("Bad Perspective String"));
}
}
// replace escaped characters so we can
// split up the string easily
pane.name.Replace(wxT("\a"), wxT("|"));
pane.name.Replace(wxT("\b"), wxT(";"));
pane.caption.Replace(wxT("\a"), wxT("|"));
pane.caption.Replace(wxT("\b"), wxT(";"));
pane_part.Replace(wxT("\a"), wxT("|"));
pane_part.Replace(wxT("\b"), wxT(";"));
return;
}
// SavePerspective() saves all pane information as a single string.
// This string may later be fed into LoadPerspective() to restore
// all pane settings. This save and load mechanism allows an
// exact pane configuration to be saved and restored at a later time
wxString wxAuiManager::SavePerspective()
{
wxString result;
result.Alloc(500);
result = wxT("layout2|");
int pane_i, pane_count = m_panes.GetCount();
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
wxAuiPaneInfo& pane = m_panes.Item(pane_i);
result += SavePaneInfo(pane)+wxT("|");
}
int dock_i, dock_count = m_docks.GetCount();
for (dock_i = 0; dock_i < dock_count; ++dock_i)
{
wxAuiDockInfo& dock = m_docks.Item(dock_i);
result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
dock.dock_direction, dock.dock_layer,
dock.dock_row, dock.size);
}
return result;
}
// LoadPerspective() loads a layout which was saved with SavePerspective()
// If the "update" flag parameter is true, the GUI will immediately be updated
bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
{
wxString input = layout;
wxString part;
// check layout string version
// 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
// 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
part = input.BeforeFirst(wxT('|'));
input = input.AfterFirst(wxT('|'));
part.Trim(true);
part.Trim(false);
if (part != wxT("layout2"))
return false;
// mark all panes currently managed as docked and hidden
int pane_i, pane_count = m_panes.GetCount();
for (pane_i = 0; pane_i < pane_count; ++pane_i)
m_panes.Item(pane_i).Dock().Hide();
// clear out the dock array; this will be reconstructed
m_docks.Clear();
// replace escaped characters so we can
// split up the string easily
input.Replace(wxT("\\|"), wxT("\a"));
input.Replace(wxT("\\;"), wxT("\b"));
while (1)
{
wxAuiPaneInfo pane;
wxString pane_part = input.BeforeFirst(wxT('|'));
input = input.AfterFirst(wxT('|'));
pane_part.Trim(true);
// if the string is empty, we're done parsing
if (pane_part.empty())
break;
if (pane_part.Left(9) == wxT("dock_size"))
{
wxString val_name = pane_part.BeforeFirst(wxT('='));
wxString value = pane_part.AfterFirst(wxT('='));
long dir, layer, row, size;
wxString piece = val_name.AfterFirst(wxT('('));
piece = piece.BeforeLast(wxT(')'));
piece.BeforeFirst(wxT(',')).ToLong(&dir);
piece = piece.AfterFirst(wxT(','));
piece.BeforeFirst(wxT(',')).ToLong(&layer);
piece.AfterFirst(wxT(',')).ToLong(&row);
value.ToLong(&size);
wxAuiDockInfo dock;
dock.dock_direction = dir;
dock.dock_layer = layer;
dock.dock_row = row;
dock.size = size;
m_docks.Add(dock);
continue;
}
// Undo our escaping as LoadPaneInfo needs to take an unescaped
// name so it can be called by external callers
pane_part.Replace(wxT("\a"), wxT("|"));
pane_part.Replace(wxT("\b"), wxT(";"));
LoadPaneInfo(pane_part, pane);
wxAuiPaneInfo& p = GetPane(pane.name);
if (!p.IsOk())
{
// the pane window couldn't be found
// in the existing layout -- skip it
continue;
}
p.SafeSet(pane);
}
if (update)
Update();
return true;
}
void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
wxArrayInt& positions,
wxArrayInt& sizes)
{
int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
positions.Empty();
sizes.Empty();
int offset, action_pane = -1;
int pane_i, pane_count = dock.panes.GetCount();
// find the pane marked as our action pane
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
if (pane.state & wxAuiPaneInfo::actionPane)
{
wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
action_pane = pane_i;
}
}
// set up each panes default position, and
// determine the size (width or height, depending
// on the dock's orientation) of each pane
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
positions.Add(pane.dock_pos);
int size = 0;
if (pane.HasBorder())
size += (pane_border_size*2);
if (dock.IsHorizontal())
{
if (pane.HasGripper() && !pane.HasGripperTop())
size += gripper_size;
size += pane.best_size.x;
}
else
{
if (pane.HasGripper() && pane.HasGripperTop())
size += gripper_size;
if (pane.HasCaption())
size += caption_size;
size += pane.best_size.y;
}
sizes.Add(size);
}
// if there is no action pane, just return the default
// positions (as specified in pane.pane_pos)
if (action_pane == -1)
return;
offset = 0;
for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
{
int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
if (amount >= 0)
offset += amount;
else
positions[pane_i] -= -amount;
offset += sizes[pane_i];
}
// if the dock mode is fixed, make sure none of the panes
// overlap; we will bump panes that overlap
offset = 0;
for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
{
int amount = positions[pane_i] - offset;
if (amount >= 0)
offset += amount;
else
positions[pane_i] += -amount;
offset += sizes[pane_i];
}
}
void wxAuiManager::LayoutAddPane(wxSizer* cont,
wxAuiDockInfo& dock,
wxAuiPaneInfo& pane,
wxAuiDockUIPartArray& uiparts,
bool spacer_only)
{
wxAuiDockUIPart part;
wxSizerItem* sizer_item;
int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
// find out the orientation of the item (orientation for panes
// is the same as the dock's orientation)
int orientation;
if (dock.IsHorizontal())
orientation = wxHORIZONTAL;
else
orientation = wxVERTICAL;
// this variable will store the proportion
// value that the pane will receive
int pane_proportion = pane.dock_proportion;
wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
if (pane.HasGripper())
{
if (pane.HasGripperTop())
sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
else
sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typeGripper;
part.dock = &dock;
part.pane = &pane;
part.button = NULL;
part.orientation = orientation;
part.cont_sizer = horz_pane_sizer;
part.sizer_item = sizer_item;
uiparts.Add(part);
}
if (pane.HasCaption())
{
// create the caption sizer
wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
part.type = wxAuiDockUIPart::typeCaption;
part.dock = &dock;
part.pane = &pane;
part.button = NULL;
part.orientation = orientation;
part.cont_sizer = vert_pane_sizer;
part.sizer_item = sizer_item;
int caption_part_idx = uiparts.GetCount();
uiparts.Add(part);
// add pane buttons to the caption
int i, button_count;
for (i = 0, button_count = pane.buttons.GetCount();
i < button_count; ++i)
{
wxAuiPaneButton& button = pane.buttons.Item(i);
sizer_item = caption_sizer->Add(pane_button_size,
caption_size,
0, wxEXPAND);
part.type = wxAuiDockUIPart::typePaneButton;
part.dock = &dock;
part.pane = &pane;
part.button = &button;
part.orientation = orientation;
part.cont_sizer = caption_sizer;
part.sizer_item = sizer_item;
uiparts.Add(part);
}
// if we have buttons, add a little space to the right
// of them to ease visual crowding
if (button_count >= 1)
{
caption_sizer->Add(3,1);
}
// add the caption sizer
sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
uiparts.Item(caption_part_idx).sizer_item = sizer_item;
}
// add the pane window itself
if (spacer_only)
{
sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
}
else
{
sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
// Don't do this because it breaks the pane size in floating windows
// BIW: Right now commenting this out is causing problems with
// an mdi client window as the center pane.
vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
}
part.type = wxAuiDockUIPart::typePane;
part.dock = &dock;
part.pane = &pane;
part.button = NULL;
part.orientation = orientation;
part.cont_sizer = vert_pane_sizer;
part.sizer_item = sizer_item;
uiparts.Add(part);
// determine if the pane should have a minimum size; if the pane is
// non-resizable (fixed) then we must set a minimum size. Alternatively,
// if the pane.min_size is set, we must use that value as well
wxSize min_size = pane.min_size;
if (pane.IsFixed())
{
if (min_size == wxDefaultSize)
{
min_size = pane.best_size;
pane_proportion = 0;
}
}
if (min_size != wxDefaultSize)
{
vert_pane_sizer->SetItemMinSize(
vert_pane_sizer->GetChildren().GetCount()-1,
min_size.x, min_size.y);
}
// add the verticle sizer (caption, pane window) to the
// horizontal sizer (gripper, verticle sizer)
horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
// finally, add the pane sizer to the dock sizer
if (pane.HasBorder())
{
// allowing space for the pane's border
sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
wxEXPAND | wxALL, pane_border_size);
part.type = wxAuiDockUIPart::typePaneBorder;
part.dock = &dock;
part.pane = &pane;
part.button = NULL;
part.orientation = orientation;
part.cont_sizer = cont;
part.sizer_item = sizer_item;
uiparts.Add(part);
}
else
{
sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
}
}
void wxAuiManager::LayoutAddDock(wxSizer* cont,
wxAuiDockInfo& dock,
wxAuiDockUIPartArray& uiparts,
bool spacer_only)
{
wxSizerItem* sizer_item;
wxAuiDockUIPart part;
int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
// resizable bottom and right docks have a sash before them
if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
dock.dock_direction == wxAUI_DOCK_RIGHT))
{
sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typeDockSizer;
part.orientation = orientation;
part.dock = &dock;
part.pane = NULL;
part.button = NULL;
part.cont_sizer = cont;
part.sizer_item = sizer_item;
uiparts.Add(part);
}
// create the sizer for the dock
wxSizer* dock_sizer = new wxBoxSizer(orientation);
// add each pane to the dock
bool has_maximized_pane = false;
int pane_i, pane_count = dock.panes.GetCount();
if (dock.fixed)
{
wxArrayInt pane_positions, pane_sizes;
// figure out the real pane positions we will
// use, without modifying the each pane's pane_pos member
GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
int offset = 0;
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
int pane_pos = pane_positions.Item(pane_i);
if (pane.IsMaximized())
has_maximized_pane = true;
int amount = pane_pos - offset;
if (amount > 0)
{
if (dock.IsVertical())
sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
else
sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typeBackground;
part.dock = &dock;
part.pane = NULL;
part.button = NULL;
part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
part.cont_sizer = dock_sizer;
part.sizer_item = sizer_item;
uiparts.Add(part);
offset += amount;
}
LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
offset += pane_sizes.Item(pane_i);
}
// at the end add a very small stretchable background area
sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
part.type = wxAuiDockUIPart::typeBackground;
part.dock = &dock;
part.pane = NULL;
part.button = NULL;
part.orientation = orientation;
part.cont_sizer = dock_sizer;
part.sizer_item = sizer_item;
uiparts.Add(part);
}
else
{
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
if (pane.IsMaximized())
has_maximized_pane = true;
// if this is not the first pane being added,
// we need to add a pane sizer
if (!m_has_maximized && pane_i > 0)
{
sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typePaneSizer;
part.dock = &dock;
part.pane = dock.panes.Item(pane_i-1);
part.button = NULL;
part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
part.cont_sizer = dock_sizer;
part.sizer_item = sizer_item;
uiparts.Add(part);
}
LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
}
}
if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
else
sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typeDock;
part.dock = &dock;
part.pane = NULL;
part.button = NULL;
part.orientation = orientation;
part.cont_sizer = cont;
part.sizer_item = sizer_item;
uiparts.Add(part);
if (dock.IsHorizontal())
cont->SetItemMinSize(dock_sizer, 0, dock.size);
else
cont->SetItemMinSize(dock_sizer, dock.size, 0);
// top and left docks have a sash after them
if (!m_has_maximized &&
!dock.fixed &&
(dock.dock_direction == wxAUI_DOCK_TOP ||
dock.dock_direction == wxAUI_DOCK_LEFT))
{
sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typeDockSizer;
part.dock = &dock;
part.pane = NULL;
part.button = NULL;
part.orientation = orientation;
part.cont_sizer = cont;
part.sizer_item = sizer_item;
uiparts.Add(part);
}
}
wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
wxAuiDockInfoArray& docks,
wxAuiDockUIPartArray& uiparts,
bool spacer_only)
{
wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
wxSize cli_size = m_frame->GetClientSize();
int i, dock_count, pane_count;
// empty all docks out
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
wxAuiDockInfo& dock = docks.Item(i);
// empty out all panes, as they will be readded below
dock.panes.Empty();
if (dock.fixed)
{
// always reset fixed docks' sizes, because
// the contained windows may have been resized
dock.size = 0;
}
}
// iterate through all known panes, filing each
// of them into the appropriate dock. If the
// pane does not exist in the dock, add it
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& p = panes.Item(i);
// find any docks with the same dock direction, dock layer, and
// dock row as the pane we are working on
wxAuiDockInfo* dock;
wxAuiDockInfoPtrArray arr;
FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
if (arr.GetCount() > 0)
{
// found the right dock
dock = arr.Item(0);
}
else
{
// dock was not found, so we need to create a new one
wxAuiDockInfo d;
d.dock_direction = p.dock_direction;
d.dock_layer = p.dock_layer;
d.dock_row = p.dock_row;
docks.Add(d);
dock = &docks.Last();
}
if (p.IsDocked() && p.IsShown())
{
// remove the pane from any existing docks except this one
RemovePaneFromDocks(docks, p, dock);
// pane needs to be added to the dock,
// if it doesn't already exist
if (!FindPaneInDock(*dock, p.window))
dock->panes.Add(&p);
}
else
{
// remove the pane from any existing docks
RemovePaneFromDocks(docks, p);
}
}
// remove any empty docks
for (i = docks.GetCount()-1; i >= 0; --i)
{
if (docks.Item(i).panes.GetCount() == 0)
docks.RemoveAt(i);
}
// configure the docks further
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
wxAuiDockInfo& dock = docks.Item(i);
int j, dock_pane_count = dock.panes.GetCount();
// sort the dock pane array by the pane's
// dock position (dock_pos), in ascending order
dock.panes.Sort(PaneSortFunc);
// for newly created docks, set up their initial size
if (dock.size == 0)
{
int size = 0;
for (j = 0; j < dock_pane_count; ++j)
{
wxAuiPaneInfo& pane = *dock.panes.Item(j);
wxSize pane_size = pane.best_size;
if (pane_size == wxDefaultSize)
pane_size = pane.min_size;
if (pane_size == wxDefaultSize)
pane_size = pane.window->GetSize();
if (dock.IsHorizontal())
size = wxMax(pane_size.y, size);
else
size = wxMax(pane_size.x, size);
}
// add space for the border (two times), but only
// if at least one pane inside the dock has a pane border
for (j = 0; j < dock_pane_count; ++j)
{
if (dock.panes.Item(j)->HasBorder())
{
size += (pane_border_size*2);
break;
}
}
// if pane is on the top or bottom, add the caption height,
// but only if at least one pane inside the dock has a caption
if (dock.IsHorizontal())
{
for (j = 0; j < dock_pane_count; ++j)
{
if (dock.panes.Item(j)->HasCaption())
{
size += caption_size;
break;
}
}
}
// new dock's size may not be more than the dock constraint
// parameter specifies. See SetDockSizeConstraint()
int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
if (dock.IsHorizontal())
size = wxMin(size, max_dock_y_size);
else
size = wxMin(size, max_dock_x_size);
// absolute minimum size for a dock is 10 pixels
if (size < 10)
size = 10;
dock.size = size;
}
// determine the dock's minimum size
bool plus_border = false;
bool plus_caption = false;
int dock_min_size = 0;
for (j = 0; j < dock_pane_count; ++j)
{
wxAuiPaneInfo& pane = *dock.panes.Item(j);
if (pane.min_size != wxDefaultSize)
{
if (pane.HasBorder())
plus_border = true;
if (pane.HasCaption())
plus_caption = true;
if (dock.IsHorizontal())
{
if (pane.min_size.y > dock_min_size)
dock_min_size = pane.min_size.y;
}
else
{
if (pane.min_size.x > dock_min_size)
dock_min_size = pane.min_size.x;
}
}
}
if (plus_border)
dock_min_size += (pane_border_size*2);
if (plus_caption && dock.IsHorizontal())
dock_min_size += (caption_size);
dock.min_size = dock_min_size;
// if the pane's current size is less than it's
// minimum, increase the dock's size to it's minimum
if (dock.size < dock.min_size)
dock.size = dock.min_size;
// determine the dock's mode (fixed or proportional);
// determine whether the dock has only toolbars
bool action_pane_marked = false;
dock.fixed = true;
dock.toolbar = true;
for (j = 0; j < dock_pane_count; ++j)
{
wxAuiPaneInfo& pane = *dock.panes.Item(j);
if (!pane.IsFixed())
dock.fixed = false;
if (!pane.IsToolbar())
dock.toolbar = false;
if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
dock.fixed = true;
if (pane.state & wxAuiPaneInfo::actionPane)
action_pane_marked = true;
}
// if the dock mode is proportional and not fixed-pixel,
// reassign the dock_pos to the sequential 0, 1, 2, 3;
// e.g. remove gaps like 1, 2, 30, 500
if (!dock.fixed)
{
for (j = 0; j < dock_pane_count; ++j)
{
wxAuiPaneInfo& pane = *dock.panes.Item(j);
pane.dock_pos = j;
}
}
// if the dock mode is fixed, and none of the panes
// are being moved right now, make sure the panes
// do not overlap each other. If they do, we will
// adjust the positions of the panes
if (dock.fixed && !action_pane_marked)
{
wxArrayInt pane_positions, pane_sizes;
GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
int offset = 0;
for (j = 0; j < dock_pane_count; ++j)
{
wxAuiPaneInfo& pane = *(dock.panes.Item(j));
pane.dock_pos = pane_positions[j];
int amount = pane.dock_pos - offset;
if (amount >= 0)
offset += amount;
else
pane.dock_pos += -amount;
offset += pane_sizes[j];
}
}
}
// discover the maximum dock layer
int max_layer = 0;
for (i = 0; i < dock_count; ++i)
max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
// clear out uiparts
uiparts.Empty();
// create a bunch of box sizers,
// from the innermost level outwards.
