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e4e425b930
This only actually fails on specific Metal drivers, this way doing it will actually fail the CI and we'll notice
508 lines
18 KiB
Plaintext
508 lines
18 KiB
Plaintext
// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Metal/MTLObjectCache.h"
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#include <map>
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#include <mutex>
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#include <optional>
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#include "Common/Assert.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Metal/MTLPipeline.h"
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#include "VideoBackends/Metal/MTLUtil.h"
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#include "VideoBackends/Metal/MTLVertexFormat.h"
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#include "VideoCommon/AbstractPipeline.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VideoConfig.h"
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MRCOwned<id<MTLDevice>> Metal::g_device;
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MRCOwned<id<MTLCommandQueue>> Metal::g_queue;
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std::unique_ptr<Metal::ObjectCache> Metal::g_object_cache;
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static void SetupDepthStencil(
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MRCOwned<id<MTLDepthStencilState>> (&dss)[Metal::DepthStencilSelector::N_VALUES]);
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Metal::ObjectCache::ObjectCache()
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{
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m_internal = std::make_unique<Internal>();
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SetupDepthStencil(m_dss);
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}
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Metal::ObjectCache::~ObjectCache()
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{
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}
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void Metal::ObjectCache::Initialize(MRCOwned<id<MTLDevice>> device)
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{
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g_device = std::move(device);
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g_queue = MRCTransfer([g_device newCommandQueue]);
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g_object_cache = std::unique_ptr<ObjectCache>(new ObjectCache);
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}
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void Metal::ObjectCache::Shutdown()
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{
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g_object_cache.reset();
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g_queue = nullptr;
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g_device = nullptr;
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}
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// MARK: Depth Stencil State
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// clang-format off
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static MTLCompareFunction Convert(CompareMode mode)
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{
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const bool invert_depth = !g_Config.backend_info.bSupportsReversedDepthRange;
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switch (mode)
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{
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case CompareMode::Never: return MTLCompareFunctionNever;
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case CompareMode::Less: return invert_depth ? MTLCompareFunctionGreater
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: MTLCompareFunctionLess;
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case CompareMode::Equal: return MTLCompareFunctionEqual;
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case CompareMode::LEqual: return invert_depth ? MTLCompareFunctionGreaterEqual
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: MTLCompareFunctionLessEqual;
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case CompareMode::Greater: return invert_depth ? MTLCompareFunctionLess
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: MTLCompareFunctionGreater;
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case CompareMode::NEqual: return MTLCompareFunctionNotEqual;
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case CompareMode::GEqual: return invert_depth ? MTLCompareFunctionLessEqual
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: MTLCompareFunctionGreaterEqual;
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case CompareMode::Always: return MTLCompareFunctionAlways;
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}
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}
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static const char* to_string(MTLCompareFunction compare)
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{
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switch (compare)
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{
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case MTLCompareFunctionNever: return "Never";
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case MTLCompareFunctionGreater: return "Greater";
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case MTLCompareFunctionEqual: return "Equal";
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case MTLCompareFunctionGreaterEqual: return "GEqual";
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case MTLCompareFunctionLess: return "Less";
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case MTLCompareFunctionNotEqual: return "NEqual";
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case MTLCompareFunctionLessEqual: return "LEqual";
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case MTLCompareFunctionAlways: return "Always";
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}
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}
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// clang-format on
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static void SetupDepthStencil(
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MRCOwned<id<MTLDepthStencilState>> (&dss)[Metal::DepthStencilSelector::N_VALUES])
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{
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auto desc = MRCTransfer([MTLDepthStencilDescriptor new]);
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Metal::DepthStencilSelector sel;
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for (size_t i = 0; i < std::size(dss); ++i)
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{
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sel.value = i;
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MTLCompareFunction mcompare = Convert(sel.CompareMode());
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[desc setDepthWriteEnabled:sel.UpdateEnable()];
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[desc setDepthCompareFunction:mcompare];
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[desc setLabel:[NSString stringWithFormat:@"DSS %s%s", to_string(mcompare),
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sel.UpdateEnable() ? "+Write" : ""]];
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dss[i] = MRCTransfer([Metal::g_device newDepthStencilStateWithDescriptor:desc]);
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}
