dolphin/Source
2009-09-20 13:00:25 +00:00
..
Core D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup. 2009-09-19 13:14:55 +00:00
Dolphin.xcodeproj
DSPSpy
DSPTool Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet 2009-09-18 19:56:49 +00:00
Plugins D3D, back off the buffer flipping change by r4303. It works for certain games (Zack & wiki, Rayman3, etc), but seems to break other games (Metroid prime 1 complete black) and features (frame skipping). 2009-09-20 13:00:25 +00:00
PluginSpecs *nix build fix 2009-09-13 09:07:22 +00:00
TestSuite
UnitTests
Dolphin.sln msvc: fix wxw build order 2009-09-20 04:01:22 +00:00
DolphinNoExternals.sln
DolphinProj.xcconfig
DolphinTarget.xcconfig
Externals.sln
Programs.sln