wxSizer* cont = NULL;
wxSizer* middle = NULL;
int layer = 0;
int row, row_count;
for (layer = 0; layer <= max_layer; ++layer)
{
wxAuiDockInfoPtrArray arr;
// find any docks in this layer
FindDocks(docks, -1, layer, -1, arr);
// if there aren't any, skip to the next layer
if (arr.IsEmpty())
continue;
wxSizer* old_cont = cont;
// create a container which will hold this layer's
// docks (top, bottom, left, right)
cont = new wxBoxSizer(wxVERTICAL);
// find any top docks in this layer
FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
if (!arr.IsEmpty())
{
for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
}
// fill out the middle layer (which consists
// of left docks, content area and right docks)
middle = new wxBoxSizer(wxHORIZONTAL);
// find any left docks in this layer
FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
if (!arr.IsEmpty())
{
for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
}
// add content dock (or previous layer's sizer
// to the middle
if (!old_cont)
{
// find any center docks
FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
if (!arr.IsEmpty())
{
for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
}
else if (!m_has_maximized)
{
// there are no center docks, add a background area
wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
wxAuiDockUIPart part;
part.type = wxAuiDockUIPart::typeBackground;
part.pane = NULL;
part.dock = NULL;
part.button = NULL;
part.cont_sizer = middle;
part.sizer_item = sizer_item;
uiparts.Add(part);
}
}
else
{
middle->Add(old_cont, 1, wxEXPAND);
}
// find any right docks in this layer
FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
if (!arr.IsEmpty())
{
for (row = arr.GetCount()-1; row >= 0; --row)
LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
}
if (middle->GetChildren().GetCount() > 0)
cont->Add(middle, 1, wxEXPAND);
else
delete middle;
// find any bottom docks in this layer
FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
if (!arr.IsEmpty())
{
for (row = arr.GetCount()-1; row >= 0; --row)
LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
}
}
if (!cont)
{
// no sizer available, because there are no docks,
// therefore we will create a simple background area
cont = new wxBoxSizer(wxVERTICAL);
wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
wxAuiDockUIPart part;
part.type = wxAuiDockUIPart::typeBackground;
part.pane = NULL;
part.dock = NULL;
part.button = NULL;
part.cont_sizer = middle;
part.sizer_item = sizer_item;
uiparts.Add(part);
}
container->Add(cont, 1, wxEXPAND);
return container;
}
// SetDockSizeConstraint() allows the dock constraints to be set. For example,
// specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
// not be larger than half of the window's size
void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
{
m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
}
void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
{
if (width_pct)
*width_pct = m_dock_constraint_x;
if (height_pct)
*height_pct = m_dock_constraint_y;
}
// Update() updates the layout. Whenever changes are made to
// one or more panes, this function should be called. It is the
// external entry point for running the layout engine.
void wxAuiManager::Update()
{
m_hover_button = NULL;
m_action_part = NULL;
wxSizer* sizer;
int i, pane_count = m_panes.GetCount();
// destroy floating panes which have been
// redocked or are becoming non-floating
for (i = 0; i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
if (!p.IsFloating() && p.frame)
{
// because the pane is no longer in a floating, we need to
// reparent it to m_frame and destroy the floating frame
// reduce flicker
p.window->SetSize(1,1);
// the following block is a workaround for bug #1531361
// (see wxWidgets sourceforge page). On wxGTK (only), when
// a frame is shown/hidden, a move event unfortunately
// also gets fired. Because we may be dragging around
// a pane, we need to cancel that action here to prevent
// a spurious crash.
if (m_action_window == p.frame)
{
if (wxWindow::GetCapture() == m_frame)
m_frame->ReleaseMouse();
m_action = actionNone;
m_action_window = NULL;
}
// hide the frame
if (p.frame->IsShown())
p.frame->Show(false);
// reparent to m_frame and destroy the pane
if (m_action_window == p.frame)
{
m_action_window = NULL;
}
p.window->Reparent(m_frame);
p.frame->SetSizer(NULL);
p.frame->Destroy();
p.frame = NULL;
}
}
// delete old sizer first
m_frame->SetSizer(NULL);
// create a layout for all of the panes
sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
// hide or show panes as necessary,
// and float panes as necessary
for (i = 0; i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
if (p.IsFloating())
{
if (p.frame == NULL)
{
// we need to create a frame for this
// pane, which has recently been floated
wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
// on MSW and Mac, if the owner desires transparent dragging, and
// the dragging is happening right now, then the floating
// window should have this style by default
if (m_action == actionDragFloatingPane &&
(m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
frame->SetTransparent(150);
frame->SetPaneWindow(p);
p.frame = frame;
if (p.IsShown() && !frame->IsShown())
frame->Show();
}
else
{
// frame already exists, make sure it's position
// and size reflect the information in wxAuiPaneInfo
if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
{
p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
p.floating_size.x, p.floating_size.y,
wxSIZE_USE_EXISTING);
/*
p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
wxDefaultCoord, wxDefaultCoord,
wxSIZE_USE_EXISTING);
//p.frame->Move(p.floating_pos.x, p.floating_pos.y);
*/
}
if (p.frame->IsShown() != p.IsShown())
p.frame->Show(p.IsShown());
}
}
else
{
if (p.window->IsShown() != p.IsShown())
p.window->Show(p.IsShown());
}
// if "active panes" are no longer allowed, clear
// any optionActive values from the pane states
if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
{
p.state &= ~wxAuiPaneInfo::optionActive;
}
}
// keep track of the old window rectangles so we can
// refresh those windows whose rect has changed
wxAuiRectArray old_pane_rects;
for (i = 0; i < pane_count; ++i)
{
wxRect r;
wxAuiPaneInfo& p = m_panes.Item(i);
if (p.window && p.IsShown() && p.IsDocked())
r = p.rect;
old_pane_rects.Add(r);
}
// apply the new sizer
m_frame->SetSizer(sizer);
m_frame->SetAutoLayout(false);
DoFrameLayout();
// now that the frame layout is done, we need to check
// the new pane rectangles against the old rectangles that
// we saved a few lines above here. If the rectangles have
// changed, the corresponding panes must also be updated
for (i = 0; i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
if (p.window && p.window->IsShown() && p.IsDocked())
{
if (p.rect != old_pane_rects[i])
{
p.window->Refresh();
p.window->Update();
}
}
}
Repaint();
// set frame's minimum size
/*
// N.B. More work needs to be done on frame minimum sizes;
// this is some intresting code that imposes the minimum size,
// but we may want to include a more flexible mechanism or
// options for multiple minimum-size modes, e.g. strict or lax
wxSize min_size = sizer->GetMinSize();
wxSize frame_size = m_frame->GetSize();
wxSize client_size = m_frame->GetClientSize();
wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
min_size.y+frame_size.y-client_size.y );
m_frame->SetMinSize(minframe_size);
if (frame_size.x < minframe_size.x ||
frame_size.y < minframe_size.y)
sizer->Fit(m_frame);
*/
}
// DoFrameLayout() is an internal function which invokes wxSizer::Layout
// on the frame's main sizer, then measures all the various UI items
// and updates their internal rectangles. This should always be called
// instead of calling m_frame->Layout() directly
void wxAuiManager::DoFrameLayout()
{
m_frame->Layout();
int i, part_count;
for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
{
wxAuiDockUIPart& part = m_uiparts.Item(i);
// get the rectangle of the UI part
// originally, this code looked like this:
// part.rect = wxRect(part.sizer_item->GetPosition(),
// part.sizer_item->GetSize());
// this worked quite well, with one exception: the mdi
// client window had a "deferred" size variable
// that returned the wrong size. It looks like
// a bug in wx, because the former size of the window
// was being returned. So, we will retrieve the part's
// rectangle via other means
part.rect = part.sizer_item->GetRect();
int flag = part.sizer_item->GetFlag();
int border = part.sizer_item->GetBorder();
if (flag & wxTOP)
{
part.rect.y -= border;
part.rect.height += border;
}
if (flag & wxLEFT)
{
part.rect.x -= border;
part.rect.width += border;
}
if (flag & wxBOTTOM)
part.rect.height += border;
if (flag & wxRIGHT)
part.rect.width += border;
if (part.type == wxAuiDockUIPart::typeDock)
part.dock->rect = part.rect;
if (part.type == wxAuiDockUIPart::typePane)
part.pane->rect = part.rect;
}
}
// GetPanePart() looks up the pane the pane border UI part (or the regular
// pane part if there is no border). This allows the caller to get the exact
// rectangle of the pane in question, including decorations like
// caption and border (if any).
wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
{
int i, part_count;
for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
{
wxAuiDockUIPart& part = m_uiparts.Item(i);
if (part.type == wxAuiDockUIPart::typePaneBorder &&
part.pane && part.pane->window == wnd)
return &part;
}
for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
{
wxAuiDockUIPart& part = m_uiparts.Item(i);
if (part.type == wxAuiDockUIPart::typePane &&
part.pane && part.pane->window == wnd)
return &part;
}
return NULL;
}
// GetDockPixelOffset() is an internal function which returns
// a dock's offset in pixels from the left side of the window
// (for horizontal docks) or from the top of the window (for
// vertical docks). This value is necessary for calculating
// fixel-pane/toolbar offsets when they are dragged.
int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
{
// the only way to accurately calculate the dock's
// offset is to actually run a theoretical layout
int i, part_count, dock_count;
wxAuiDockInfoArray docks;
wxAuiPaneInfoArray panes;
wxAuiDockUIPartArray uiparts;
CopyDocksAndPanes(docks, panes, m_docks, m_panes);
panes.Add(test);
wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
wxSize client_size = m_frame->GetClientSize();
sizer->SetDimension(0, 0, client_size.x, client_size.y);
sizer->Layout();
for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
{
wxAuiDockUIPart& part = uiparts.Item(i);
part.rect = wxRect(part.sizer_item->GetPosition(),
part.sizer_item->GetSize());
if (part.type == wxAuiDockUIPart::typeDock)
part.dock->rect = part.rect;
}
delete sizer;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
wxAuiDockInfo& dock = docks.Item(i);
if (test.dock_direction == dock.dock_direction &&
test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
{
if (dock.IsVertical())
return dock.rect.y;
else
return dock.rect.x;
}
}
return 0;
}
// ProcessDockResult() is a utility function used by DoDrop() - it checks
// if a dock operation is allowed, the new dock position is copied into
// the target info. If the operation was allowed, the function returns true.
bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
const wxAuiPaneInfo& new_pos)
{
bool allowed = false;
switch (new_pos.dock_direction)
{
case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
}
if (allowed)
target = new_pos;
return allowed;
}
// DoDrop() is an important function. It basically takes a mouse position,
// and determines where the pane's new position would be. If the pane is to be
// dropped, it performs the drop operation using the specified dock and pane
// arrays. By specifying copied dock and pane arrays when calling, a "what-if"
// scenario can be performed, giving precise coordinates for drop hints.
// If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
// as parameters, the changes will be made to the main state arrays
const int auiInsertRowPixels = 10;
const int auiNewRowPixels = 40;
const int auiLayerInsertPixels = 40;
const int auiLayerInsertOffset = 5;
bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
wxAuiPaneInfoArray& panes,
wxAuiPaneInfo& target,
const wxPoint& pt,
const wxPoint& offset)
{
wxSize cli_size = m_frame->GetClientSize();
wxAuiPaneInfo drop = target;
// The result should always be shown
drop.Show();
// Check to see if the pane has been dragged outside of the window
// (or near to the outside of the window), if so, dock it along the edge
int layer_insert_offset = auiLayerInsertOffset;
if (drop.IsToolbar())
layer_insert_offset = 0;
if (pt.x < layer_insert_offset &&
pt.x > layer_insert_offset-auiLayerInsertPixels)
{
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
if (drop.IsToolbar())
new_layer = auiToolBarLayer;
drop.Dock().Left().
Layer(new_layer).
Row(0).
Position(pt.y - GetDockPixelOffset(drop) - offset.y);
return ProcessDockResult(target, drop);
}
else if (pt.y < layer_insert_offset &&
pt.y > layer_insert_offset-auiLayerInsertPixels)
{
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
if (drop.IsToolbar())
new_layer = auiToolBarLayer;
drop.Dock().Top().
Layer(new_layer).
Row(0).
Position(pt.x - GetDockPixelOffset(drop) - offset.x);
return ProcessDockResult(target, drop);
}
else if (pt.x >= cli_size.x - layer_insert_offset &&
pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
{
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
GetMaxLayer(docks, wxAUI_DOCK_TOP)),
GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
if (drop.IsToolbar())
new_layer = auiToolBarLayer;
drop.Dock().Right().
Layer(new_layer).
Row(0).
Position(pt.y - GetDockPixelOffset(drop) - offset.y);
return ProcessDockResult(target, drop);
}
else if (pt.y >= cli_size.y - layer_insert_offset &&
pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
{
int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
if (drop.IsToolbar())
new_layer = auiToolBarLayer;
drop.Dock().Bottom().
Layer(new_layer).
Row(0).
Position(pt.x - GetDockPixelOffset(drop) - offset.x);
return ProcessDockResult(target, drop);
}
wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
if (drop.IsToolbar())
{
if (!part || !part->dock)
return false;
// calculate the offset from where the dock begins
// to the point where the user dropped the pane
int dock_drop_offset = 0;
if (part->dock->IsHorizontal())
dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
else
dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
// toolbars may only be moved in and to fixed-pane docks,
// otherwise we will try to float the pane. Also, the pane
// should float if being dragged over center pane windows
if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
{
if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
{
m_skipping = true;
}
else
{
if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
(drop.IsFloatable() ||
(part->dock->dock_direction != wxAUI_DOCK_CENTER &&
part->dock->dock_direction != wxAUI_DOCK_NONE)))
{
if (drop.IsFloatable())
drop.Float();
}
m_skipping = false;
return ProcessDockResult(target, drop);
}
drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
return ProcessDockResult(target, drop);
}
else
{
m_skipping = false;
}
if (!m_skipping)
{
m_last_rect = part->dock->rect;
m_last_rect.Inflate( 15, 15 );
}
drop.Dock().
Direction(part->dock->dock_direction).
Layer(part->dock->dock_layer).
Row(part->dock->dock_row).
Position(dock_drop_offset);
if ((
((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
) && part->dock->panes.GetCount() > 1)
{
if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
(part->dock->dock_direction == wxAUI_DOCK_LEFT))
{
int row = drop.dock_row;
DoInsertDockRow(panes, part->dock->dock_direction,
part->dock->dock_layer,
part->dock->dock_row);
drop.dock_row = row;
}
else
{
DoInsertDockRow(panes, part->dock->dock_direction,
part->dock->dock_layer,
part->dock->dock_row+1);
drop.dock_row = part->dock->dock_row+1;
}
}
if ((
((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
) && part->dock->panes.GetCount() > 1)
{
if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
(part->dock->dock_direction == wxAUI_DOCK_LEFT))
{
DoInsertDockRow(panes, part->dock->dock_direction,
part->dock->dock_layer,
part->dock->dock_row+1);
drop.dock_row = part->dock->dock_row+1;
}
else
{
int row = drop.dock_row;
DoInsertDockRow(panes, part->dock->dock_direction,
part->dock->dock_layer,
part->dock->dock_row);
drop.dock_row = row;
}
}
return ProcessDockResult(target, drop);
}
if (!part)
return false;
if (part->type == wxAuiDockUIPart::typePaneBorder ||
part->type == wxAuiDockUIPart::typeCaption ||
part->type == wxAuiDockUIPart::typeGripper ||
part->type == wxAuiDockUIPart::typePaneButton ||
part->type == wxAuiDockUIPart::typePane ||
part->type == wxAuiDockUIPart::typePaneSizer ||
part->type == wxAuiDockUIPart::typeDockSizer ||
part->type == wxAuiDockUIPart::typeBackground)
{
if (part->type == wxAuiDockUIPart::typeDockSizer)
{
if (part->dock->panes.GetCount() != 1)
return false;
part = GetPanePart(part->dock->panes.Item(0)->window);
if (!part)
return false;
}
// If a normal frame is being dragged over a toolbar, insert it
// along the edge under the toolbar, but over all other panes.
// (this could be done much better, but somehow factoring this
// calculation with the one at the beginning of this function)
if (part->dock && part->dock->toolbar)
{
int layer = 0;
switch (part->dock->dock_direction)
{
case wxAUI_DOCK_LEFT:
layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
GetMaxLayer(docks, wxAUI_DOCK_TOP));
break;
case wxAUI_DOCK_TOP:
layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
break;
case wxAUI_DOCK_RIGHT:
layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
GetMaxLayer(docks, wxAUI_DOCK_TOP)),
GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
break;
case wxAUI_DOCK_BOTTOM:
layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
break;
}
DoInsertDockRow(panes, part->dock->dock_direction,
layer, 0);
drop.Dock().
Direction(part->dock->dock_direction).