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}
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// MARK: Samplers
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// clang-format off
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static MTLSamplerMinMagFilter ConvertMinMag(FilterMode filter)
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{
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switch (filter)
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{
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case FilterMode::Linear: return MTLSamplerMinMagFilterLinear;
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case FilterMode::Near: return MTLSamplerMinMagFilterNearest;
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}
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}
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static MTLSamplerMipFilter ConvertMip(FilterMode filter)
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{
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switch (filter)
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{
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case FilterMode::Linear: return MTLSamplerMipFilterLinear;
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case FilterMode::Near: return MTLSamplerMipFilterNearest;
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}
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}
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static MTLSamplerAddressMode Convert(WrapMode wrap)
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{
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switch (wrap)
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{
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case WrapMode::Clamp: return MTLSamplerAddressModeClampToEdge;
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case WrapMode::Mirror: return MTLSamplerAddressModeMirrorRepeat;
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case WrapMode::Repeat: return MTLSamplerAddressModeRepeat;
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}
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}
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static const char* to_string(FilterMode filter)
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{
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switch (filter)
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{
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case FilterMode::Linear: return "Ln";
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case FilterMode::Near: return "Pt";
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}
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}
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static const char* to_string(WrapMode wrap)
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{
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switch (wrap)
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{
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case WrapMode::Clamp: return "C";
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case WrapMode::Mirror: return "M";
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case WrapMode::Repeat: return "R";
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}
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}
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// clang-format on
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MRCOwned<id<MTLSamplerState>> Metal::ObjectCache::CreateSampler(SamplerSelector sel)
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{
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@autoreleasepool
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{
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auto desc = MRCTransfer([MTLSamplerDescriptor new]);
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[desc setMinFilter:ConvertMinMag(sel.MinFilter())];
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[desc setMagFilter:ConvertMinMag(sel.MagFilter())];
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[desc setMipFilter:ConvertMip(sel.MipFilter())];
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[desc setSAddressMode:Convert(sel.WrapU())];
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[desc setTAddressMode:Convert(sel.WrapV())];
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[desc setMaxAnisotropy:1 << (sel.AnisotropicFiltering() ? g_ActiveConfig.iMaxAnisotropy : 0)];
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[desc setLabel:MRCTransfer([[NSString alloc]
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initWithFormat:@"%s%s%s %s%s%s", to_string(sel.MinFilter()),
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to_string(sel.MagFilter()), to_string(sel.MipFilter()),
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to_string(sel.WrapU()), to_string(sel.WrapV()),
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sel.AnisotropicFiltering() ? "(AF)" : ""])];
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return MRCTransfer([Metal::g_device newSamplerStateWithDescriptor:desc]);
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}
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}
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void Metal::ObjectCache::ReloadSamplers()
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{
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for (auto& sampler : m_samplers)
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sampler = nullptr;
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}
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// MARK: Pipelines
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static MTLPrimitiveTopologyClass GetClass(PrimitiveType prim)
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{
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switch (prim)
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{
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case PrimitiveType::Points:
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return MTLPrimitiveTopologyClassPoint;
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case PrimitiveType::Lines:
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return MTLPrimitiveTopologyClassLine;
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case PrimitiveType::Triangles:
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case PrimitiveType::TriangleStrip:
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return MTLPrimitiveTopologyClassTriangle;
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}
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}
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static MTLPrimitiveType Convert(PrimitiveType prim)
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{
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// clang-format off
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switch (prim)
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{
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case PrimitiveType::Points: return MTLPrimitiveTypePoint;
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case PrimitiveType::Lines: return MTLPrimitiveTypeLine;
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case PrimitiveType::Triangles: return MTLPrimitiveTypeTriangle;
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case PrimitiveType::TriangleStrip: return MTLPrimitiveTypeTriangleStrip;
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}
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// clang-format on
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}
