mirror of
https://github.com/dolphin-emu/dolphin.git
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This is an extension of host input authority that allows switching the host (who has zero latency) on the fly, at the further expense of everyone else's latency. This is useful for turn-based games where the latency of players not on their turn doesn't matter. To become the so-called golfer, the player simply presses a hotkey. When the host is the golfer, latency is identical to normal host input authority.
439 lines
14 KiB
C++
439 lines
14 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/HotkeyManager.h"
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#include <algorithm>
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#include <array>
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#include <string>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Buttons.h"
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/GCPadStatus.h"
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// clang-format off
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constexpr std::array<const char*, 133> s_hotkey_labels{{
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_trans("Open"),
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_trans("Change Disc"),
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_trans("Eject Disc"),
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_trans("Refresh Game List"),
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_trans("Toggle Pause"),
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_trans("Stop"),
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_trans("Reset"),
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_trans("Toggle Fullscreen"),
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_trans("Take Screenshot"),
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_trans("Exit"),
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_trans("Activate NetPlay Chat"),
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_trans("Control NetPlay Golf Mode"),
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_trans("Volume Down"),
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_trans("Volume Up"),
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_trans("Volume Toggle Mute"),
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_trans("Decrease Emulation Speed"),
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_trans("Increase Emulation Speed"),
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_trans("Disable Emulation Speed Limit"),
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_trans("Frame Advance"),
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_trans("Frame Advance Decrease Speed"),
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_trans("Frame Advance Increase Speed"),
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_trans("Frame Advance Reset Speed"),
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_trans("Start Recording"),
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_trans("Play Recording"),
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_trans("Export Recording"),
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_trans("Read-Only Mode"),
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// i18n: Here, "Step" is a verb. This feature is used for
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// going through code step by step.
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_trans("Step Into"),
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// i18n: Here, "Step" is a verb. This feature is used for
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// going through code step by step.
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_trans("Step Over"),
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// i18n: Here, "Step" is a verb. This feature is used for
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// going through code step by step.
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_trans("Step Out"),
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_trans("Skip"),
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// i18n: Here, PC is an acronym for program counter, not personal computer.
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_trans("Show PC"),
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// i18n: Here, PC is an acronym for program counter, not personal computer.
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_trans("Set PC"),
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_trans("Toggle Breakpoint"),
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_trans("Add a Breakpoint"),
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_trans("Add a Memory Breakpoint"),
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_trans("Press Sync Button"),
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_trans("Connect Wii Remote 1"),
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_trans("Connect Wii Remote 2"),
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_trans("Connect Wii Remote 3"),
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_trans("Connect Wii Remote 4"),
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_trans("Connect Balance Board"),
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_trans("Toggle USB Keyboard"),
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_trans("Next Profile for Wii Remote 1"),
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_trans("Previous Profile for Wii Remote 1"),
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_trans("Next Game Profile for Wii Remote 1"),
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_trans("Previous Game Profile for Wii Remote 1"),
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_trans("Next Profile for Wii Remote 2"),
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_trans("Previous Profile for Wii Remote 2"),
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_trans("Next Game Profile for Wii Remote 2"),
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_trans("Previous Game Profile for Wii Remote 2"),
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_trans("Next Profile for Wii Remote 3"),
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_trans("Previous Profile for Wii Remote 3"),
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_trans("Next Game Profile for Wii Remote 3"),
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_trans("Previous Game Profile for Wii Remote 3"),
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_trans("Next Profile for Wii Remote 4"),
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_trans("Previous Profile for Wii Remote 4"),
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_trans("Next Game Profile for Wii Remote 4"),
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_trans("Previous Game Profile for Wii Remote 4"),
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_trans("Toggle Crop"),
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_trans("Toggle Aspect Ratio"),
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_trans("Toggle EFB Copies"),
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_trans("Toggle XFB Copies"),
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_trans("Toggle XFB Immediate Mode"),
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_trans("Toggle Fog"),
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_trans("Toggle Texture Dumping"),
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_trans("Toggle Custom Textures"),
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// i18n: IR stands for internal resolution
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_trans("Increase IR"),
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// i18n: IR stands for internal resolution
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_trans("Decrease IR"),
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_trans("Freelook Decrease Speed"),
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_trans("Freelook Increase Speed"),
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_trans("Freelook Reset Speed"),
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_trans("Freelook Move Up"),
