dolphin/Source/Core/VideoCommon/VertexLoader.cpp
Pokechu22 0bcd3c79bb VertexLoader: Eliminate use of DataReader
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways.

Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
2022-11-22 17:17:11 -08:00

271 lines
8.3 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/VertexLoader.h"
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexLoaderUtils.h"
#include "VideoCommon/VertexLoader_Color.h"
#include "VideoCommon/VertexLoader_Normal.h"
#include "VideoCommon/VertexLoader_Position.h"
#include "VideoCommon/VertexLoader_TextCoord.h"
#include "VideoCommon/VideoCommon.h"
// This pointer is used as the source/dst for all fixed function loader calls
const u8* g_video_buffer_read_ptr;
u8* g_vertex_manager_write_ptr;
static void PosMtx_ReadDirect_UByte(VertexLoader* loader)
{
u32 posmtx = DataRead<u8>() & 0x3f;
if (loader->m_remaining < 3)
VertexLoaderManager::position_matrix_index_cache[loader->m_remaining] = posmtx;
DataWrite<u32>(posmtx);
PRIM_LOG("posmtx: {}, ", posmtx);
}
static void TexMtx_ReadDirect_UByte(VertexLoader* loader)
{
loader->m_curtexmtx[loader->m_texmtxread] = DataRead<u8>() & 0x3f;
PRIM_LOG("texmtx{}: {}, ", loader->m_texmtxread, loader->m_curtexmtx[loader->m_texmtxread]);
loader->m_texmtxread++;
}
static void TexMtx_Write_Float(VertexLoader* loader)
{
DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
}
static void TexMtx_Write_Float2(VertexLoader* loader)
{
DataWrite(0.f);
DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
}
static void TexMtx_Write_Float3(VertexLoader* loader)
{
DataWrite(0.f);
DataWrite(0.f);
DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
}
static void SkipVertex(VertexLoader* loader)
{
if (loader->m_vertexSkip)
{
// reset the output buffer
g_vertex_manager_write_ptr -= loader->m_native_vtx_decl.stride;
loader->m_skippedVertices++;
}
}
VertexLoader::VertexLoader(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
: VertexLoaderBase(vtx_desc, vtx_attr)
{
CompileVertexTranslator();
// generate frac factors
m_posScale = 1.0f / (1U << m_VtxAttr.g0.PosFrac);
for (u32 i = 0; i < 8; i++)
m_tcScale[i] = 1.0f / (1U << m_VtxAttr.GetTexFrac(i));
}
void VertexLoader::CompileVertexTranslator()
{
// Reset pipeline
m_numPipelineStages = 0;
// Position in pc vertex format.
int nat_offset = 0;
// Position Matrix Index
if (m_VtxDesc.low.PosMatIdx)
{
WriteCall(PosMtx_ReadDirect_UByte);
m_native_vtx_decl.posmtx.components = 4;
m_native_vtx_decl.posmtx.enable = true;
m_native_vtx_decl.posmtx.offset = nat_offset;
m_native_vtx_decl.posmtx.type = ComponentFormat::UByte;
m_native_vtx_decl.posmtx.integer = true;
nat_offset += 4;
}
for (auto texmtxidx : m_VtxDesc.low.TexMatIdx)
{
if (texmtxidx)
WriteCall(TexMtx_ReadDirect_UByte);
}
// Write vertex position loader
WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.low.Position, m_VtxAttr.g0.PosFormat,
m_VtxAttr.g0.PosElements));
int pos_elements = m_VtxAttr.g0.PosElements == CoordComponentCount::XY ? 2 : 3;
m_native_vtx_decl.position.components = pos_elements;
m_native_vtx_decl.position.enable = true;
m_native_vtx_decl.position.offset = nat_offset;
m_native_vtx_decl.position.type = ComponentFormat::Float;
m_native_vtx_decl.position.integer = false;
nat_offset += pos_elements * sizeof(float);
// Normals
if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
{
TPipelineFunction pFunc =
VertexLoader_Normal::GetFunction(m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat,
m_VtxAttr.g0.NormalElements, m_VtxAttr.g0.NormalIndex3);
if (pFunc == nullptr)
{
PanicAlertFmt("VertexLoader_Normal::GetFunction({} {} {} {}) returned zero!",
m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, m_VtxAttr.g0.NormalElements,
m_VtxAttr.g0.NormalIndex3);
}
