dolphin/Externals/GLew
Soren Jorvang 2db54798d7 Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build,
as I don't have a Windows build setup to test. Please point the Windows
build at the header files inside these clean distribution packages and
garbage collect the duplicates: GLew/*.h and SDL/Include_1.2.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 23:31:13 +00:00
..
auto Import SDL 1.2.14 and GLEW 1.5.4. 2010-06-15 23:31:13 +00:00
build/vc6 Import SDL 1.2.14 and GLEW 1.5.4. 2010-06-15 23:31:13 +00:00
config Import SDL 1.2.14 and GLEW 1.5.4. 2010-06-15 23:31:13 +00:00
doc Import SDL 1.2.14 and GLEW 1.5.4. 2010-06-15 23:31:13 +00:00
include/GL Import SDL 1.2.14 and GLEW 1.5.4. 2010-06-15 23:31:13 +00:00
src Import SDL 1.2.14 and GLEW 1.5.4. 2010-06-15 23:31:13 +00:00
fgl.h
fglu.h
fglut.h
gl.h
glew32s.lib
glew64s.lib
glew.h
glew.pc.in Import SDL 1.2.14 and GLEW 1.5.4. 2010-06-15 23:31:13 +00:00
glext.h
glprocs.h
glsmap.h
glx.h
glxew.h
glxext.h
glxtokens.h
LICENSE.txt Import SDL 1.2.14 and GLEW 1.5.4. 2010-06-15 23:31:13 +00:00
Makefile Import SDL 1.2.14 and GLEW 1.5.4. 2010-06-15 23:31:13 +00:00
README.txt Import SDL 1.2.14 and GLEW 1.5.4. 2010-06-15 23:31:13 +00:00
TODO.txt Import SDL 1.2.14 and GLEW 1.5.4. 2010-06-15 23:31:13 +00:00
tube.h
wglew.h
wglext.h
win32_glx.h
win32_x11.h

See doc/index.html for more information.

If you downloaded the tarball from the GLEW website, you just need to:

    Unix:

        make

    Windows:

        use the project file in build/vc6/

If you wish to build GLEW from scratch (update the extension data from
the net or add your own extension information), you need a Unix
environment (including wget, perl, and GNU make).  The extension data
is regenerated from the top level source directory with:

        make extensions