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Plugin_VideoOGL
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nakeee
9e31e3796a
fix 2 more warnings
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@1209
8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-18 09:47:59 +00:00
..
Debugger
Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis
2008-11-15 02:30:29 +00:00
GUI
Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
2008-11-16 20:09:13 +00:00
Logging
OS
Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
2008-11-16 20:09:13 +00:00
BPStructs.cpp
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
BPStructs.h
cocoaGL.h
cocoaGL.m
Config.cpp
Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
2008-11-16 20:09:13 +00:00
Config.h
Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
2008-11-16 20:09:13 +00:00
Globals.cpp
Fixed logging in opengl
2008-11-16 14:39:48 +00:00
Globals.h
GLUtil.cpp
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
2008-11-09 13:17:17 +00:00
GLUtil.h
ImageWrite.cpp
ImageWrite.h
main.cpp
Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
2008-11-16 20:09:13 +00:00
main.h
memcpy_amd.cpp
NativeVertexFormat.cpp
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
2008-11-09 13:17:17 +00:00
OpcodeDecoding.cpp
Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis
2008-11-15 02:30:29 +00:00
OpcodeReaders.cpp
OpcodeReaders.h
PixelShaderManager.cpp
PixelShaderManager.h
rasterfont.cpp
rasterfont.h
Render.cpp
a small fix when not using stretch and a small code move
2008-11-09 00:28:12 +00:00
Render.h
SConscript
No more Binary in svn + scons clean up
2008-11-13 08:12:48 +00:00
stdafx.cpp
stdafx.h
TextureConverter.cpp
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
TextureConverter.h
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
TextureMngr.cpp
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
2008-11-09 13:17:17 +00:00
TextureMngr.h
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.h
VertexLoader_TextCoord.h
VertexLoader.cpp
replace m_VtxDesc.Tex7Coord that I missed
2008-11-11 04:50:39 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
fix 2 more warnings
2008-11-18 09:47:59 +00:00
VertexManager.cpp
VertexManager.h
VertexShaderManager.cpp
Removed inverting the depth, still needs to be removed from config, and I also cleared up a line of code that was annoying to look at
2008-11-04 05:49:48 +00:00
VertexShaderManager.h
XFB.cpp
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
XFB.h
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00