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https://github.com/dolphin-emu/dolphin.git
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Among other things, this finally allows pushing 64-bit values into packets without needing to manually subdivide the value into two 32-bit values.
261 lines
6.0 KiB
C++
261 lines
6.0 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Time.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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const Time Time::Zero;
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////////////////////////////////////////////////////////////
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Time::Time() :
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m_microseconds(0)
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{
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}
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////////////////////////////////////////////////////////////
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float Time::asSeconds() const
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{
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return m_microseconds / 1000000.f;
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}
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////////////////////////////////////////////////////////////
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Int32 Time::asMilliseconds() const
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{
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return static_cast<Int32>(m_microseconds / 1000);
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}
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////////////////////////////////////////////////////////////
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Int64 Time::asMicroseconds() const
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{
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return m_microseconds;
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}
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////////////////////////////////////////////////////////////
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Time::Time(Int64 microseconds) :
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m_microseconds(microseconds)
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{
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}
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////////////////////////////////////////////////////////////
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Time seconds(float amount)
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{
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return Time(static_cast<Int64>(amount * 1000000));
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}
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////////////////////////////////////////////////////////////
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Time milliseconds(Int32 amount)
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{
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return Time(static_cast<Int64>(amount) * 1000);
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}
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////////////////////////////////////////////////////////////
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Time microseconds(Int64 amount)
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{
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return Time(amount);
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}
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////////////////////////////////////////////////////////////
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bool operator ==(Time left, Time right)
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{
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return left.asMicroseconds() == right.asMicroseconds();
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}
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////////////////////////////////////////////////////////////
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bool operator !=(Time left, Time right)
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{
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return left.asMicroseconds() != right.asMicroseconds();
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}
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////////////////////////////////////////////////////////////
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bool operator <(Time left, Time right)
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{
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return left.asMicroseconds() < right.asMicroseconds();
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}
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////////////////////////////////////////////////////////////
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bool operator >(Time left, Time right)
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{
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return left.asMicroseconds() > right.asMicroseconds();
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}
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////////////////////////////////////////////////////////////
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bool operator <=(Time left, Time right)
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{
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return left.asMicroseconds() <= right.asMicroseconds();
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}
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////////////////////////////////////////////////////////////
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bool operator >=(Time left, Time right)
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{
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return left.asMicroseconds() >= right.asMicroseconds();
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}
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////////////////////////////////////////////////////////////
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Time operator -(Time right)
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{
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return microseconds(-right.asMicroseconds());
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}
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////////////////////////////////////////////////////////////
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Time operator +(Time left, Time right)
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{
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return microseconds(left.asMicroseconds() + right.asMicroseconds());
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}
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////////////////////////////////////////////////////////////
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Time& operator +=(Time& left, Time right)
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{
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return left = left + right;
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}
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////////////////////////////////////////////////////////////
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Time operator -(Time left, Time right)
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{
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return microseconds(left.asMicroseconds() - right.asMicroseconds());
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}
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////////////////////////////////////////////////////////////
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Time& operator -=(Time& left, Time right)
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{
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return left = left - right;
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}
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////////////////////////////////////////////////////////////
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Time operator *(Time left, float right)
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{
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return seconds(left.asSeconds() * right);
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}
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////////////////////////////////////////////////////////////
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Time operator *(Time left, Int64 right)
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{
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return microseconds(left.asMicroseconds() * right);
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}
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////////////////////////////////////////////////////////////
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Time operator *(float left, Time right)
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{
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return right * left;
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}
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////////////////////////////////////////////////////////////
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Time operator *(Int64 left, Time right)
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{
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return right * left;
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}
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////////////////////////////////////////////////////////////
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Time& operator *=(Time& left, float right)
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{
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return left = left * right;
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}
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////////////////////////////////////////////////////////////
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Time& operator *=(Time& left, Int64 right)
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{
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return left = left * right;
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}
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////////////////////////////////////////////////////////////
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Time operator /(Time left, float right)
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{
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return seconds(left.asSeconds() / right);
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}
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////////////////////////////////////////////////////////////
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Time operator /(Time left, Int64 right)
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{
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return microseconds(left.asMicroseconds() / right);
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}
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////////////////////////////////////////////////////////////
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Time& operator /=(Time& left, float right)
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{
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return left = left / right;
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}
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////////////////////////////////////////////////////////////
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Time& operator /=(Time& left, Int64 right)
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{
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return left = left / right;
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}
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////////////////////////////////////////////////////////////
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float operator /(Time left, Time right)
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{
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return left.asSeconds() / right.asSeconds();
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}
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////////////////////////////////////////////////////////////
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Time operator %(Time left, Time right)
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{
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return microseconds(left.asMicroseconds() % right.asMicroseconds());
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}
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////////////////////////////////////////////////////////////
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Time& operator %=(Time& left, Time right)
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{
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return left = left % right;
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}
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} // namespace sf
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