mirror of
https://github.com/dolphin-emu/dolphin.git
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2db54798d7
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
95 lines
3.0 KiB
Plaintext
95 lines
3.0 KiB
Plaintext
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Simple DirectMedia Layer CREDITS
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Thanks to everyone who made this possible, including:
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* Cliff Matthews, for giving me a reason to start this project. :)
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-- Executor rocks! *grin*
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* Scott Call, for making a home for SDL on the 'Net... Thanks! :)
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* The Linux Fund, C Magazine, Educational Technology Resources Inc.,
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Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson,
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Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker,
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and Phoenix Kokido for financial contributions
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* Gaëtan de Menten for writing the PHP and SQL behind the SDL website
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* Tim Jones for the new look of the SDL website
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* Marco Kraus for setting up SDL merchandise
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* Martin Donlon for his work on the SDL Documentation Project
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* Ryan Gordon for helping everybody out and keeping the dream alive. :)
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* IBM R&D Lab for their PS3 SPE video acceleration code
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* Mattias Engdegård, for help with the Solaris port and lots of other help
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* Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port
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* Stan Shebs, for the initial Mac OS X port
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* Eric Wing, Max Horn, and Darrell Walisser for unflagging work on the Mac OS X port
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* Patrick Trainor, Jim Boucher, and Mike Gorchak for the QNX Neutrino port
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* Carsten Griwodz for the AIX port
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* Gabriele Greco, for the Amiga port
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* Patrice Mandin, for the Atari port
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* Hannu Viitala for the EPOC port
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* Marcus Mertama for the S60 port.
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* Peter Valchev for nagging me about the OpenBSD port until I got it right. :)
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* Kent B Mein, for a place to do the IRIX port
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* Ash, for a place to do the OSF/1 Alpha port
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* David Sowsy, for help with the BeOS port
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* Eugenia Loli, for endless work on porting SDL games to BeOS
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* Jon Taylor for the GGI front-end
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* Paulus Esterhazy, for the Visual C++ testing and libraries
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* Brenda Tantzen, for Metrowerks CodeWarrior on MacOS
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* Chris Nentwich, for the Hermes assembly blitters
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* Michael Vance and Jim Kutter for the X11 OpenGL support
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* Stephane Peter, for the AAlib front-end and multi-threaded timer idea.
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* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation
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* Peter Wiklund, for the 1998 winning SDL logo,
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and Arto Hamara, Steven Wong, and Kent Mein for other logo entries.
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* Arne Claus, for the 2004 winning SDL logo,
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and Shandy Brown, Jac, Alex Lyman, Mikkel Gjoel, #Guy, Jonas Hartmann,
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Daniel Liljeberg, Ronald Sowa, DocD, Pekka Jaervinen, Patrick Avella,
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Erkki Kontilla, Levon Gavalian, Hal Emerich, David Wiktorsson,
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S. Schury and F. Hufsky, Ciska de Ruyver, Shredweat, Tyler Montbriand,
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Martin Andersson, Merlyn Wysard, Fernando Ibanez, David Miller,
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Andre Bommele, lovesby.com, Francisco Camenforte Torres, and David Igreja
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for other logo entries.
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* Bob Pendleton and David Olofson for being long time contributors to
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the SDL mailing list.
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* Everybody at Loki Software, Inc. for their great contributions!
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And a big hand to everyone else who gave me appreciation, advice,
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and suggestions, especially the good folks on the SDL mailing list.
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THANKS! :)
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-- Sam Lantinga <slouken@libsdl.org>
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