Lioncash 27346fee8a ControllerInterface/Device: Take vector by const reference in DetectInput()
The vector is only ever queryied and it's contents aren't modified, so
there's no reason to take the vector by value. We can take a constant
reference to it to avoid unnecessary allocating.
2019-05-29 19:12:21 -04:00

332 lines
7.4 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerInterface/Device.h"
#include <algorithm>
#include <cmath>
#include <memory>
#include <sstream>
#include <string>
#include <tuple>
#include "Common/StringUtil.h"
#include "Common/Thread.h"
namespace ciface
{
namespace Core
{
// Compared to an input's current state (ideally 1.0) minus abs(initial_state) (ideally 0.0).
constexpr ControlState INPUT_DETECT_THRESHOLD = 0.55;
Device::~Device()
{
// delete inputs
for (Device::Input* input : m_inputs)
delete input;
// delete outputs
for (Device::Output* output : m_outputs)
delete output;
}
std::optional<int> Device::GetPreferredId() const
{
return {};
}
void Device::AddInput(Device::Input* const i)
{
m_inputs.push_back(i);
}
void Device::AddOutput(Device::Output* const o)
{
m_outputs.push_back(o);
}
std::string Device::GetQualifiedName() const
{
return StringFromFormat("%s/%i/%s", this->GetSource().c_str(), GetId(), this->GetName().c_str());
}
Device::Input* Device::FindInput(std::string_view name) const
{
for (Input* input : m_inputs)
{
if (input->IsMatchingName(name))
return input;
}
return nullptr;
}
Device::Output* Device::FindOutput(std::string_view name) const
{
for (Output* output : m_outputs)
{
if (output->IsMatchingName(name))
return output;
}
return nullptr;
}
bool Device::Control::IsMatchingName(std::string_view name) const
{
return GetName() == name;
}
ControlState Device::FullAnalogSurface::GetState() const
{
return (1 + std::max(0.0, m_high.GetState()) - std::max(0.0, m_low.GetState())) / 2;
}
std::string Device::FullAnalogSurface::GetName() const
{
// E.g. "Full Axis X+"
return "Full " + m_high.GetName();
}
bool Device::FullAnalogSurface::IsMatchingName(std::string_view name) const
{
if (Control::IsMatchingName(name))
return true;
// Old naming scheme was "Axis X-+" which is too visually similar to "Axis X+".
// This has caused countless problems for users with mysterious misconfigurations.
// We match this old name to support old configurations.
const auto old_name = m_low.GetName() + *m_high.GetName().rbegin();
return old_name == name;
}
//
// DeviceQualifier :: ToString
//
// Get string from a device qualifier / serialize
//
std::string DeviceQualifier::ToString() const
{
if (source.empty() && (cid < 0) && name.empty())
return "";
std::ostringstream ss;
ss << source << '/';
if (cid > -1)
ss << cid;
ss << '/' << name;
return ss.str();
}
//
// DeviceQualifier :: FromString
//
// Set a device qualifier from a string / unserialize
//
void DeviceQualifier::FromString(const std::string& str)
{
*this = {};
std::istringstream ss(str);
std::getline(ss, source, '/');
// silly
std::getline(ss, name, '/');
std::istringstream(name) >> cid;
std::getline(ss, name);
}
//
// DeviceQualifier :: FromDevice
//
// Set a device qualifier from a device
//
void DeviceQualifier::FromDevice(const Device* const dev)
{
name = dev->GetName();
cid = dev->GetId();
source = dev->GetSource();
}
bool DeviceQualifier::operator==(const Device* const dev) const
{
if (dev->GetId() == cid)
if (dev->GetName() == name)
if (dev->GetSource() == source)
return true;
return false;
}
bool DeviceQualifier::operator!=(const Device* const dev) const
{
return !operator==(dev);
}
bool DeviceQualifier::operator==(const DeviceQualifier& devq) const
{
