dolphin/Source/Plugins/Plugin_VideoDX9/Src
2009-11-13 11:55:14 +00:00
..
Debugger some minor changes preparing for future commits, and a correction to texture alignment that must solve the efb misalignments in various games 2009-11-13 11:55:14 +00:00
W32Util
bmp_io.cpp
bmp_io.h
BPFunctions.cpp
CPStructs.cpp
CPStructs.h
D3DBase.cpp Big Commit this will break a lot, fix a lot, but i thing is a good step: 2009-11-08 20:35:11 +00:00
D3DBase.h Big Commit this will break a lot, fix a lot, but i thing is a good step: 2009-11-08 20:35:11 +00:00
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp some minor changes preparing for future commits, and a correction to texture alignment that must solve the efb misalignments in various games 2009-11-13 11:55:14 +00:00
D3DUtil.h Big Commit this will break a lot, fix a lot, but i thing is a good step: 2009-11-08 20:35:11 +00:00
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp D3D: fix the wire frame option 2009-10-30 11:03:50 +00:00
DlgSettings.h
EmuWindow.cpp Fix some plugin communication with the video plugins (fixes Esc button) and apply an opengl equivalent of my first commit :P 2009-11-12 07:18:31 +00:00
EmuWindow.h
FramebufferManager.cpp Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release. 2009-11-10 12:45:03 +00:00
FramebufferManager.h Big Commit this will break a lot, fix a lot, but i thing is a good step: 2009-11-08 20:35:11 +00:00
Globals.h
main.cpp D3D: change window startup a bit (pretty minor but it's just to get me started :P) 2009-10-28 22:40:18 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release. 2009-11-10 12:45:03 +00:00
PixelShaderCache.h Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release. 2009-11-10 12:45:03 +00:00
Render.cpp Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release. 2009-11-10 12:45:03 +00:00
resource.h OGL: allow the Esc button to work while windowed and not rendering to main 2009-11-13 10:45:41 +00:00
resource.rc
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp some minor changes preparing for future commits, and a correction to texture alignment that must solve the efb misalignments in various games 2009-11-13 11:55:14 +00:00
TextureCache.h some minor changes preparing for future commits, and a correction to texture alignment that must solve the efb misalignments in various games 2009-11-13 11:55:14 +00:00
Utils.cpp
Utils.h
Vec3.h
VertexManager.cpp when dumping shaders from VertexManager.cpp, don't overwrite old ones. 2009-11-01 02:03:26 +00:00
VertexManager.h
VertexShaderCache.cpp Big Commit this will break a lot, fix a lot, but i thing is a good step: 2009-11-08 20:35:11 +00:00
VertexShaderCache.h Big Commit this will break a lot, fix a lot, but i thing is a good step: 2009-11-08 20:35:11 +00:00
XFStructs.cpp
XFStructs.h