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447 lines
14 KiB
C++
447 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/common/toplvcmn.cpp
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// Purpose: common (for all platforms) wxTopLevelWindow functions
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// Author: Julian Smart, Vadim Zeitlin
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// Created: 01/02/97
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// Copyright: (c) 1998 Robert Roebling and Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/toplevel.h"
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#ifndef WX_PRECOMP
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#include "wx/dcclient.h"
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#include "wx/app.h"
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#endif // WX_PRECOMP
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#include "wx/display.h"
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// ----------------------------------------------------------------------------
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// event table
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
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EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
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EVT_SIZE(wxTopLevelWindowBase::OnSize)
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END_EVENT_TABLE()
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// ============================================================================
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// implementation
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// ============================================================================
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IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow)
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// ----------------------------------------------------------------------------
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// construction/destruction
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// ----------------------------------------------------------------------------
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wxTopLevelWindowBase::wxTopLevelWindowBase()
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{
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// Unlike windows, top level windows are created hidden by default.
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m_isShown = false;
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}
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wxTopLevelWindowBase::~wxTopLevelWindowBase()
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{
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// don't let wxTheApp keep any stale pointers to us
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if ( wxTheApp && wxTheApp->GetTopWindow() == this )
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wxTheApp->SetTopWindow(NULL);
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wxTopLevelWindows.DeleteObject(this);
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// delete any our top level children which are still pending for deletion
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// immediately: this could happen if a child (e.g. a temporary dialog
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// created with this window as parent) was Destroy()'d) while this window
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// was deleted directly (with delete, or maybe just because it was created
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// on the stack) immediately afterwards and before the child TLW was really
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// destroyed -- not destroying it now would leave it alive with a dangling
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// parent pointer and result in a crash later
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for ( wxObjectList::iterator i = wxPendingDelete.begin();
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i != wxPendingDelete.end();
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)
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{
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wxWindow * const win = wxDynamicCast(*i, wxWindow);
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if ( win && wxGetTopLevelParent(win->GetParent()) == this )
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{
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wxPendingDelete.erase(i);
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delete win;
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// deleting it invalidated the list (and not only one node because
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// it could have resulted in deletion of other objects to)
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i = wxPendingDelete.begin();
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}
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else
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{
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++i;
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}
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}
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if ( IsLastBeforeExit() )
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{
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// no other (important) windows left, quit the app
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wxTheApp->ExitMainLoop();
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}
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}
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bool wxTopLevelWindowBase::Destroy()
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{
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// delayed destruction: the frame will be deleted during the next idle
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// loop iteration
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if ( !wxPendingDelete.Member(this) )
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wxPendingDelete.Append(this);
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// normally we want to hide the window immediately so that it doesn't get
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// stuck on the screen while it's being destroyed, however we shouldn't
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// hide the last visible window as then we might not get any idle events
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// any more as no events will be sent to the hidden window and without idle
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// events we won't prune wxPendingDelete list and the application won't
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// terminate
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for ( wxWindowList::const_iterator i = wxTopLevelWindows.begin(),
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end = wxTopLevelWindows.end();
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i != end;
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++i )
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{
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wxTopLevelWindow * const win = static_cast<wxTopLevelWindow *>(*i);
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if ( win != this && win->IsShown() )
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{
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// there remains at least one other visible TLW, we can hide this
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// one
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Hide();
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break;
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}
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}
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return true;
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}
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bool wxTopLevelWindowBase::IsLastBeforeExit() const
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{
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// first of all, automatically exiting the app on last window close can be
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// completely disabled at wxTheApp level
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if ( !wxTheApp || !wxTheApp->GetExitOnFrameDelete() )
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return false;
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wxWindowList::const_iterator i;
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const wxWindowList::const_iterator end = wxTopLevelWindows.end();
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// then decide whether we should exit at all
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for ( i = wxTopLevelWindows.begin(); i != end; ++i )
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{
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wxTopLevelWindow * const win = static_cast<wxTopLevelWindow *>(*i);
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if ( win->ShouldPreventAppExit() )
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{
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// there remains at least one important TLW, don't exit
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return false;
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}
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}
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// if yes, close all the other windows: this could still fail
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for ( i = wxTopLevelWindows.begin(); i != end; ++i )
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{
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// don't close twice the windows which are already marked for deletion
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wxTopLevelWindow * const win = static_cast<wxTopLevelWindow *>(*i);
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if ( !wxPendingDelete.Member(win) && !win->Close() )