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_trans("Freelook Move Down"),
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_trans("Freelook Move Left"),
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_trans("Freelook Move Right"),
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_trans("Freelook Zoom In"),
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_trans("Freelook Zoom Out"),
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_trans("Freelook Reset"),
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_trans("Toggle 3D Side-by-Side"),
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_trans("Toggle 3D Top-Bottom"),
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_trans("Toggle 3D Anaglyph"),
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_trans("Toggle 3D Vision"),
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_trans("Decrease Depth"),
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_trans("Increase Depth"),
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_trans("Decrease Convergence"),
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_trans("Increase Convergence"),
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_trans("Load State Slot 1"),
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_trans("Load State Slot 2"),
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_trans("Load State Slot 3"),
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_trans("Load State Slot 4"),
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_trans("Load State Slot 5"),
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_trans("Load State Slot 6"),
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_trans("Load State Slot 7"),
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_trans("Load State Slot 8"),
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_trans("Load State Slot 9"),
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_trans("Load State Slot 10"),
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_trans("Load from Selected Slot"),
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_trans("Save State Slot 1"),
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_trans("Save State Slot 2"),
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_trans("Save State Slot 3"),
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_trans("Save State Slot 4"),
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_trans("Save State Slot 5"),
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_trans("Save State Slot 6"),
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_trans("Save State Slot 7"),
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_trans("Save State Slot 8"),
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_trans("Save State Slot 9"),
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_trans("Save State Slot 10"),
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_trans("Save to Selected Slot"),
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_trans("Select State Slot 1"),
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_trans("Select State Slot 2"),
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_trans("Select State Slot 3"),
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_trans("Select State Slot 4"),
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_trans("Select State Slot 5"),
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_trans("Select State Slot 6"),
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_trans("Select State Slot 7"),
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_trans("Select State Slot 8"),
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_trans("Select State Slot 9"),
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_trans("Select State Slot 10"),
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_trans("Load State Last 1"),
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_trans("Load State Last 2"),
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_trans("Load State Last 3"),
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_trans("Load State Last 4"),
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_trans("Load State Last 5"),
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_trans("Load State Last 6"),
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_trans("Load State Last 7"),
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_trans("Load State Last 8"),
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_trans("Load State Last 9"),
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_trans("Load State Last 10"),
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_trans("Save Oldest State"),
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_trans("Undo Load State"),
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_trans("Undo Save State"),
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_trans("Save State"),
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_trans("Load State"),
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}};
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// clang-format on
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static_assert(NUM_HOTKEYS == s_hotkey_labels.size(), "Wrong count of hotkey_labels");
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namespace HotkeyManagerEmu
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{
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static std::array<u32, NUM_HOTKEY_GROUPS> s_hotkey_down;
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static HotkeyStatus s_hotkey;
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static bool s_enabled;
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static InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys");
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InputConfig* GetConfig()
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{
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return &s_config;
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}
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void GetStatus()
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{
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// Get input
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static_cast<HotkeyManager*>(s_config.GetController(0))->GetInput(&s_hotkey);
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}
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bool IsEnabled()
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{
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return s_enabled;
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}
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void Enable(bool enable_toggle)
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{
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s_enabled = enable_toggle;
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}
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bool IsPressed(int id, bool held)
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{
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unsigned int group = static_cast<HotkeyManager*>(s_config.GetController(0))->FindGroupByID(id);
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unsigned int group_key =
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static_cast<HotkeyManager*>(s_config.GetController(0))->GetIndexForGroup(group, id);
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if (s_hotkey.button[group] & (1 << group_key))
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{
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const bool pressed = !!(s_hotkey_down[group] & (1 << group_key));
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s_hotkey_down[group] |= (1 << group_key);
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if (!pressed || held)
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return true;
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}
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else
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{
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s_hotkey_down[group] &= ~(1 << group_key);
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}
