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in direct3d this is different, the only valid values are between 0.0 an 1.0 so fix this and let the shader handle the rest. please test all this and let me know the results. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4494 8ced0084-cf51-0410-be5f-012b33b47a6e