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{
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// one of the windows refused to close, don't exit
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//
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// NB: of course, by now some other windows could have been already
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// closed but there is really nothing we can do about it as we
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// have no way just to ask the window if it can close without
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// forcing it to do it
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return false;
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}
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}
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return true;
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}
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// ----------------------------------------------------------------------------
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// wxTopLevelWindow geometry
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// ----------------------------------------------------------------------------
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void wxTopLevelWindowBase::SetMinSize(const wxSize& minSize)
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{
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SetSizeHints(minSize, GetMaxSize());
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}
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void wxTopLevelWindowBase::SetMaxSize(const wxSize& maxSize)
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{
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SetSizeHints(GetMinSize(), maxSize);
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}
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void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
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{
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GetPosition(x,y);
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GetSize(w,h);
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}
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/* static */
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wxSize wxTopLevelWindowBase::GetDefaultSize()
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{
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wxSize size = wxGetClientDisplayRect().GetSize();
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#ifndef __WXOSX_IPHONE__
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// create proportionally bigger windows on small screens
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if ( size.x >= 1024 )
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size.x = 400;
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else if ( size.x >= 800 )
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size.x = 300;
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else if ( size.x >= 320 )
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size.x = 240;
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if ( size.y >= 768 )
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size.y = 250;
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else if ( size.y > 200 )
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{
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size.y *= 2;
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size.y /= 3;
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}
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#endif
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return size;
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}
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void wxTopLevelWindowBase::DoCentre(int dir)
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{
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// on some platforms centering top level windows is impossible
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// because they are always maximized by guidelines or limitations
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//
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// and centering a maximized window doesn't make sense as its position
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// can't change
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if ( IsAlwaysMaximized() || IsMaximized() )
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return;
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// we need the display rect anyhow so store it first: notice that we should
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// be centered on the same display as our parent window, the display of
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// this window itself is not really defined yet
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int nDisplay = wxDisplay::GetFromWindow(GetParent() ? GetParent() : this);
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wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
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const wxRect rectDisplay(dpy.GetClientArea());
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// what should we centre this window on?
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wxRect rectParent;
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if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() )
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{
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// centre on parent window: notice that we need screen coordinates for
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// positioning this TLW
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rectParent = GetParent()->GetScreenRect();
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// if the parent is entirely off screen (happens at least with MDI
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// parent frame under Mac but could happen elsewhere too if the frame
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// was hidden/moved away for some reason), don't use it as otherwise
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// this window wouldn't be visible at all
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if ( !rectParent.Intersects(rectDisplay) )
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{
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// just centre on screen then
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rectParent = rectDisplay;
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}
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}
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else
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{
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// we were explicitly asked to centre this window on the entire screen
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// or if we have no parent anyhow and so can't centre on it
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rectParent = rectDisplay;
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}
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if ( !(dir & wxBOTH) )
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dir |= wxBOTH; // if neither is specified, center in both directions
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// the new window rect candidate
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wxRect rect = GetRect().CentreIn(rectParent, dir & ~wxCENTRE_ON_SCREEN);
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// we don't want to place the window off screen if Centre() is called as
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// this is (almost?) never wanted and it would be very difficult to prevent
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// it from happening from the user code if we didn't check for it here
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if ( !rectDisplay.Contains(rect.GetTopLeft()) )
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{
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// move the window just enough to make the corner visible
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int dx = rectDisplay.GetLeft() - rect.GetLeft();
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int dy = rectDisplay.GetTop() - rect.GetTop();
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rect.Offset(dx > 0 ? dx : 0, dy > 0 ? dy : 0);
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}
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if ( !rectDisplay.Contains(rect.GetBottomRight()) )
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{
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// do the same for this corner too
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int dx = rectDisplay.GetRight() - rect.GetRight();
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int dy = rectDisplay.GetBottom() - rect.GetBottom();
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rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0);
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}
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// the window top left and bottom right corner are both visible now and
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// although the window might still be not entirely on screen (with 2
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// staggered displays for example) we wouldn't be able to improve the
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// layout much in such case, so we stop here
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// -1 could be valid coordinate here if there are several displays
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SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
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}
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// ----------------------------------------------------------------------------
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// wxTopLevelWindow size management: we exclude the areas taken by
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// menu/status/toolbars from the client area, so the client area is what's
