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1e016dd522
dolphin
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VideoCommon
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hrydgard
1e016dd522
Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@4170
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:19:35 +00:00
..
AVIDump.cpp
AVIDump.h
BPFunctions.h
BPMemory.cpp
BPMemory.h
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
BPStructs.cpp
Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased.
2009-09-02 18:55:36 +00:00
BPStructs.h
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp
GFX:
2009-08-15 07:33:35 +00:00
Fifo.h
GlobalControl.cpp
...
2009-08-15 07:36:24 +00:00
GlobalControl.h
and its header...
2009-08-15 07:39:07 +00:00
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
2009-09-01 19:48:45 +00:00
IndexGenerator.h
D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
2009-09-01 19:48:45 +00:00
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PixelShaderGen.cpp
D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's not necessary under D3D). some cleanup. Add a TODO (tip from Orphis)
2009-09-02 19:59:41 +00:00
PixelShaderGen.h
D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's not necessary under D3D). some cleanup. Add a TODO (tip from Orphis)
2009-09-02 19:59:41 +00:00
PixelShaderManager.cpp
GL/D3D: Attempt to fix problem with bad colors when starting a 2nd game.
2009-08-31 20:58:57 +00:00
PixelShaderManager.h
Profiler.cpp
Profiler.h
SConscript
Statistics.cpp
Statistics.h
TextureDecoder.cpp
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
TextureDecoder.h
VertexLoader_Color.cpp
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexShaderGen.cpp
Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes.
2009-09-02 21:19:35 +00:00
VertexShaderGen.h
vertex shader generator: don't multiply z by two in d3d mode (thanks drk|razi)
2009-08-29 12:15:59 +00:00
VertexShaderManager.cpp
VertexShaderManager.h
VideoCommon.h
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
XFStructs.cpp
Misc : build fix for debug x64, assorted cleanup.
2009-08-31 22:42:10 +00:00
XFStructs.h