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I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
51 lines
1.7 KiB
Plaintext
51 lines
1.7 KiB
Plaintext
========================
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Using SDL with PicoGUI
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========================
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- Originally contributed by Micah Dowty <micahjd@users.sourceforge.net>
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PicoGUI is a scalable GUI system with a unique architecture, primarily focused
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on scalability to various embedded systems. You can find more information
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including a FAQ at http://picogui.org
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To use the patch:
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1. When compiling, add the "--enable-video-picogui" switch to ./configure
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2. When running your program, ensure that the picogui driver for SDL
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is in use by setting the SDL_VIDEODRIVER environment variable
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to "picogui".
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3. The program must also be linked to the C client library for PicoGUI
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(libpgui.so). If the program is being compiled with a patched SDL
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installed this should be done automatically. If you want to use an
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existing binary with PicoGUI, you can set the LD_PRELOAD environment
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variable to the path of your libpgui.so file.
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Capabilities:
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So far only basic functionality is provided on true color (linear16/24/32)
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devices. Accessing a memory mapped bitmap, updating the display, and handling
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mouse/keyboard input. This functionality has been tested with several
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applications, including mplayer, Xine, sldroids, and Abuse.
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TODO list:
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- YUV overlays will be helpful for watching video on set top boxes or other
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embedded devices that have some graphics acceleration hardware
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- Account for rotated bitmap storage in pgserver
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- Support for hiding or changing the cursor
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- The display should be centered when the SDL application is smaller
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than the PicoGUI panel
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- Fullscreen or any other special modes
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- Support for indexed and grayscale modes
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- Probably much more...
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--- The End ---
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