dolphin/Source/Core/VideoCommon/Src
2008-11-18 13:08:46 +00:00
..
BPMemory.cpp
BPMemory.h
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp DC fix: Since game's frame-finish-watchdog have nothing to do with RTC, the faked GP watchdog moved in scheduler. DC should work for everyone now, we just may need to adjust FAKE_GP_WATCHDOG_PERIOD. TODO if it worth it: the actual re-scheduling of the new callback is stupid, so... + Some clean up. + Remove the unused GPUCallBack. 2008-11-18 13:08:46 +00:00
Fifo.h
LookUpTables.cpp
LookUpTables.h
NativeVertexFormat.h Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful) 2008-10-28 21:04:14 +00:00
OpcodeDecoding.h
PixelShader.cpp fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p 2008-11-02 05:07:14 +00:00
PixelShader.h
Profiler.cpp
Profiler.h
SConscript
Statistics.cpp
Statistics.h Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. 2008-10-25 15:53:43 +00:00
TextureDecoder.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
TextureDecoder.h
VertexShader.cpp
VertexShader.h
VideoState.cpp Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. 2008-10-25 15:53:43 +00:00
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
XFMemory.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00