WriteCall(pFunc);
for (int i = 0; i < (m_VtxAttr.g0.NormalElements == NormalComponentCount::NTB ? 3 : 1); i++)
{
m_native_vtx_decl.normals[i].components = 3;
m_native_vtx_decl.normals[i].enable = true;
m_native_vtx_decl.normals[i].offset = nat_offset;
m_native_vtx_decl.normals[i].type = ComponentFormat::Float;
m_native_vtx_decl.normals[i].integer = false;
nat_offset += 12;
}
}
for (size_t i = 0; i < m_VtxDesc.low.Color.Size(); i++)
{
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].type = ComponentFormat::UByte;
m_native_vtx_decl.colors[i].integer = false;
TPipelineFunction pFunc =
VertexLoader_Color::GetFunction(m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i));
if (pFunc != nullptr)
WriteCall(pFunc);
else
ASSERT(m_VtxDesc.low.Color[i] == VertexComponentFormat::NotPresent);
if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
{
m_native_vtx_decl.colors[i].offset = nat_offset;
m_native_vtx_decl.colors[i].enable = true;
nat_offset += 4;
}
}
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
{
m_native_vtx_decl.texcoords[i].offset = nat_offset;
m_native_vtx_decl.texcoords[i].type = ComponentFormat::Float;
m_native_vtx_decl.texcoords[i].integer = false;
const auto tc = m_VtxDesc.high.TexCoord[i].Value();
const auto format = m_VtxAttr.GetTexFormat(i);
const auto elements = m_VtxAttr.GetTexElements(i);
if (tc != VertexComponentFormat::NotPresent)
{
ASSERT_MSG(VIDEO, VertexComponentFormat::Direct <= tc && tc <= VertexComponentFormat::Index16,
"Invalid texture coordinates!\n(tc = {})", tc);
ASSERT_MSG(VIDEO, ComponentFormat::UByte <= format && format <= ComponentFormat::Float,
"Invalid texture coordinates format!\n(format = {})", format);
ASSERT_MSG(VIDEO, elements == TexComponentCount::S || elements == TexComponentCount::ST,
"Invalid number of texture coordinates elements!\n(elements = {})", elements);
WriteCall(VertexLoader_TextCoord::GetFunction(tc, format, elements));
}
if (m_VtxDesc.low.TexMatIdx[i])
{
m_native_vtx_decl.texcoords[i].enable = true;
m_native_vtx_decl.texcoords[i].components = 3;
nat_offset += 12;
if (tc != VertexComponentFormat::NotPresent)
{
// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
WriteCall(elements == TexComponentCount::ST ? TexMtx_Write_Float : TexMtx_Write_Float2);
}
else
{
WriteCall(TexMtx_Write_Float3);
}
}
else
{
if (tc != VertexComponentFormat::NotPresent)
{
m_native_vtx_decl.texcoords[i].enable = true;
m_native_vtx_decl.texcoords[i].components = elements == TexComponentCount::ST ? 2 : 1;
nat_offset += 4 * (elements == TexComponentCount::ST ? 2 : 1);
}
}
if (tc == VertexComponentFormat::NotPresent)
{
// if there's more tex coords later, have to write a dummy call
bool has_more = false;
for (size_t j = 0; j < m_VtxDesc.high.TexCoord.Size(); ++j)
{
if (m_VtxDesc.high.TexCoord[j] != VertexComponentFormat::NotPresent)
{
has_more = true;
WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right!
break;
}
else if (m_VtxDesc.low.TexMatIdx[i])
{
has_more = true;
}
}
if (!has_more)
{
// no more tex coords and tex matrices, so exit loop
break;
}
}
}
// indexed position formats may skip the vertex
if (IsIndexed(m_VtxDesc.low.Position))
{
WriteCall(SkipVertex);
}
m_native_vtx_decl.stride = nat_offset;
}
void VertexLoader::WriteCall(TPipelineFunction func)
{
m_PipelineStages[m_numPipelineStages++] = func;
}
int VertexLoader::RunVertices(const u8* src, u8* dst, int count)
{
g_vertex_manager_write_ptr = dst;
g_video_buffer_read_ptr = src;
m_numLoadedVertices += count;
m_skippedVertices = 0;
for (m_remaining = count - 1; m_remaining >= 0; m_remaining--)
{
m_tcIndex = 0;
m_colIndex = 0;
m_texmtxwrite = m_texmtxread = 0;
for (int i = 0; i < m_numPipelineStages; i++)
m_PipelineStages[i](this);
PRIM_LOG("\n");
}
return count - m_skippedVertices;
}