Layer(layer).Row(0).Position(0);
return ProcessDockResult(target, drop);
}
if (!part->pane)
return false;
part = GetPanePart(part->pane->window);
if (!part)
return false;
bool insert_dock_row = false;
int insert_row = part->pane->dock_row;
int insert_dir = part->pane->dock_direction;
int insert_layer = part->pane->dock_layer;
switch (part->pane->dock_direction)
{
case wxAUI_DOCK_TOP:
if (pt.y >= part->rect.y &&
pt.y < part->rect.y+auiInsertRowPixels)
insert_dock_row = true;
break;
case wxAUI_DOCK_BOTTOM:
if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
pt.y <= part->rect.y + part->rect.height)
insert_dock_row = true;
break;
case wxAUI_DOCK_LEFT:
if (pt.x >= part->rect.x &&
pt.x < part->rect.x+auiInsertRowPixels)
insert_dock_row = true;
break;
case wxAUI_DOCK_RIGHT:
if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
pt.x <= part->rect.x+part->rect.width)
insert_dock_row = true;
break;
case wxAUI_DOCK_CENTER:
{
// "new row pixels" will be set to the default, but
// must never exceed 20% of the window size
int new_row_pixels_x = auiNewRowPixels;
int new_row_pixels_y = auiNewRowPixels;
if (new_row_pixels_x > (part->rect.width*20)/100)
new_row_pixels_x = (part->rect.width*20)/100;
if (new_row_pixels_y > (part->rect.height*20)/100)
new_row_pixels_y = (part->rect.height*20)/100;
// determine if the mouse pointer is in a location that
// will cause a new row to be inserted. The hot spot positions
// are along the borders of the center pane
insert_layer = 0;
insert_dock_row = true;
if (pt.x >= part->rect.x &&
pt.x < part->rect.x+new_row_pixels_x)
insert_dir = wxAUI_DOCK_LEFT;
else
if (pt.y >= part->rect.y &&
pt.y < part->rect.y+new_row_pixels_y)
insert_dir = wxAUI_DOCK_TOP;
else
if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x &&
pt.x < part->rect.x + part->rect.width)
insert_dir = wxAUI_DOCK_RIGHT;
else
if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y &&
pt.y < part->rect.y + part->rect.height)
insert_dir = wxAUI_DOCK_BOTTOM;
else
return false;
insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
}
}
if (insert_dock_row)
{
DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
drop.Dock().Direction(insert_dir).
Layer(insert_layer).
Row(insert_row).
Position(0);
return ProcessDockResult(target, drop);
}
// determine the mouse offset and the pane size, both in the
// direction of the dock itself, and perpendicular to the dock
int offset, size;
if (part->orientation == wxVERTICAL)
{
offset = pt.y - part->rect.y;
size = part->rect.GetHeight();
}
else
{
offset = pt.x - part->rect.x;
size = part->rect.GetWidth();
}
int drop_position = part->pane->dock_pos;
// if we are in the top/left part of the pane,
// insert the pane before the pane being hovered over
if (offset <= size/2)
{
drop_position = part->pane->dock_pos;
DoInsertPane(panes,
part->pane->dock_direction,
part->pane->dock_layer,
part->pane->dock_row,
part->pane->dock_pos);
}
// if we are in the bottom/right part of the pane,
// insert the pane before the pane being hovered over
if (offset > size/2)
{
drop_position = part->pane->dock_pos+1;
DoInsertPane(panes,
part->pane->dock_direction,
part->pane->dock_layer,
part->pane->dock_row,
part->pane->dock_pos+1);
}
drop.Dock().
Direction(part->dock->dock_direction).
Layer(part->dock->dock_layer).
Row(part->dock->dock_row).
Position(drop_position);
return ProcessDockResult(target, drop);
}
return false;
}
void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
{
if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
{
m_hint_fadetimer.Stop();
return;
}
m_hint_fadeamt += 4;
m_hint_wnd->SetTransparent(m_hint_fadeamt);
}
void wxAuiManager::ShowHint(const wxRect& rect)
{
if (m_hint_wnd)
{
// if the hint rect is the same as last time, don't do anything
if (m_last_hint == rect)
return;
m_last_hint = rect;
m_hint_fadeamt = m_hint_fademax;
if ((m_flags & wxAUI_MGR_HINT_FADE)
&& !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
(m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
)
m_hint_fadeamt = 0;
m_hint_wnd->SetSize(rect);
m_hint_wnd->SetTransparent(m_hint_fadeamt);
if (!m_hint_wnd->IsShown())
m_hint_wnd->Show();
// if we are dragging a floating pane, set the focus
// back to that floating pane (otherwise it becomes unfocused)
if (m_action == actionDragFloatingPane && m_action_window)
m_action_window->SetFocus();
m_hint_wnd->Raise();
if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
{
// start fade in timer
m_hint_fadetimer.SetOwner(this, 101);
m_hint_fadetimer.Start(5);
}
}
else // Not using a transparent hint window...
{
if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
return;
if (m_last_hint != rect)
{
// remove the last hint rectangle
m_last_hint = rect;
m_frame->Refresh();
m_frame->Update();
}
wxScreenDC screendc;
wxRegion clip(1, 1, 10000, 10000);
// clip all floating windows, so we don't draw over them
int i, pane_count;
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& pane = m_panes.Item(i);
if (pane.IsFloating() &&
pane.frame->IsShown())
{
wxRect rect = pane.frame->GetRect();
#ifdef __WXGTK__
// wxGTK returns the client size, not the whole frame size
rect.width += 15;
rect.height += 35;
rect.Inflate(5);
#endif
clip.Subtract(rect);
}
}
// As we can only hide the hint by redrawing the managed window, we
// need to clip the region to the managed window too or we get
// nasty redrawn problems.
clip.Intersect(m_frame->GetRect());
screendc.SetClippingRegion(clip);
wxBitmap stipple = wxPaneCreateStippleBitmap();
wxBrush brush(stipple);
screendc.SetBrush(brush);
screendc.SetPen(*wxTRANSPARENT_PEN);
screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
}
}
void wxAuiManager::HideHint()
{
// hides a transparent window hint, if there is one
if (m_hint_wnd)
{
if (m_hint_wnd->IsShown())
m_hint_wnd->Show(false);
m_hint_wnd->SetTransparent(0);
m_hint_fadetimer.Stop();
m_last_hint = wxRect();
return;
}
// hides a painted hint by redrawing the frame window
if (!m_last_hint.IsEmpty())
{
m_frame->Refresh();
m_frame->Update();
m_last_hint = wxRect();
}
}
void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
const wxPoint& offset)
{
wxAuiPaneInfo& pane = GetPane(pane_window);
if (!pane.IsOk())
return;
if (pane.IsToolbar())
{
m_action = actionDragToolbarPane;
}
else
{
m_action = actionDragFloatingPane;
}
m_action_window = pane_window;
m_action_offset = offset;
m_frame->CaptureMouse();
}
// CalculateHintRect() calculates the drop hint rectangle. The method
// first calls DoDrop() to determine the exact position the pane would
// be at were if dropped. If the pane would indeed become docked at the
// specified drop point, the the rectangle hint will be returned in
// screen coordinates. Otherwise, an empty rectangle is returned.