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static MTLCullMode Convert(CullMode cull)
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{
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switch (cull)
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{
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case CullMode::None:
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case CullMode::All: // Handled by VertexLoaderManager::RunVertices
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return MTLCullModeNone;
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case CullMode::Front:
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return MTLCullModeFront;
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case CullMode::Back:
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return MTLCullModeBack;
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}
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}
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static MTLBlendFactor Convert(DstBlendFactor factor, bool usedualsrc)
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{
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// clang-format off
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switch (factor)
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{
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case DstBlendFactor::Zero: return MTLBlendFactorZero;
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case DstBlendFactor::One: return MTLBlendFactorOne;
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case DstBlendFactor::SrcClr: return MTLBlendFactorSourceColor;
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case DstBlendFactor::InvSrcClr: return MTLBlendFactorOneMinusSourceColor;
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case DstBlendFactor::SrcAlpha: return usedualsrc ? MTLBlendFactorSource1Alpha
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: MTLBlendFactorSourceAlpha;
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case DstBlendFactor::InvSrcAlpha: return usedualsrc ? MTLBlendFactorOneMinusSource1Alpha
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: MTLBlendFactorOneMinusSourceAlpha;
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case DstBlendFactor::DstAlpha: return MTLBlendFactorDestinationAlpha;
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case DstBlendFactor::InvDstAlpha: return MTLBlendFactorOneMinusDestinationAlpha;
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}
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// clang-format on
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}
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static MTLBlendFactor Convert(SrcBlendFactor factor, bool usedualsrc)
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{
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// clang-format off
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switch (factor)
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{
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case SrcBlendFactor::Zero: return MTLBlendFactorZero;
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case SrcBlendFactor::One: return MTLBlendFactorOne;
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case SrcBlendFactor::DstClr: return MTLBlendFactorDestinationColor;
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case SrcBlendFactor::InvDstClr: return MTLBlendFactorOneMinusDestinationColor;
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case SrcBlendFactor::SrcAlpha: return usedualsrc ? MTLBlendFactorSource1Alpha
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: MTLBlendFactorSourceAlpha;
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case SrcBlendFactor::InvSrcAlpha: return usedualsrc ? MTLBlendFactorOneMinusSource1Alpha
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: MTLBlendFactorOneMinusSourceAlpha;
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case SrcBlendFactor::DstAlpha: return MTLBlendFactorDestinationAlpha;
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case SrcBlendFactor::InvDstAlpha: return MTLBlendFactorOneMinusDestinationAlpha;
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}
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// clang-format on
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}
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class Metal::ObjectCache::Internal
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{
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public:
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using StoredPipeline = std::pair<MRCOwned<id<MTLRenderPipelineState>>, PipelineReflection>;
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/// Holds only the things that are actually used in a Metal pipeline
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struct PipelineID
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{
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struct VertexAttribute
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{
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// Just hold the things that might differ while using the same shader
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// (Really only a thing for ubershaders)
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u8 offset : 6;
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u8 components : 2;
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VertexAttribute() = default;
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explicit VertexAttribute(AttributeFormat format)
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: offset(format.offset), components(format.components - 1)
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{
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if (!format.enable)
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offset = 0x3F; // Set it to something unlikely
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}
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};
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template <size_t N>
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static void CopyAll(std::array<VertexAttribute, N>& output,
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const std::array<AttributeFormat, N>& input)
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{
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for (size_t i = 0; i < N; ++i)
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output[i] = VertexAttribute(input[i]);
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}
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PipelineID(const AbstractPipelineConfig& cfg)
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{
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memset(this, 0, sizeof(*this));
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if (const NativeVertexFormat* v = cfg.vertex_format)
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{
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const PortableVertexDeclaration& decl = v->GetVertexDeclaration();
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v_stride = v->GetVertexStride();
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v_position = VertexAttribute(decl.position);
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CopyAll(v_normals, decl.normals);
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CopyAll(v_colors, decl.colors);
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CopyAll(v_texcoords, decl.texcoords);
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v_posmtx = VertexAttribute(decl.posmtx);
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}
