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VideoBackends
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Jules Blok
28e6e259ed
VideoBackends: Set the maximum range when the depth range is oversized.
...
The depth values generated by the vertex shader need to be clamped correctly.
2017-02-21 02:57:23 +01:00
..
D3D
VideoBackends: Set the maximum range when the depth range is oversized.
2017-02-21 02:57:23 +01:00
D3D12
VideoBackends: Set the maximum range when the depth range is oversized.
2017-02-21 02:57:23 +01:00
Null
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 03:16:24 -05:00
OGL
VideoBackends: Set the maximum range when the depth range is oversized.
2017-02-21 02:57:23 +01:00
Software
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 03:16:24 -05:00
Vulkan
VideoBackends: Set the maximum range when the depth range is oversized.
2017-02-21 02:57:23 +01:00
CMakeLists.txt
cmake: Build D3D and D3D12 video backends
2017-01-21 00:35:55 +01:00