// |pane_window| is the window pointer of the pane being dragged, |pt| is
// the mouse position, in client coordinates. |offset| describes the offset
// that the mouse is from the upper-left corner of the item being dragged
wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
const wxPoint& pt,
const wxPoint& offset)
{
wxRect rect;
// we need to paint a hint rectangle; to find out the exact hint rectangle,
// we will create a new temporary layout and then measure the resulting
// rectangle; we will create a copy of the docking structures (m_dock)
// so that we don't modify the real thing on screen
int i, pane_count, part_count;
wxAuiDockInfoArray docks;
wxAuiPaneInfoArray panes;
wxAuiDockUIPartArray uiparts;
wxAuiPaneInfo hint = GetPane(pane_window);
hint.name = wxT("__HINT__");
hint.PaneBorder(true);
hint.Show();
if (!hint.IsOk())
return rect;
CopyDocksAndPanes(docks, panes, m_docks, m_panes);
// remove any pane already there which bears the same window;
// this happens when you are moving a pane around in a dock
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
if (panes.Item(i).window == pane_window)
{
RemovePaneFromDocks(docks, panes.Item(i));
panes.RemoveAt(i);
break;
}
}
// find out where the new pane would be
if (!DoDrop(docks, panes, hint, pt, offset))
{
return rect;
}
panes.Add(hint);
wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
wxSize client_size = m_frame->GetClientSize();
sizer->SetDimension(0, 0, client_size.x, client_size.y);
sizer->Layout();
for (i = 0, part_count = uiparts.GetCount();
i < part_count; ++i)
{
wxAuiDockUIPart& part = uiparts.Item(i);
if (part.type == wxAuiDockUIPart::typePaneBorder &&
part.pane && part.pane->name == wxT("__HINT__"))
{
rect = wxRect(part.sizer_item->GetPosition(),
part.sizer_item->GetSize());
break;
}
}
delete sizer;
if (rect.IsEmpty())
{
return rect;
}
// actually show the hint rectangle on the screen
m_frame->ClientToScreen(&rect.x, &rect.y);
if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
{
// Mirror rectangle in RTL mode
rect.x -= rect.GetWidth();
}
return rect;
}
// DrawHintRect() calculates the hint rectangle by calling
// CalculateHintRect(). If there is a rectangle, it shows it
// by calling ShowHint(), otherwise it hides any hint
// rectangle currently shown
void wxAuiManager::DrawHintRect(wxWindow* pane_window,
const wxPoint& pt,
const wxPoint& offset)
{
wxRect rect = CalculateHintRect(pane_window, pt, offset);
if (rect.IsEmpty())
{
HideHint();
}
else
{
ShowHint(rect);
}
}
void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
{
// try to find the pane
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
pane.frame->SetTransparent(150);
}
void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
{
// try to find the pane
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
if(!pane.frame)
return;
wxPoint pt = ::wxGetMousePosition();
#if 0
// Adapt pt to direction
if (dir == wxNORTH)
{
// move to pane's upper border
wxPoint pos( 0,0 );
pos = wnd->ClientToScreen( pos );
pt.y = pos.y;
// and some more pixels for the title bar
pt.y -= 5;
} else
if (dir == wxWEST)
{
// move to pane's left border
wxPoint pos( 0,0 );
pos = wnd->ClientToScreen( pos );
pt.x = pos.x;
} else
if (dir == wxEAST)
{
// move to pane's right border
wxPoint pos( wnd->GetSize().x, 0 );
pos = wnd->ClientToScreen( pos );
pt.x = pos.x;
} else
if (dir == wxSOUTH)
{
// move to pane's bottom border
wxPoint pos( 0, wnd->GetSize().y );
pos = wnd->ClientToScreen( pos );
pt.y = pos.y;
}
#else
wxUnusedVar(dir);
#endif
wxPoint client_pt = m_frame->ScreenToClient(pt);
// calculate the offset from the upper left-hand corner
// of the frame to the mouse pointer
wxPoint frame_pos = pane.frame->GetPosition();
wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
// no hint for toolbar floating windows
if (pane.IsToolbar() && m_action == actionDragFloatingPane)
{
if (m_action == actionDragFloatingPane)
{
wxAuiDockInfoArray docks;
wxAuiPaneInfoArray panes;
wxAuiDockUIPartArray uiparts;
wxAuiPaneInfo hint = pane;
CopyDocksAndPanes(docks, panes, m_docks, m_panes);
// find out where the new pane would be
if (!DoDrop(docks, panes, hint, client_pt))
return;
if (hint.IsFloating())
return;
pane = hint;
m_action = actionDragToolbarPane;
m_action_window = pane.window;
Update();
}
return;
}
// if a key modifier is pressed while dragging the frame,
// don't dock the window
if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
{
HideHint();
return;
}
DrawHintRect(wnd, client_pt, action_offset);
#ifdef __WXGTK__
// this cleans up some screen artifacts that are caused on GTK because
// we aren't getting the exact size of the window (see comment
// in DrawHintRect)
//Refresh();
#endif
// reduces flicker
m_frame->Update();
}
void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
{
// try to find the pane
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
if(!pane.frame)
return;
wxPoint pt = ::wxGetMousePosition();
#if 0
// Adapt pt to direction
if (dir == wxNORTH)
{
// move to pane's upper border
wxPoint pos( 0,0 );
pos = wnd->ClientToScreen( pos );
pt.y = pos.y;
// and some more pixels for the title bar
pt.y -= 10;
} else
if (dir == wxWEST)
{
// move to pane's left border
wxPoint pos( 0,0 );
pos = wnd->ClientToScreen( pos );
pt.x = pos.x;
} else
if (dir == wxEAST)
{
// move to pane's right border
wxPoint pos( wnd->GetSize().x, 0 );
pos = wnd->ClientToScreen( pos );
pt.x = pos.x;
} else
if (dir == wxSOUTH)
{
// move to pane's bottom border
wxPoint pos( 0, wnd->GetSize().y );
pos = wnd->ClientToScreen( pos );
pt.y = pos.y;
}
#else
wxUnusedVar(dir);
#endif
wxPoint client_pt = m_frame->ScreenToClient(pt);
// calculate the offset from the upper left-hand corner
// of the frame to the mouse pointer
wxPoint frame_pos = pane.frame->GetPosition();
wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
// if a key modifier is pressed while dragging the frame,
// don't dock the window
if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
{
// do the drop calculation
DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
}
// if the pane is still floating, update it's floating
// position (that we store)
if (pane.IsFloating())
{
pane.floating_pos = pane.frame->GetPosition();
if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
pane.frame->SetTransparent(255);
}
else if (m_has_maximized)
{
RestoreMaximizedPane();
}
Update();
HideHint();
}
void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
{
// try to find the pane
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
pane.floating_size = size;
}
void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
{
// try to find the pane
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
// fire pane close event
wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
e.SetPane(&pane);
e.SetCanVeto(evt.CanVeto());
ProcessMgrEvent(e);
if (e.GetVeto())
{
evt.Veto();
return;
}
else
{
// close the pane, but check that it
// still exists in our pane array first
// (the event handler above might have removed it)
wxAuiPaneInfo& check = GetPane(wnd);
if (check.IsOk())
{
ClosePane(pane);
}
}
}
void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
{
if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
{
SetActivePane(m_panes, wnd);
Repaint();
}
}
// OnRender() draws all of the pane captions, sashes,
// backgrounds, captions, grippers, pane borders and buttons.
// It renders the entire user interface.
void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
{
// if the frame is about to be deleted, don't bother
if (!m_frame || wxPendingDelete.Member(m_frame))
return;
wxDC* dc = evt.GetDC();
#ifdef __WXMAC__
dc->Clear() ;
#endif
int i, part_count;
for (i = 0, part_count = m_uiparts.GetCount();
i < part_count; ++i)
{
wxAuiDockUIPart& part = m_uiparts.Item(i);
// don't draw hidden pane items or items that aren't windows
if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
continue;
switch (part.type)
{
case wxAuiDockUIPart::typeDockSizer:
case wxAuiDockUIPart::typePaneSizer:
m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
break;
case wxAuiDockUIPart::typeBackground:
m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
break;
case wxAuiDockUIPart::typeCaption:
m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
break;
case wxAuiDockUIPart::typeGripper:
m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
break;
case wxAuiDockUIPart::typePaneBorder:
m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
break;
case wxAuiDockUIPart::typePaneButton:
m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
break;
}
}
}
// Render() fire a render event, which is normally handled by
// wxAuiManager::OnRender(). This allows the render function to
// be overridden via the render event. This can be useful for paintin
// custom graphics in the main window. Default behavior can be
// invoked in the overridden function by calling OnRender()
void wxAuiManager::Render(wxDC* dc)
{
wxAuiManagerEvent e(wxEVT_AUI_RENDER);
e.SetManager(this);
e.SetDC(dc);
ProcessMgrEvent(e);
}
void wxAuiManager::Repaint(wxDC* dc)
{
#ifdef __WXMAC__
if ( dc == NULL )
{
m_frame->Refresh() ;
m_frame->Update() ;
return ;
}
#endif
int w, h;
m_frame->GetClientSize(&w, &h);
// figure out which dc to use; if one
// has been specified, use it, otherwise
// make a client dc
wxClientDC* client_dc = NULL;
if (!dc)
{
client_dc = new wxClientDC(m_frame);
dc = client_dc;
}
// if the frame has a toolbar, the client area
// origin will not be (0,0).
