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17814912e5
dolphin
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Core
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VideoCommon
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omegadox
17814912e5
Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results. Please test more and report back. Also added in fix for Issue 677.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2521
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 13:04:50 +00:00
..
BPMemory.cpp
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
BPMemory.h
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp
Fifo.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.cpp
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
NativeVertexWriter.cpp
NativeVertexWriter.h
OpcodeDecoding.cpp
more build fixin'
2009-02-28 23:02:46 +00:00
OpcodeDecoding.h
PixelShaderGen.cpp
revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
2009-03-01 12:07:34 +00:00
PixelShaderGen.h
revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
2009-03-01 12:07:34 +00:00
PixelShaderManager.cpp
PixelShaderManager.h
Profiler.cpp
Profiler.h
SConscript
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
Statistics.cpp
Statistics.h
TextureDecoder.cpp
TextureDecoder.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderManager.cpp
forgot a file (I hate it when it happens)
2009-02-28 23:17:54 +00:00
VertexLoaderManager.h
VertexShaderGen.cpp
VertexShaderGen.h
VertexShaderManager.cpp
Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results. Please test more and report back. Also added in fix for Issue 677.
2009-03-02 13:04:50 +00:00
VertexShaderManager.h
Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results. Please test more and report back. Also added in fix for Issue 677.
2009-03-02 13:04:50 +00:00
VideoCommon.h
an attempt to clean up the logging a bit
2009-03-02 01:49:16 +00:00
VideoLog.cpp
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results. Please test more and report back. Also added in fix for Issue 677.
2009-03-02 13:04:50 +00:00
XFStructs.h
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00