Stenzek 176177af49 GeometryShaderGen: Use lower-left origin for point texture coordinates
From what I can tell, the emulated GPU places (0,0) at the lower left of
the image, and we were generating texture coordinates so that (0,0) was
at the upper-left in the expansion geometry shader, causing textures
used by point sprites to be flipped vertically.

Fixes the upside-down A button in Mario Golf.
2017-01-04 20:23:07 +10:00
..
2016-12-18 18:57:36 +01:00
2016-10-03 21:07:12 +02:00
2016-06-24 10:41:05 +02:00
2016-10-24 18:27:49 +02:00