dolphin/Source/Plugins/Plugin_VideoDX9/Src
2009-02-23 06:17:57 +00:00
..
W32Util Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
bmp_io.cpp
bmp_io.h
BPStructs.cpp fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
BPStructs.h
Config.cpp
Config.h
CPStructs.cpp
CPStructs.h
D3DBase.cpp
D3DBase.h
D3DPostprocess.cpp
D3DPostprocess.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8). 2009-02-14 09:04:40 +00:00
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
DecodedVArray.cpp
DecodedVArray.h
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp
DlgSettings.h
EmuWindow.cpp Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings. 2009-02-17 22:48:16 +00:00
EmuWindow.h
main.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
main.h
NativeVertexFormat.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
PixelShader.cpp
PixelShader.h
PixelShaderCache.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
PixelShaderCache.h UUpdate svn:eol-style=native ( r1438 ) for Source/*.h 2009-02-23 06:17:57 +00:00
Render.cpp naming conventions... 2009-02-22 03:49:50 +00:00
Render.h
resource.h
resource.rc
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp Added a comment about A8P8 and groundwork for DXT1 textures 2009-02-16 23:01:37 +00:00
TextureCache.h
TransformEngine.cpp
TransformEngine.h
Utils.cpp
Utils.h
Vec3.h
VertexLoader_Color.h
VertexLoader_MtxIndex.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.h
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderManager.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
VertexManager.cpp
VertexManager.h
VertexShader.cpp Vertex Shading / Projection Matrix done right (D3D) 2009-02-21 17:17:24 +00:00
VertexShader.h
VertexShaderCache.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
VertexShaderCache.h UUpdate svn:eol-style=native ( r1438 ) for Source/*.h 2009-02-23 06:17:57 +00:00
XFStructs.cpp
XFStructs.h