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vertex_shader = static_cast<const Shader*>(cfg.vertex_shader);
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fragment_shader = static_cast<const Shader*>(cfg.pixel_shader);
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framebuffer.color_texture_format = cfg.framebuffer_state.color_texture_format.Value();
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framebuffer.depth_texture_format = cfg.framebuffer_state.depth_texture_format.Value();
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framebuffer.samples = cfg.framebuffer_state.samples.Value();
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blend.colorupdate = cfg.blending_state.colorupdate.Value();
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blend.alphaupdate = cfg.blending_state.alphaupdate.Value();
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if (cfg.blending_state.blendenable)
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{
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// clang-format off
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blend.blendenable = true;
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blend.usedualsrc = cfg.blending_state.usedualsrc.Value();
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blend.srcfactor = cfg.blending_state.srcfactor.Value();
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blend.dstfactor = cfg.blending_state.dstfactor.Value();
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blend.srcfactoralpha = cfg.blending_state.srcfactoralpha.Value();
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blend.dstfactoralpha = cfg.blending_state.dstfactoralpha.Value();
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blend.subtract = cfg.blending_state.subtract.Value();
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blend.subtractAlpha = cfg.blending_state.subtractAlpha.Value();
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// clang-format on
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}
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if (cfg.usage != AbstractPipelineUsage::GXUber)
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{
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if (cfg.rasterization_state.primitive == PrimitiveType::Points)
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is_points = true;
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else if (cfg.rasterization_state.primitive == PrimitiveType::Lines)
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is_lines = true;
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}
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}
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PipelineID() { memset(this, 0, sizeof(*this)); }
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PipelineID(const PipelineID& other) { memcpy(this, &other, sizeof(*this)); }
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PipelineID& operator=(const PipelineID& other)
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{
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memcpy(this, &other, sizeof(*this));
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return *this;
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}
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bool operator<(const PipelineID& other) const
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{
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return memcmp(this, &other, sizeof(*this)) < 0;
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}
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bool operator==(const PipelineID& other) const
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{
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return memcmp(this, &other, sizeof(*this)) == 0;
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}
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u8 v_stride;
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VertexAttribute v_position;
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std::array<VertexAttribute, 3> v_normals;
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std::array<VertexAttribute, 2> v_colors;
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std::array<VertexAttribute, 8> v_texcoords;
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VertexAttribute v_posmtx;
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const Shader* vertex_shader;
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const Shader* fragment_shader;
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union
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{
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BlendingState blend;
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// Throw extras in bits we don't otherwise use
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BitField<30, 1, bool, u32> is_points;
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BitField<31, 1, bool, u32> is_lines;
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};
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FramebufferState framebuffer;
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};
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std::mutex m_mtx;
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std::condition_variable m_cv;
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std::map<PipelineID, StoredPipeline> m_pipelines;
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std::map<const Shader*, std::vector<PipelineID>> m_shaders;
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std::array<u32, 3> m_pipeline_counter;
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StoredPipeline CreatePipeline(const AbstractPipelineConfig& config)
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{
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@autoreleasepool
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{
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ASSERT(!config.geometry_shader);
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auto desc = MRCTransfer([MTLRenderPipelineDescriptor new]);
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[desc setVertexFunction:static_cast<const Shader*>(config.vertex_shader)->GetShader()];
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[desc setFragmentFunction:static_cast<const Shader*>(config.pixel_shader)->GetShader()];
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if (config.usage == AbstractPipelineUsage::GXUber)
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[desc setLabel:[NSString stringWithFormat:@"GX Uber Pipeline %d", m_pipeline_counter[0]++]];
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else if (config.usage == AbstractPipelineUsage::GX)
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[desc setLabel:[NSString stringWithFormat:@"GX Pipeline %d", m_pipeline_counter[1]++]];
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else
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[desc setLabel:[NSString stringWithFormat:@"Utility Pipeline %d", m_pipeline_counter[2]++]];
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if (config.vertex_format)
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[desc setVertexDescriptor:static_cast<const VertexFormat*>(config.vertex_format)->Get()];
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RasterizationState rs = config.rasterization_state;
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if (config.usage != AbstractPipelineUsage::GXUber)
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[desc setInputPrimitiveTopology:GetClass(rs.primitive)];