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// really available for the frame contents
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// ----------------------------------------------------------------------------
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void wxTopLevelWindowBase::DoScreenToClient(int *x, int *y) const
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{
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wxWindow::DoScreenToClient(x, y);
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// translate the wxWindow client coords to our client coords
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wxPoint pt(GetClientAreaOrigin());
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if ( x )
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*x -= pt.x;
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if ( y )
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*y -= pt.y;
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}
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void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const
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{
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// our client area origin (0, 0) may be really something like (0, 30) for
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// wxWindow if we have a toolbar, account for it before translating
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wxPoint pt(GetClientAreaOrigin());
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if ( x )
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*x += pt.x;
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if ( y )
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*y += pt.y;
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wxWindow::DoClientToScreen(x, y);
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}
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bool wxTopLevelWindowBase::IsAlwaysMaximized() const
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{
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#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
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return true;
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#else
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return false;
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#endif
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}
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// ----------------------------------------------------------------------------
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// icons
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// ----------------------------------------------------------------------------
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wxIcon wxTopLevelWindowBase::GetIcon() const
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{
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return m_icons.IsEmpty() ? wxIcon() : m_icons.GetIcon( -1 );
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}
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void wxTopLevelWindowBase::SetIcon(const wxIcon& icon)
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{
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// passing wxNullIcon to SetIcon() is possible (it means that we shouldn't
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// have any icon), but adding an invalid icon to wxIconBundle is not
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wxIconBundle icons;
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if ( icon.IsOk() )
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icons.AddIcon(icon);
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SetIcons(icons);
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}
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// ----------------------------------------------------------------------------
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// event handlers
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// ----------------------------------------------------------------------------
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// default resizing behaviour - if only ONE subwindow, resize to fill the
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// whole client area
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void wxTopLevelWindowBase::DoLayout()
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{
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// We are called during the window destruction several times, e.g. as
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// wxFrame tries to adjust to its tool/status bars disappearing. But
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// actually doing the layout is pretty useless in this case as the window
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// will disappear anyhow -- so just don't bother.
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if ( IsBeingDeleted() )
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return;
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// if we're using constraints or sizers - do use them
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if ( GetAutoLayout() )
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{
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Layout();
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}
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else
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{
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// do we have _exactly_ one child?
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wxWindow *child = NULL;
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for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
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node;
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node = node->GetNext() )
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{
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wxWindow *win = node->GetData();
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// exclude top level and managed windows (status bar isn't
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// currently in the children list except under wxMac anyhow, but
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// it makes no harm to test for it)
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if ( !win->IsTopLevel() && !IsOneOfBars(win) )
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{
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if ( child )
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{
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return; // it's our second subwindow - nothing to do
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}
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child = win;
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}
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}
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// do we have any children at all?
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if ( child && child->IsShown() )
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{
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// exactly one child - set it's size to fill the whole frame
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int clientW, clientH;
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DoGetClientSize(&clientW, &clientH);
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child->SetSize(0, 0, clientW, clientH);
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}
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}
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}
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// The default implementation for the close window event.
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void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
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{
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Destroy();
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}
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bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
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{
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wxIconizeEvent event(GetId(), iconized);
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event.SetEventObject(this);
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return GetEventHandler()->ProcessEvent(event);
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}
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// do the window-specific processing after processing the update event
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void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
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{
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// call inherited, but skip the wxControl's version, and call directly the
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// wxWindow's one instead, because the only reason why we are overriding this
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// function is that we want to use SetTitle() instead of wxControl::SetLabel()
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wxWindowBase::DoUpdateWindowUI(event);
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// update title
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if ( event.GetSetText() )
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{
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if ( event.GetText() != GetTitle() )
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SetTitle(event.GetText());
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}
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}
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void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
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{
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// it's probably better than do nothing, isn't it?
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Raise();
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}
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