wxPoint pt = m_frame->GetClientAreaOrigin();
if (pt.x != 0 || pt.y != 0)
dc->SetDeviceOrigin(pt.x, pt.y);
// render all the items
Render(dc);
// if we created a client_dc, delete it
if (client_dc)
delete client_dc;
}
void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(m_frame);
Repaint(&dc);
}
void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
{
#ifdef __WXMAC__
event.Skip() ;
#else
wxUnusedVar(event);
#endif
}
void wxAuiManager::OnSize(wxSizeEvent& event)
{
if (m_frame)
{
DoFrameLayout();
Repaint();
#if wxUSE_MDI
if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
{
// for MDI parent frames, this event must not
// be "skipped". In other words, the parent frame
// must not be allowed to resize the client window
// after we are finished processing sizing changes
return;
}
#endif
}
event.Skip();
}
void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
{
// get the window we are managing, if none, return NULL
wxWindow* window = GetManagedWindow();
if (!window)
{
evt.SetManager(NULL);
return;
}
// if we are managing a child frame, get the 'real' manager
if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
{
wxAuiFloatingFrame* float_frame = wx_static_cast(wxAuiFloatingFrame*, window);
evt.SetManager(float_frame->GetOwnerManager());
return;
}
// return pointer to ourself
evt.SetManager(this);
}
void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
{
// determine cursor
wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
wxCursor cursor = wxNullCursor;
if (part)
{
if (part->type == wxAuiDockUIPart::typeDockSizer ||
part->type == wxAuiDockUIPart::typePaneSizer)
{
// a dock may not be resized if it has a single
// pane which is not resizable
if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
part->dock->panes.GetCount() == 1 &&
part->dock->panes.Item(0)->IsFixed())
return;
// panes that may not be resized do not get a sizing cursor
if (part->pane && part->pane->IsFixed())
return;
if (part->orientation == wxVERTICAL)
cursor = wxCursor(wxCURSOR_SIZEWE);
else
cursor = wxCursor(wxCURSOR_SIZENS);
}
else if (part->type == wxAuiDockUIPart::typeGripper)
{
cursor = wxCursor(wxCURSOR_SIZING);
}
}
event.SetCursor(cursor);
}
void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
const wxMouseEvent& event)
{
wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
if (!hit_test || !button_ui_part)
return;
int state = wxAUI_BUTTON_STATE_NORMAL;
if (hit_test == button_ui_part)
{
if (event.LeftDown())
state = wxAUI_BUTTON_STATE_PRESSED;
else
state = wxAUI_BUTTON_STATE_HOVER;
}
else
{
if (event.LeftDown())
state = wxAUI_BUTTON_STATE_HOVER;
}
// now repaint the button with hover state
wxClientDC cdc(m_frame);
// if the frame has a toolbar, the client area
// origin will not be (0,0).
wxPoint pt = m_frame->GetClientAreaOrigin();
if (pt.x != 0 || pt.y != 0)
cdc.SetDeviceOrigin(pt.x, pt.y);
if (hit_test->pane)
{
m_art->DrawPaneButton(cdc, m_frame,
button_ui_part->button->button_id,
state,
button_ui_part->rect,
*hit_test->pane);
}
}
static int gs_CurrentDragItem = -1;
void wxAuiManager::OnLeftDown(wxMouseEvent& event)
{
gs_CurrentDragItem = -1;
wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
if (part)
{
if (part->type == wxAuiDockUIPart::typeDockSizer ||
part->type == wxAuiDockUIPart::typePaneSizer)
{
// Removing this restriction so that a centre pane can be resized
//if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
// return;
// a dock may not be resized if it has a single
// pane which is not resizable
if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
part->dock->panes.GetCount() == 1 &&
part->dock->panes.Item(0)->IsFixed())
return;
// panes that may not be resized should be ignored here
if (part->pane && part->pane->IsFixed())
return;
m_action = actionResize;
m_action_part = part;
m_action_hintrect = wxRect();
m_action_start = wxPoint(event.m_x, event.m_y);
m_action_offset = wxPoint(event.m_x - part->rect.x,
event.m_y - part->rect.y);
m_frame->CaptureMouse();
}
else if (part->type == wxAuiDockUIPart::typePaneButton)
{
m_action = actionClickButton;
m_action_part = part;
m_action_start = wxPoint(event.m_x, event.m_y);
m_frame->CaptureMouse();
UpdateButtonOnScreen(part, event);
}
else if (part->type == wxAuiDockUIPart::typeCaption ||
part->type == wxAuiDockUIPart::typeGripper)
{
// if we are managing a wxAuiFloatingFrame window, then
// we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
// We want to initiate a toolbar drag in our owner manager
wxWindow* managed_wnd = GetManagedWindow();
if (part->pane &&
part->pane->window &&
managed_wnd &&
managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
{
wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
owner_mgr->StartPaneDrag(part->pane->window,
wxPoint(event.m_x - part->rect.x,
event.m_y - part->rect.y));
return;
}
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
// set the caption as active
SetActivePane(m_panes, part->pane->window);
Repaint();
}
if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
return;
m_action = actionClickCaption;
m_action_part = part;
m_action_start = wxPoint(event.m_x, event.m_y);
m_action_offset = wxPoint(event.m_x - part->rect.x,
event.m_y - part->rect.y);
m_frame->CaptureMouse();
}
#ifdef __WXMAC__
else
{
event.Skip();
}
#endif
}
#ifdef __WXMAC__
else
{
event.Skip();
}
#else
event.Skip();
#endif
}
/// Ends a resize action, or for live update, resizes the sash
bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
{
// resize the dock or the pane
if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
{
wxRect& rect = m_action_part->dock->rect;
wxPoint new_pos(event.m_x - m_action_offset.x,
event.m_y - m_action_offset.y);
switch (m_action_part->dock->dock_direction)
{
case wxAUI_DOCK_LEFT:
m_action_part->dock->size = new_pos.x - rect.x;
break;
case wxAUI_DOCK_TOP:
m_action_part->dock->size = new_pos.y - rect.y;
break;
case wxAUI_DOCK_RIGHT:
m_action_part->dock->size = rect.x + rect.width -
new_pos.x - m_action_part->rect.GetWidth();
break;
case wxAUI_DOCK_BOTTOM:
m_action_part->dock->size = rect.y + rect.height -
new_pos.y - m_action_part->rect.GetHeight();
break;
}
Update();
Repaint(NULL);
}
else if (m_action_part &&
m_action_part->type == wxAuiDockUIPart::typePaneSizer)
{
wxAuiDockInfo& dock = *m_action_part->dock;
wxAuiPaneInfo& pane = *m_action_part->pane;
int total_proportion = 0;
int dock_pixels = 0;
int new_pixsize = 0;
int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
wxPoint new_pos(event.m_x - m_action_offset.x,
event.m_y - m_action_offset.y);
// determine the pane rectangle by getting the pane part
wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
wxASSERT_MSG(pane_part,
wxT("Pane border part not found -- shouldn't happen"));
// determine the new pixel size that the user wants;
// this will help us recalculate the pane's proportion
if (dock.IsHorizontal())
new_pixsize = new_pos.x - pane_part->rect.x;
else
new_pixsize = new_pos.y - pane_part->rect.y;
// determine the size of the dock, based on orientation
if (dock.IsHorizontal())
dock_pixels = dock.rect.GetWidth();
else
dock_pixels = dock.rect.GetHeight();
// determine the total proportion of all resizable panes,
// and the total size of the dock minus the size of all
// the fixed panes
int i, dock_pane_count = dock.panes.GetCount();
int pane_position = -1;
for (i = 0; i < dock_pane_count; ++i)
{
wxAuiPaneInfo& p = *dock.panes.Item(i);
if (p.window == pane.window)
pane_position = i;
// while we're at it, subtract the pane sash
// width from the dock width, because this would
// skew our proportion calculations
if (i > 0)
dock_pixels -= sash_size;
// also, the whole size (including decorations) of
// all fixed panes must also be subtracted, because they
// are not part of the proportion calculation
if (p.IsFixed())
{
if (dock.IsHorizontal())
dock_pixels -= p.best_size.x;
else
dock_pixels -= p.best_size.y;
}
else
{
total_proportion += p.dock_proportion;
}
}
// find a pane in our dock to 'steal' space from or to 'give'
// space to -- this is essentially what is done when a pane is
// resized; the pane should usually be the first non-fixed pane
// to the right of the action pane
int borrow_pane = -1;
for (i = pane_position+1; i < dock_pane_count; ++i)
{
wxAuiPaneInfo& p = *dock.panes.Item(i);
if (!p.IsFixed())
{
borrow_pane = i;
break;
}
}
// demand that the pane being resized is found in this dock
// (this assert really never should be raised)
wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
// prevent division by zero
if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
{
m_action = actionNone;
return false;
}
// calculate the new proportion of the pane
int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
// default minimum size
int min_size = 0;
// check against the pane's minimum size, if specified. please note
// that this is not enough to ensure that the minimum size will
// not be violated, because the whole frame might later be shrunk,
// causing the size of the pane to violate it's minimum size
if (pane.min_size.IsFullySpecified())
{
min_size = 0;
if (pane.HasBorder())
min_size += (pane_border_size*2);
// calculate minimum size with decorations (border,caption)
if (pane_part->orientation == wxVERTICAL)
{
min_size += pane.min_size.y;
if (pane.HasCaption())
min_size += caption_size;
}
else
{
min_size += pane.min_size.x;
}
}
// for some reason, an arithmatic error somewhere is causing
// the proportion calculations to always be off by 1 pixel;
// for now we will add the 1 pixel on, but we really should
// determine what's causing this.
min_size++;
int min_proportion = (min_size*total_proportion)/dock_pixels;
if (new_proportion < min_proportion)
new_proportion = min_proportion;
int prop_diff = new_proportion - pane.dock_proportion;
// borrow the space from our neighbor pane to the
// right or bottom (depending on orientation)
dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
pane.dock_proportion = new_proportion;
// repaint
Update();
Repaint(NULL);
}
return true;
}
void wxAuiManager::OnLeftUp(wxMouseEvent& event)
{
if (m_action == actionResize)
{
m_frame->ReleaseMouse();
// get rid of the hint rectangle
// On non-CG Mac we use a wxClientDC since when compiling and running on Leopard,
// we can get the dreaded _SetDstBlits32BGRA crash (but not in the AUI sample).
