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I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
172 lines
6.0 KiB
HTML
172 lines
6.0 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Using SDL with Microsoft Visual C++</TITLE>
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</HEAD>
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<BODY>
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<H1>
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Using SDL with Microsoft Visual C++ 5,6 and 7
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</H1>
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<H3>
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by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
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James Turk</A>
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</H3>
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<p>
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You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
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the SDL Download web site </A>, or you can build SDL yourself.
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</p>
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<H3>
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Building SDL
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</H3>
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<P>
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Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this
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file (<CODE>VisualC.html</CODE>).
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</P>
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<P>
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Be certain that you unzip the zip file for your compiler into <strong>this</strong>
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directory and not any other directory. If you are using WinZip, be careful to
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make sure that it extracts to <strong>this</strong> folder, because it's
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convenient feature of unzipping to a folder with the name of the file currently
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being unzipped will get you in trouble if you use it right now. And that's all
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I have to say about that.
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</P>
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<P>
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Now that it's unzipped, go into the VisualC
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directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900">
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("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE.
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</P>
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<P>
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You may be prompted at this point to upgrade the workspace, should you be using
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a more recent version of Visual C++. If so, allow the workspace to be upgraded.
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</P>
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<P>
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Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
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</P>
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<P>
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This is done by right clicking on each project in turn (Projects are listed in
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the Workspace panel in the FileView tab), and selecting "Build".
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</P>
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<P>
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If you get an error about SDL_config.h being missing, you should
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copy include/SDL_config.h.default to include/SDL_config.h and try again.
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</P>
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<P>
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You may get a few warnings, but you should not get any errors. You do have to
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have at least the DirectX 5 SDK installed, however. The latest
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version of DirectX can be downloaded or purchased on a cheap CD (my
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recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
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</P>
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<P>
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Later, we will refer to the following .lib and .dll files that have just been
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generated:
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</P>
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<ul>
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<li> SDL.dll</li>
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<li> SDL.lib</li>
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<li> SDLmain.lib</li>
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</ul>
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<P>
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Search for these using the Windows Find (Windows-F) utility, if you don't
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already know where they should be. For those of you with a clue, look inside
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the Debug or Release directories of the subdirectories of the Project folder.
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(It might be easier to just use Windows Find if this sounds confusing. And
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don't worry about needing a clue; we all need visits from the clue fairy
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frequently.)
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</P>
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<H3>
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Creating a Project with SDL
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</H3>
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<P>
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Create a project as a Win32 Application.
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</P>
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<P>
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Create a C++ file for your project.
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</P>
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<P>
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Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
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tab|Code Generation|Runtime Library </CODE>.
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</P>
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<P>
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Add the SDL <CODE>include</CODE> directory to your list of includes in the
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menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
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.
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<br>
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<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
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add the include and library directories to the list that VC7 keeps. Do this by
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selecting Tools|Options|Projects|VC++ Directories and under the "Show
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Directories For:" dropbox select "Include Files", and click the "New Directory
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Icon" and add the [SDLROOT]\include directory (ex. If you installed to
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c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the
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dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
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</P>
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<P>
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The "include directory" I am referring to is the <CODE>include</CODE> folder
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within the main SDL directory (the one that this HTML file located within).
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</P>
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<P>
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Now we're going to use the files that we had created earlier in the Build SDL
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step.
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</P>
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<P>
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Copy the following files into your Project directory:
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</P>
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<ul>
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<li> SDL.dll</li>
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</ul>
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<P>
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Add the following files to your project (It is not necessary to copy them to
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your project directory):
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</P>
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<ul>
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<li> SDL.lib </li>
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<li> SDLmain.lib</li>
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</ul>
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<P>
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(To add them to your project, right click on your project, and select "Add
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files to project")
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</P>
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<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
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desireable to add them to the linker options: Project|Properties|Linker|Command
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Line and type the names of the libraries to link with in the "Additional
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Options:" box. Note: This must be done for each build
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configuration (eg. Release,Debug).</FONT></STRONG></P>
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<H3>
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SDL 101, First Day of Class
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</H3>
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<P>
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Now create the basic body of your project. The body of your program should take
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the following form: <CODE>
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<PRE>
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#include "SDL.h"
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int main( int argc, char* argv[] )
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{
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// Body of the program goes here.
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return 0;
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}
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</PRE>
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</CODE>
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<P></P>
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<H3>
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That's it!
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</H3>
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<P>
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I hope that this document has helped you get through the most difficult part of
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using the SDL: installing it. Suggestions for improvements to this document
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should be sent to the writers of this document.
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</P>
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<P>
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Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
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</P>
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<P>
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This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
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Sam Lantinga</A>.
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</P>
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<P>
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Later, it was converted to HTML and expanded into the document that you see
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today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
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</P>
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<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
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</P>
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</BODY>
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</HTML>
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