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VideoBackends
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Jules Blok
29e05c5ff8
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
...
Shaders may be compiled before the FramebufferManager is initialized.
2014-12-29 11:19:55 +01:00
..
D3D
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
2014-12-29 11:19:55 +01:00
OGL
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
2014-12-29 11:19:55 +01:00
Software
VideoCommon: split VertexLoaderBase from VertexLoader
2014-12-21 14:12:43 +01:00
CMakeLists.txt
Merge of GL-AutoChoose.
2014-01-18 04:11:59 +00:00