// In CG mode we always use live resize since DrawResizeHint doesn't work.
if (!wxAuiManager_HasLiveResize(*this))
{
// get rid of the hint rectangle
#if defined(__WXMAC__) && !wxMAC_USE_CORE_GRAPHICS
wxClientDC dc(m_frame);
#else
wxScreenDC dc;
#endif
DrawResizeHint(dc, m_action_hintrect);
}
if (gs_CurrentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
m_action_part = & (m_uiparts.Item(gs_CurrentDragItem));
DoEndResizeAction(event);
gs_CurrentDragItem = -1;
}
else if (m_action == actionClickButton)
{
m_hover_button = NULL;
m_frame->ReleaseMouse();
if (m_action_part)
{
UpdateButtonOnScreen(m_action_part, event);
// make sure we're still over the item that was originally clicked
if (m_action_part == HitTest(event.GetX(), event.GetY()))
{
// fire button-click event
wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
e.SetManager(this);
e.SetPane(m_action_part->pane);
e.SetButton(m_action_part->button->button_id);
ProcessMgrEvent(e);
}
}
}
else if (m_action == actionClickCaption)
{
m_frame->ReleaseMouse();
}
else if (m_action == actionDragFloatingPane)
{
m_frame->ReleaseMouse();
}
else if (m_action == actionDragToolbarPane)
{
m_frame->ReleaseMouse();
wxAuiPaneInfo& pane = GetPane(m_action_window);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
// save the new positions
wxAuiDockInfoPtrArray docks;
FindDocks(m_docks, pane.dock_direction,
pane.dock_layer, pane.dock_row, docks);
if (docks.GetCount() == 1)
{
wxAuiDockInfo& dock = *docks.Item(0);
wxArrayInt pane_positions, pane_sizes;
GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
int i, dock_pane_count = dock.panes.GetCount();
for (i = 0; i < dock_pane_count; ++i)
dock.panes.Item(i)->dock_pos = pane_positions[i];
}
pane.state &= ~wxAuiPaneInfo::actionPane;
Update();
}
else
{
event.Skip();
}
m_action = actionNone;
m_last_mouse_move = wxPoint(); // see comment in OnMotion()
}
void wxAuiManager::OnMotion(wxMouseEvent& event)
{
// sometimes when Update() is called from inside this method,
// a spurious mouse move event is generated; this check will make
// sure that only real mouse moves will get anywhere in this method;
// this appears to be a bug somewhere, and I don't know where the
// mouse move event is being generated. only verified on MSW
wxPoint mouse_pos = event.GetPosition();
if (m_last_mouse_move == mouse_pos)
return;
m_last_mouse_move = mouse_pos;
if (m_action == actionResize)
{
// It's necessary to reset m_action_part since it destroyed
// by the Update within DoEndResizeAction.
if (gs_CurrentDragItem != -1)
m_action_part = & (m_uiparts.Item(gs_CurrentDragItem));
else
gs_CurrentDragItem = m_uiparts.Index(* m_action_part);
if (m_action_part)
{
wxPoint pos = m_action_part->rect.GetPosition();
if (m_action_part->orientation == wxHORIZONTAL)
pos.y = wxMax(0, event.m_y - m_action_offset.y);
else
pos.x = wxMax(0, event.m_x - m_action_offset.x);
if (wxAuiManager_HasLiveResize(*this))
{
m_frame->ReleaseMouse();
DoEndResizeAction(event);
m_frame->CaptureMouse();
}
else
{
#if defined(__WXMAC__) && !wxMAC_USE_CORE_GRAPHICS
wxRect rect(pos,
m_action_part->rect.GetSize());
wxClientDC dc(m_frame);
#else
wxRect rect(m_frame->ClientToScreen(pos),
m_action_part->rect.GetSize());
wxScreenDC dc;
#endif
if (!m_action_hintrect.IsEmpty())
DrawResizeHint(dc, m_action_hintrect);
DrawResizeHint(dc, rect);
m_action_hintrect = rect;
}
}
}
else if (m_action == actionClickCaption)
{
int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
// caption has been clicked. we need to check if the mouse
// is now being dragged. if it is, we need to change the
// mouse action to 'drag'
if (m_action_part &&
(abs(event.m_x - m_action_start.x) > drag_x_threshold ||
abs(event.m_y - m_action_start.y) > drag_y_threshold))
{
wxAuiPaneInfo* pane_info = m_action_part->pane;
if (!pane_info->IsToolbar())
{
if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
pane_info->IsFloatable())
{
m_action = actionDragFloatingPane;
// set initial float position
wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
pt.y - m_action_offset.y);
// float the window
if (pane_info->IsMaximized())
RestorePane(*pane_info);
pane_info->Float();
Update();
m_action_window = pane_info->frame;
// action offset is used here to make it feel "natural" to the user
// to drag a docked pane and suddenly have it become a floating frame.
// Sometimes, however, the offset where the user clicked on the docked
// caption is bigger than the width of the floating frame itself, so
// in that case we need to set the action offset to a sensible value
wxSize frame_size = m_action_window->GetSize();
if (frame_size.x <= m_action_offset.x)
m_action_offset.x = 30;
}
}
else
{
m_action = actionDragToolbarPane;
m_action_window = pane_info->window;
}
}
}
else if (m_action == actionDragFloatingPane)
{
if (m_action_window)
{
wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
m_action_window->Move(pt.x - m_action_offset.x,
pt.y - m_action_offset.y);
}
}
else if (m_action == actionDragToolbarPane)
{
wxAuiPaneInfo& pane = GetPane(m_action_window);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
pane.state |= wxAuiPaneInfo::actionPane;
wxPoint pt = event.GetPosition();
DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
// if DoDrop() decided to float the pane, set up
// the floating pane's initial position
if (pane.IsFloating())
{
wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
pt.y - m_action_offset.y);
}
// this will do the actiual move operation;
// in the case that the pane has been floated,
// this call will create the floating pane
// and do the reparenting
Update();
// if the pane has been floated, change the mouse
// action actionDragFloatingPane so that subsequent
// EVT_MOTION() events will move the floating pane
if (pane.IsFloating())
{
pane.state &= ~wxAuiPaneInfo::actionPane;
m_action = actionDragFloatingPane;
m_action_window = pane.frame;
}
}
else
{
wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
if (part && part->type == wxAuiDockUIPart::typePaneButton)
{
if (part != m_hover_button)
{
// make the old button normal
if (m_hover_button)
{
UpdateButtonOnScreen(m_hover_button, event);
Repaint();
}
// mouse is over a button, so repaint the
// button in hover mode
UpdateButtonOnScreen(part, event);
m_hover_button = part;
}
}
else
{
if (m_hover_button)
{
m_hover_button = NULL;
Repaint();
}
else
{
event.Skip();
}
}
}
}
void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
{
if (m_hover_button)
{
m_hover_button = NULL;
Repaint();
}
}
void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
{
// when a child pane has it's focus set, we should change the
// pane's active state to reflect this. (this is only true if
// active panes are allowed by the owner)
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
wxAuiPaneInfo& pane = GetPane(event.GetWindow());
if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
{
SetActivePane(m_panes, event.GetWindow());
m_frame->Refresh();
}
}
event.Skip();
}
// OnPaneButton() is an event handler that is called
// when a pane button has been pressed.
void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
{
wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
wxAuiPaneInfo& pane = *(evt.pane);
if (evt.button == wxAUI_BUTTON_CLOSE)
{
// fire pane close event
wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
e.SetManager(this);
e.SetPane(evt.pane);
ProcessMgrEvent(e);
if (!e.GetVeto())
{
// close the pane, but check that it
// still exists in our pane array first
// (the event handler above might have removed it)
wxAuiPaneInfo& check = GetPane(pane.window);
if (check.IsOk())
{
ClosePane(pane);
}
Update();
}
}
else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
{
// fire pane close event
wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
e.SetManager(this);
e.SetPane(evt.pane);
ProcessMgrEvent(e);
if (!e.GetVeto())
{
MaximizePane(pane);
Update();
}
}
else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
{
// fire pane close event
wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
e.SetManager(this);
e.SetPane(evt.pane);
ProcessMgrEvent(e);
if (!e.GetVeto())
{
RestorePane(pane);
Update();
}
}
else if (evt.button == wxAUI_BUTTON_PIN)
{
if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
pane.IsFloatable())
pane.Float();
Update();
}
}
#endif // wxUSE_AUI