dolphin/Source/Core/VideoCommon/Src
2008-10-28 21:04:14 +00:00
..
BPMemory.cpp
BPMemory.h
CPMemory.cpp Move moving things around and preparing for the next step (cached vertexloaders). 2008-10-25 13:27:28 +00:00
CPMemory.h Move moving things around and preparing for the next step (cached vertexloaders). 2008-10-25 13:27:28 +00:00
DataReader.h
Fifo.cpp
Fifo.h
LookUpTables.cpp
LookUpTables.h
NativeVertexFormat.h Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful) 2008-10-28 21:04:14 +00:00
OpcodeDecoding.h
PixelShader.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
PixelShader.h Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
Profiler.cpp
Profiler.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
SConscript Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
Statistics.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
Statistics.h Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. 2008-10-25 15:53:43 +00:00
TextureDecoder.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
TextureDecoder.h
VertexShader.cpp Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexShader.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VideoState.cpp Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. 2008-10-25 15:53:43 +00:00
VideoState.h
XFBConvert.cpp
XFBConvert.h Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
XFMemory.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
XFMemory.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00