return std::tie(cid, name, source) == std::tie(devq.cid, devq.name, devq.source);
}
bool DeviceQualifier::operator!=(const DeviceQualifier& devq) const
{
return !operator==(devq);
}
std::shared_ptr<Device> DeviceContainer::FindDevice(const DeviceQualifier& devq) const
{
std::lock_guard<std::mutex> lk(m_devices_mutex);
for (const auto& d : m_devices)
{
if (devq == d.get())
return d;
}
return nullptr;
}
std::vector<std::string> DeviceContainer::GetAllDeviceStrings() const
{
std::lock_guard<std::mutex> lk(m_devices_mutex);
std::vector<std::string> device_strings;
DeviceQualifier device_qualifier;
for (const auto& d : m_devices)
{
device_qualifier.FromDevice(d.get());
device_strings.emplace_back(device_qualifier.ToString());
}
return device_strings;
}
std::string DeviceContainer::GetDefaultDeviceString() const
{
std::lock_guard<std::mutex> lk(m_devices_mutex);
if (m_devices.empty())
return "";
DeviceQualifier device_qualifier;
device_qualifier.FromDevice(m_devices[0].get());
return device_qualifier.ToString();
}
Device::Input* DeviceContainer::FindInput(std::string_view name, const Device* def_dev) const
{
if (def_dev)
{
Device::Input* const inp = def_dev->FindInput(name);
if (inp)
return inp;
}
std::lock_guard<std::mutex> lk(m_devices_mutex);
for (const auto& d : m_devices)
{
Device::Input* const i = d->FindInput(name);
if (i)
return i;
}
return nullptr;
}
Device::Output* DeviceContainer::FindOutput(std::string_view name, const Device* def_dev) const
{
return def_dev->FindOutput(name);
}
bool DeviceContainer::HasConnectedDevice(const DeviceQualifier& qualifier) const
{
const auto device = FindDevice(qualifier);
return device != nullptr && device->IsValid();
}
// Wait for input on a particular device.
// Inputs are considered if they are first seen in a neutral state.
// This is useful for crazy flightsticks that have certain buttons that are always held down
// and also properly handles detection when using "FullAnalogSurface" inputs.
// Upon input, return the detected Device and Input, else return nullptrs
std::pair<std::shared_ptr<Device>, Device::Input*>
DeviceContainer::DetectInput(u32 wait_ms, const std::vector<std::string>& device_strings)
{
struct InputState
{
ciface::Core::Device::Input& input;
ControlState initial_state;
};
struct DeviceState
{
std::shared_ptr<Device> device;
std::vector<InputState> input_states;
};
// Acquire devices and initial input states.
std::vector<DeviceState> device_states;
for (const auto& device_string : device_strings)
{
DeviceQualifier dq;
dq.FromString(device_string);
auto device = FindDevice(dq);
if (!device)
continue;
std::vector<InputState> input_states;
for (auto* input : device->Inputs())
{
// Don't detect things like absolute cursor position.
if (!input->IsDetectable())
continue;
// Undesirable axes will have negative values here when trying to map a
// "FullAnalogSurface".
input_states.push_back({*input, input->GetState()});
}
if (!input_states.empty())
device_states.emplace_back(DeviceState{std::move(device), std::move(input_states)});
}
if (device_states.empty())
return {};
u32 time = 0;
while (time < wait_ms)
{
Common::SleepCurrentThread(10);
time += 10;
for (auto& device_state : device_states)
{
device_state.device->UpdateInput();
for (auto& input_state : device_state.input_states)
{
// We want an input that was initially 0.0 and currently 1.0.
const auto detection_score =
(input_state.input.GetState() - std::abs(input_state.initial_state));
if (detection_score > INPUT_DETECT_THRESHOLD)
return {device_state.device, &input_state.input};
}
}
}
// No input was detected. :'(
return {};
}
} // namespace Core
} // namespace ciface