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return false;
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}
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void Initialize()
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{
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if (s_config.ControllersNeedToBeCreated())
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s_config.CreateController<HotkeyManager>();
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s_config.RegisterHotplugCallback();
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// load the saved controller config
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s_config.LoadConfig(true);
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s_hotkey_down = {};
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s_enabled = true;
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}
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void LoadConfig()
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{
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s_config.LoadConfig(true);
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}
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ControllerEmu::ControlGroup* GetHotkeyGroup(HotkeyGroup group)
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{
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return static_cast<HotkeyManager*>(s_config.GetController(0))->GetHotkeyGroup(group);
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}
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void Shutdown()
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{
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s_config.UnregisterHotplugCallback();
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s_config.ClearControllers();
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}
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} // namespace HotkeyManagerEmu
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struct HotkeyGroupInfo
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{
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const char* name;
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Hotkey first;
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Hotkey last;
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};
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constexpr std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> s_groups_info = {
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{{_trans("General"), HK_OPEN, HK_REQUEST_GOLF_CONTROL},
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{_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
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{_trans("Emulation Speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},
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{_trans("Frame Advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED},
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{_trans("Movie"), HK_START_RECORDING, HK_READ_ONLY_MODE},
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{_trans("Stepping"), HK_STEP, HK_SKIP},
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{_trans("Program Counter"), HK_SHOW_PC, HK_SET_PC},
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{_trans("Breakpoint"), HK_BP_TOGGLE, HK_MBP_ADD},
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{_trans("Wii"), HK_TRIGGER_SYNC_BUTTON, HK_TOGGLE_USB_KEYBOARD},
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{_trans("Controller Profile"), HK_NEXT_WIIMOTE_PROFILE_1, HK_PREV_GAME_WIIMOTE_PROFILE_4},
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{_trans("Graphics Toggles"), HK_TOGGLE_CROP, HK_TOGGLE_TEXTURES},
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{_trans("Internal Resolution"), HK_INCREASE_IR, HK_DECREASE_IR},
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{_trans("Freelook"), HK_FREELOOK_DECREASE_SPEED, HK_FREELOOK_RESET},
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// i18n: Stereoscopic 3D
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{_trans("3D"), HK_TOGGLE_STEREO_SBS, HK_TOGGLE_STEREO_3DVISION},
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// i18n: Stereoscopic 3D
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{_trans("3D Depth"), HK_DECREASE_DEPTH, HK_INCREASE_CONVERGENCE},
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{_trans("Load State"), HK_LOAD_STATE_SLOT_1, HK_LOAD_STATE_SLOT_SELECTED},
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{_trans("Save State"), HK_SAVE_STATE_SLOT_1, HK_SAVE_STATE_SLOT_SELECTED},
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{_trans("Select State"), HK_SELECT_STATE_SLOT_1, HK_SELECT_STATE_SLOT_10},
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{_trans("Load Last State"), HK_LOAD_LAST_STATE_1, HK_LOAD_LAST_STATE_10},
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{_trans("Other State Hotkeys"), HK_SAVE_FIRST_STATE, HK_LOAD_STATE_FILE}}};
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HotkeyManager::HotkeyManager()
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{
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for (std::size_t group = 0; group < m_hotkey_groups.size(); group++)
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{
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m_hotkey_groups[group] =
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(m_keys[group] = new ControllerEmu::Buttons("Keys", s_groups_info[group].name));
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groups.emplace_back(m_hotkey_groups[group]);
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for (int key = s_groups_info[group].first; key <= s_groups_info[group].last; key++)
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{
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m_keys[group]->controls.emplace_back(
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new ControllerEmu::Input(ControllerEmu::Translate, s_hotkey_labels[key]));
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}
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}
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}
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HotkeyManager::~HotkeyManager()
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{
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}
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std::string HotkeyManager::GetName() const
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{
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return std::string("Hotkeys") + char('1' + 0);
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}
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void HotkeyManager::GetInput(HotkeyStatus* const kb)
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{
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const auto lock = GetStateLock();
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for (std::size_t group = 0; group < s_groups_info.size(); group++)
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{
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const int group_count = (s_groups_info[group].last - s_groups_info[group].first) + 1;
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std::vector<u32> bitmasks(group_count);
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for (size_t key = 0; key < bitmasks.size(); key++)
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bitmasks[key] = static_cast<u32>(1 << key);
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kb->button[group] = 0;
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m_keys[group]->GetState(&kb->button[group], bitmasks.data());
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}
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}
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ControllerEmu::ControlGroup* HotkeyManager::GetHotkeyGroup(HotkeyGroup group) const
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{
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return m_hotkey_groups[group];
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}
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int HotkeyManager::FindGroupByID(int id) const
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{
