dolphin/Source/Plugins/Plugin_VideoOGL/Src
2008-10-15 21:19:24 +00:00
..
Debugger Fix Linux compiling and Make Filesystemviewer show MakerID correctly 2008-10-10 16:20:13 +00:00
GUI added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
Logging fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified! 2008-10-11 02:29:57 +00:00
OS Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration. 2008-10-09 18:47:53 +00:00
BPStructs.cpp added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
BPStructs.h
GLInit.cpp Add CPUCompare variables to INI file and also make the gamelist look sexy on all platforms, not just Win32 2008-10-13 16:45:17 +00:00
GLInit.h
Globals.cpp added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
Globals.h added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
main.cpp added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
main.h
memcpy_amd.cpp
OpcodeDecoding.cpp small oversight 2008-10-10 09:21:46 +00:00
OpcodeReaders.cpp
OpcodeReaders.h
PixelShader.cpp Fixes Wario World for using an Invalid Texture coordinate, Tell me if it breaks anything 2008-10-13 21:59:51 +00:00
PixelShader.h
PixelShaderManager.cpp
PixelShaderManager.h
rasterfont.cpp
rasterfont.h
Render.cpp added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
Render.h added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
SConscript Fix Linux compiling and Make Filesystemviewer show MakerID correctly 2008-10-10 16:20:13 +00:00
TextureMngr.cpp fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified! 2008-10-11 02:29:57 +00:00
TextureMngr.h
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.h
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexShader.cpp
VertexShader.h
VertexShaderManager.cpp added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
VertexShaderManager.h
XFB.cpp Revert since It flips Commercial games that use XFB + 3D, but makes Homebrew that uses ONLY XFB look correct the old way. Annoying 2008-10-15 21:19:24 +00:00
XFB.h added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00