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MTLRenderPipelineColorAttachmentDescriptor* color0 =
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[[desc colorAttachments] objectAtIndexedSubscript:0];
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BlendingState bs = config.blending_state;
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MTLColorWriteMask mask = MTLColorWriteMaskNone;
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if (bs.colorupdate)
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mask |= MTLColorWriteMaskRed | MTLColorWriteMaskGreen | MTLColorWriteMaskBlue;
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if (bs.alphaupdate)
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mask |= MTLColorWriteMaskAlpha;
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[color0 setWriteMask:mask];
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if (bs.blendenable)
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{
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// clang-format off
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[color0 setBlendingEnabled:YES];
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[color0 setSourceRGBBlendFactor: Convert(bs.srcfactor, bs.usedualsrc)];
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[color0 setSourceAlphaBlendFactor: Convert(bs.srcfactoralpha, bs.usedualsrc)];
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[color0 setDestinationRGBBlendFactor: Convert(bs.dstfactor, bs.usedualsrc)];
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[color0 setDestinationAlphaBlendFactor:Convert(bs.dstfactoralpha, bs.usedualsrc)];
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[color0 setRgbBlendOperation: bs.subtract ? MTLBlendOperationReverseSubtract : MTLBlendOperationAdd];
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[color0 setAlphaBlendOperation:bs.subtractAlpha ? MTLBlendOperationReverseSubtract : MTLBlendOperationAdd];
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// clang-format on
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}
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FramebufferState fs = config.framebuffer_state;
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if (fs.color_texture_format == AbstractTextureFormat::Undefined &&
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fs.depth_texture_format == AbstractTextureFormat::Undefined)
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{
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// Intel HD 4000's Metal driver asserts if you try to make one of these
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PanicAlertFmt("Attempted to create pipeline with no render targets!");
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}
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[desc setRasterSampleCount:fs.samples];
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[color0 setPixelFormat:Util::FromAbstract(fs.color_texture_format)];
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[desc setDepthAttachmentPixelFormat:Util::FromAbstract(fs.depth_texture_format)];
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if (Util::HasStencil(fs.depth_texture_format))
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[desc setStencilAttachmentPixelFormat:Util::FromAbstract(fs.depth_texture_format)];
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NSError* err = nullptr;
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MTLRenderPipelineReflection* reflection = nullptr;
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id<MTLRenderPipelineState> pipe =
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[g_device newRenderPipelineStateWithDescriptor:desc
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options:MTLPipelineOptionArgumentInfo
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reflection:&reflection
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error:&err];
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if (err)
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{
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PanicAlertFmt("Failed to compile pipeline for {} and {}: {}",
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[[[desc vertexFunction] label] UTF8String],
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[[[desc fragmentFunction] label] UTF8String],
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[[err localizedDescription] UTF8String]);
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return std::make_pair(nullptr, PipelineReflection());
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}
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return std::make_pair(MRCTransfer(pipe), PipelineReflection(reflection));
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}
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}
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StoredPipeline GetOrCreatePipeline(const AbstractPipelineConfig& config)
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{
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std::unique_lock<std::mutex> lock(m_mtx);
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PipelineID pid(config);
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auto it = m_pipelines.find(pid);
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if (it != m_pipelines.end())
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{
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while (!it->second.first && !it->second.second.textures)
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m_cv.wait(lock); // Wait for whoever's already compiling this
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return it->second;
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}
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// Reserve the spot now, so other threads know we're making it
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it = m_pipelines.insert({pid, {nullptr, PipelineReflection()}}).first;
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lock.unlock();
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StoredPipeline pipe = CreatePipeline(config);
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lock.lock();
|
|
if (pipe.first)
|
|
it->second = pipe;
|
|
else
|
|
it->second.second.textures = 1; // Abuse this as a "failed to create pipeline" flag
|
|
m_shaders[pid.vertex_shader].push_back(pid);
|
|
m_shaders[pid.fragment_shader].push_back(pid);
|
|
lock.unlock();
|
|
m_cv.notify_all(); // Wake up anyone who might be waiting
|
|
return pipe;
|
|
}
|
|
|
|
void ShaderDestroyed(const Shader* shader)
|
|
{
|
|
std::lock_guard<std::mutex> lock(m_mtx);
|
|
auto it = m_shaders.find(shader);
|
|
if (it == m_shaders.end())
|
|
return;
|
|
// It's unlikely, but if a shader is destroyed, a new one could be made with the same address
|
|
// (Also, we know it won't be used anymore, so there's no reason to keep these around)
|
|
for (const PipelineID& pid : it->second)
|
|
m_pipelines.erase(pid);
|
|
m_shaders.erase(it);
|
|
}
|
|
};
|
|
|
|
std::unique_ptr<AbstractPipeline>
|
|
Metal::ObjectCache::CreatePipeline(const AbstractPipelineConfig& config)
|
|
{
|
|
Internal::StoredPipeline pipeline = m_internal->GetOrCreatePipeline(config);
|
|
if (!pipeline.first)
|
|
return nullptr;
|
|
return std::make_unique<Pipeline>(
|
|
std::move(pipeline.first), pipeline.second, Convert(config.rasterization_state.primitive),
|
|
Convert(config.rasterization_state.cullmode), config.depth_state, config.usage);
|
|
}
|
|
|
|
void Metal::ObjectCache::ShaderDestroyed(const Shader* shader)
|
|
{
|
|
m_internal->ShaderDestroyed(shader);
|
|
}
|