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const auto i = std::find_if(s_groups_info.begin(), s_groups_info.end(),
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[id](const auto& entry) { return entry.last >= id; });
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return static_cast<int>(std::distance(s_groups_info.begin(), i));
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}
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int HotkeyManager::GetIndexForGroup(int group, int id) const
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{
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return id - s_groups_info[group].first;
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}
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void HotkeyManager::LoadDefaults(const ControllerInterface& ciface)
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{
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EmulatedController::LoadDefaults(ciface);
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#ifdef _WIN32
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const std::string NON = "(!(LMENU | RMENU) & !(LSHIFT | RSHIFT) & !(LCONTROL | RCONTROL))";
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const std::string ALT = "((LMENU | RMENU) & !(LSHIFT | RSHIFT) & !(LCONTROL | RCONTROL))";
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const std::string SHIFT = "(!(LMENU | RMENU) & (LSHIFT | RSHIFT) & !(LCONTROL | RCONTROL))";
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const std::string CTRL = "(!(LMENU | RMENU) & !(LSHIFT | RSHIFT) & (LCONTROL | RCONTROL))";
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#elif __APPLE__
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const std::string NON =
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"(!`Left Alt` & !(`Left Shift`| `Right Shift`) & !(`Left Control` | `Right Control`))";
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const std::string ALT =
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"(`Left Alt` & !(`Left Shift`| `Right Shift`) & !(`Left Control` | `Right Control`))";
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const std::string SHIFT =
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"(!`Left Alt` & (`Left Shift`| `Right Shift`) & !(`Left Control` | `Right Control`))";
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const std::string CTRL =
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"(!`Left Alt` & !(`Left Shift`| `Right Shift`) & (`Left Control` | `Right Control`))";
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#else
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const std::string NON = "(!`Alt_L` & !(`Shift_L` | `Shift_R`) & !(`Control_L` | `Control_R` ))";
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const std::string ALT = "(`Alt_L` & !(`Shift_L` | `Shift_R`) & !(`Control_L` | `Control_R` ))";
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const std::string SHIFT = "(!`Alt_L` & (`Shift_L` | `Shift_R`) & !(`Control_L` | `Control_R` ))";
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const std::string CTRL = "(!`Alt_L` & !(`Shift_L` | `Shift_R`) & (`Control_L` | `Control_R` ))";
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#endif
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auto set_key_expression = [this](int index, const std::string& expression) {
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m_keys[FindGroupByID(index)]
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->controls[GetIndexForGroup(FindGroupByID(index), index)]
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->control_ref->SetExpression(expression);
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};
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// General hotkeys
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set_key_expression(HK_OPEN, CTRL + " & O");
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set_key_expression(HK_PLAY_PAUSE, NON + " & `F10`");
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#ifdef _WIN32
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set_key_expression(HK_STOP, NON + " & ESCAPE");
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set_key_expression(HK_FULLSCREEN, ALT + " & RETURN");
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#else
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set_key_expression(HK_STOP, NON + " & Escape");
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set_key_expression(HK_FULLSCREEN, ALT + " & Return");
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#endif
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set_key_expression(HK_STEP, NON + " & `F11`");
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set_key_expression(HK_STEP_OVER, SHIFT + " & `F10`");
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set_key_expression(HK_STEP_OUT, SHIFT + " & `F11`");
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set_key_expression(HK_BP_TOGGLE, SHIFT + " & `F9`");
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set_key_expression(HK_SCREENSHOT, NON + " & `F9`");
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set_key_expression(HK_WIIMOTE1_CONNECT, ALT + " & `F5`");
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set_key_expression(HK_WIIMOTE2_CONNECT, ALT + " & `F6`");
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set_key_expression(HK_WIIMOTE3_CONNECT, ALT + " & `F7`");
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set_key_expression(HK_WIIMOTE4_CONNECT, ALT + " & `F8`");
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set_key_expression(HK_BALANCEBOARD_CONNECT, ALT + " & `F9`");
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#ifdef _WIN32
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set_key_expression(HK_TOGGLE_THROTTLE, NON + " & TAB");
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#else
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set_key_expression(HK_TOGGLE_THROTTLE, NON + " & Tab");
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#endif
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// Freelook
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set_key_expression(HK_FREELOOK_DECREASE_SPEED, SHIFT + " & `1`");
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set_key_expression(HK_FREELOOK_INCREASE_SPEED, SHIFT + " & `2`");
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set_key_expression(HK_FREELOOK_RESET_SPEED, SHIFT + " & F");
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set_key_expression(HK_FREELOOK_UP, SHIFT + " & E");
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set_key_expression(HK_FREELOOK_DOWN, SHIFT + " & Q");
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set_key_expression(HK_FREELOOK_LEFT, SHIFT + " & A");
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set_key_expression(HK_FREELOOK_RIGHT, SHIFT + " & D");
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set_key_expression(HK_FREELOOK_ZOOM_IN, SHIFT + " & W");
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set_key_expression(HK_FREELOOK_ZOOM_OUT, SHIFT + " & S");
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set_key_expression(HK_FREELOOK_RESET, SHIFT + " & R");
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// Savestates
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for (int i = 0; i < 8; i++)
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{
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set_key_expression(HK_LOAD_STATE_SLOT_1 + i,
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StringFromFormat((NON + " & `F%d`").c_str(), i + 1));
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set_key_expression(HK_SAVE_STATE_SLOT_1 + i,
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StringFromFormat((SHIFT + " & `F%d`").c_str(), i + 1));
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}
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set_key_expression(HK_UNDO_LOAD_STATE, NON + " & `F12`");
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set_key_expression(HK_UNDO_SAVE_STATE, SHIFT + " & `F12`");
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}
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